Slightlys_Midnight_Adventur.../gb_studio_project/build/rom/game.sym
2024-12-29 15:39:10 -08:00

1953 lines
52 KiB
Text

; no$gmb compatible .sym file
; Generated automagically by makebin
00:0000 _rRAMG
00:0000 l__BASE
00:0000 l__BSS
00:0000 l__CABS
00:0000 l__CODE_0
00:0000 l__CRASH_HEADER
00:0000 l__CRASH_SCRATCH
00:0000 l__DABS
00:0000 l__HEADER
00:0000 l__HEADER_LCD
00:0000 l__HEADER_SIO
00:0000 l__HEADER_TIMER
00:0000 l__HEAP
00:0000 l__HEAP_END
00:0000 l__HRAM
00:0000 l__LIT
00:0000 s__CABS
00:0000 s__CRASH_HEADER
00:0000 s__CRASH_HEADER0
00:0000 s__CRASH_HEADER1
00:0000 s__CRASH_SCRATCH
00:0000 s__CRASH_SCRATCH2
00:0000 s__DABS
00:0000 s__HEADER
00:0000 s__HEADER0
00:0000 s__HEADER1
00:0000 s__HEADER10
00:0000 s__HEADER11
00:0000 s__HEADER2
00:0000 s__HEADER3
00:0000 s__HEADER4
00:0000 s__HEADER5
00:0000 s__HEADER6
00:0000 s__HEADER7
00:0000 s__HEADER8
00:0000 s__HEADER9
00:0000 s__HEADER_LCD
00:0000 s__HEADER_LCD0
00:0000 s__HEADER_SIO
00:0000 s__HEADER_SIO0
00:0000 s__HEADER_TIMER
00:0000 s__HEADER_TIMER0
00:0000 s__HEADERa
00:0000 s__HEADERb
00:0000 s__HEADERc
00:0000 s__HEADERd
00:0000 s__HEADERe
00:0000 s__HEADERf
00:0000 s__HRAM
00:0000 s__HRAM12
00:0001 ___bank_VM_SGB
00:0001 ___bank_bg_cave_tileset
00:0001 ___bank_bg_lab1_tileset
00:0001 ___bank_bg_logoscreen_tileset
00:0001 ___bank_bg_titlescreen_tileset
00:0001 ___bank_scene_1_init
00:0001 ___bank_script_input_5
00:0001 b_ui_draw_frame
00:0001 b_ui_draw_text_buffer_char
00:0001 b_ui_init
00:0001 b_ui_load_tiles
00:0001 b_ui_run_menu
00:0001 b_ui_run_modal
00:0001 b_ui_set_start_tile
00:0001 l__GSFINAL
00:0001 l__HEADER0
00:0001 l__HEADER5
00:0001 l__HEADERa
00:0001 l__HEADERb
00:0001 l__HEADERc
00:0001 l__HEADERe
00:0001 l__HEADERf
00:0002 ___bank_actor_7_interact
00:0002 ___bank_bg_overworld_test_1_til
00:0002 ___bank_bg_overworld_test_1_til
00:0002 ___bank_song_rulz_lightmood_Dat
00:0002 l__HEADER10
00:0002 l__HEADER6
00:0002 l__HEADERd
00:0003 ___bank_ACTOR
00:0003 ___bank_bg_outside_cgb_tileset
00:0003 ___bank_scene_1
00:0003 ___bank_scene_1_collisions
00:0003 b_activate_actor
00:0003 b_activate_actors_in_col
00:0003 b_activate_actors_in_row
00:0003 b_actor_at_tile
00:0003 b_actor_get_frame_offset
00:0003 b_actor_in_front_of_player
00:0003 b_actor_overlapping_bb
00:0003 b_actor_overlapping_player
00:0003 b_actor_set_anim_idle
00:0003 b_actor_set_anim_moving
00:0003 b_actor_set_dir
00:0003 b_actor_set_frame_offset
00:0003 b_actor_set_frames
00:0003 b_actors_handle_player_collisio
00:0003 b_actors_init
00:0003 b_check_collision_in_direction
00:0003 b_deactivate_actor
00:0003 b_player_init
00:0003 b_projectile_launch
00:0003 b_projectiles_init
00:0003 l__HEADER9
00:0003 l__HEADER_LCD0
00:0003 l__HRAM12
00:0004 ___bank_VM_ACTOR
00:0004 ___bank_VM_GBPRINTER
00:0004 ___bank_VM_MAIN
00:0004 ___bank_bg_outside_tileset
00:0004 ___bank_scene_11_triggers
00:0004 ___bank_song_rulz_undergroundca
00:0004 b_script_detach_hthread
00:0004 b_script_execute
00:0004 b_script_runner_init
00:0004 b_script_terminate
00:0004 b_vm_actor_activate
00:0004 b_vm_actor_begin_update
00:0004 b_vm_actor_deactivate
00:0004 b_vm_actor_emote
00:0004 b_vm_actor_get_angle
00:0004 b_vm_actor_get_anim_frame
00:0004 b_vm_actor_get_dir
00:0004 b_vm_actor_get_pos
00:0004 b_vm_actor_move_cancel
00:0004 b_vm_actor_move_to
00:0004 b_vm_actor_replace_tile
00:0004 b_vm_actor_set_anim
00:0004 b_vm_actor_set_anim_frame
00:0004 b_vm_actor_set_anim_set
00:0004 b_vm_actor_set_anim_tick
00:0004 b_vm_actor_set_bounds
00:0004 b_vm_actor_set_dir
00:0004 b_vm_actor_set_flags
00:0004 b_vm_actor_set_move_speed
00:0004 b_vm_actor_set_pos
00:0004 b_vm_actor_set_spritesheet
00:0004 b_vm_actor_set_spritesheet_by_r
00:0004 b_vm_actor_terminate_update
00:0004 b_vm_call
00:0004 b_vm_call_far
00:0004 b_vm_get_indirect
00:0004 b_vm_get_tlocal
00:0004 b_vm_idle
00:0004 b_vm_if
00:0004 b_vm_if_const
00:0004 b_vm_init_rng
00:0004 b_vm_invoke
00:0004 b_vm_join
00:0004 b_vm_jump
00:0004 b_vm_lock
00:0004 b_vm_loop
00:0004 b_vm_memcpy
00:0004 b_vm_memset
00:0004 b_vm_poll_loaded
00:0004 b_vm_pop
00:0004 b_vm_print_detect
00:0004 b_vm_print_overlay
00:0004 b_vm_push
00:0004 b_vm_push_reference
00:0004 b_vm_push_value
00:0004 b_vm_push_value_ind
00:0004 b_vm_raise
00:0004 b_vm_rand
00:0004 b_vm_reserve
00:0004 b_vm_ret
00:0004 b_vm_ret_far
00:0004 b_vm_set
00:0004 b_vm_set_const
00:0004 b_vm_set_indirect
00:0004 b_vm_terminate
00:0004 b_vm_test_terminate
00:0004 b_vm_unlock
00:0004 b_wait_frames
00:0004 l__CRASH_HEADER1
00:0004 l__HEADER_SIO0
00:0004 l__HEADER_TIMER0
00:0005 ___bank_VM_SIO
00:0005 ___bank_bg_endscreen_tileset
00:0005 ___bank_bg_questscreen_tileset
00:0005 ___bank_font_gbs_mono
00:0005 ___bank_scene_14_sprites
00:0005 ___bank_song_rulz_outside_0_Dat
00:0005 ___bank_song_rulz_spaceemergenc
00:0005 b_do_load_palette
00:0005 b_load_background
00:0005 b_load_bkg_tileset
00:0005 b_load_bounds
00:0005 b_load_emote
00:0005 b_load_init
00:0005 b_load_player
00:0005 b_load_scene
00:0005 b_load_sprite
00:0005 b_vm_sio_exchange
00:0005 b_vm_sio_set_mode
00:0005 l__CRASH_HEADER0
00:0005 l__HEADER1
00:0006 ___bank_VM_GAMEBOY
00:0006 ___bank_VM_MATH
00:0006 ___bank_VM_UI
00:0006 ___bank_bg_fate6housef2_tileset
00:0006 ___bank_bg_housef2_tileset
00:0006 ___bank_bg_outside_tilemap
00:0006 ___bank_bg_outside_tilemap_attr
00:0006 ___bank_bg_overworld_test_1_til
00:0006 ___bank_bg_slighhousef2_tileset
00:0006 ___bank_cursor_image
00:0006 ___bank_scene_17_collisions
00:0006 b_core_reset
00:0006 b_core_run
00:0006 b_scroll_init
00:0006 b_scroll_repaint
00:0006 b_scroll_reset
00:0006 b_scroll_update
00:0006 b_topdown_init
00:0006 b_topdown_update
00:0006 b_vm_choice
00:0006 b_vm_context_prepare
00:0006 b_vm_cos_scale
00:0006 b_vm_display_text
00:0006 b_vm_fade
00:0006 b_vm_get_tile_xy
00:0006 b_vm_input_attach
00:0006 b_vm_input_detach
00:0006 b_vm_input_get
00:0006 b_vm_input_wait
00:0006 b_vm_load_tileset
00:0006 b_vm_overlay_clear
00:0006 b_vm_overlay_move_to
00:0006 b_vm_overlay_scroll
00:0006 b_vm_overlay_set_map
00:0006 b_vm_overlay_set_scroll
00:0006 b_vm_overlay_set_submap
00:0006 b_vm_overlay_set_submap_ex
00:0006 b_vm_overlay_setpos
00:0006 b_vm_overlay_show
00:0006 b_vm_overlay_wait
00:0006 b_vm_poll
00:0006 b_vm_replace_tile
00:0006 b_vm_replace_tile_xy
00:0006 b_vm_rumble
00:0006 b_vm_set_font
00:0006 b_vm_set_sprite_mode
00:0006 b_vm_set_sprites_visible
00:0006 b_vm_set_text_sound
00:0006 b_vm_sin_scale
00:0006 b_vm_switch_text_layer
00:0006 b_vm_timer_prepare
00:0006 b_vm_timer_reset
00:0006 b_vm_timer_set
00:0006 b_vm_timer_stop
00:0006 l__HEADER8
00:0007 ___bank_VM_CAMERA
00:0007 ___bank_VM_PALETTE
00:0007 ___bank_actor_0_interact
00:0007 ___bank_actor_5_interact
00:0007 ___bank_bg_cave_tilemap
00:0007 ___bank_bg_cave_tilemap_attr
00:0007 ___bank_bg_endscreen_cgb_tilese
00:0007 ___bank_bg_endscreen_tilemap
00:0007 ___bank_bg_endscreen_tilemap_at
00:0007 ___bank_bg_fate6housef2_tilemap
00:0007 ___bank_bg_fate6housef2_tilemap
00:0007 ___bank_bg_house_tileset
00:0007 ___bank_bg_house_wide_tilemap
00:0007 ___bank_bg_house_wide_tilemap_a
00:0007 ___bank_bg_house_wide_tileset
00:0007 ___bank_bg_lab1_tilemap
00:0007 ___bank_bg_lab1_tilemap_attr
00:0007 ___bank_scene_1_actors
00:0007 ___bank_scene_2_collisions
00:0007 ___bank_scene_4_collisions
00:0007 ___bank_scene_6_collisions
00:0007 ___bank_scene_8_collisions
00:0007 ___bank_script_1
00:0007 b___HandleCrash_banked
00:0007 b_atan2
00:0007 b_camera_shake_frames
00:0007 b_data_clear
00:0007 b_data_init
00:0007 b_data_load
00:0007 b_data_peek
00:0007 b_data_save
00:0007 b_fade_applypalettechange
00:0007 b_fade_in
00:0007 b_fade_in_modal
00:0007 b_fade_init
00:0007 b_fade_out
00:0007 b_fade_out_modal
00:0007 b_fade_setspeed
00:0007 b_fade_update
00:0007 b_gbprinter_detect
00:0007 b_gbprinter_print_overlay
00:0007 b_set_sgb_border
00:0007 b_trigger_activate_at
00:0007 b_trigger_activate_at_intersect
00:0007 b_trigger_at_intersection
00:0007 b_trigger_at_tile
00:0007 b_trigger_interact
00:0007 b_trigger_reset
00:0007 b_vm_camera_move_to
00:0007 b_vm_camera_set_pos
00:0007 b_vm_load_palette
00:0007 l__HEADER2
00:0008 ___bank_VM_LOAD_SAVE
00:0008 ___bank_VM_MUSIC
00:0008 ___bank_VM_PROJECTILE
00:0008 ___bank_VM_RTC
00:0008 ___bank_VM_SCENE
00:0008 ___bank_actor_14_interact
00:0008 ___bank_actor_15_interact
00:0008 ___bank_actor_1_interact
00:0008 ___bank_actor_2_interact
00:0008 ___bank_actor_3_interact
00:0008 ___bank_actor_8_interact
00:0008 ___bank_bg_house_tilemap
00:0008 ___bank_bg_house_tilemap_attr
00:0008 ___bank_bg_housef2_tilemap
00:0008 ___bank_bg_housef2_tilemap_attr
00:0008 ___bank_bg_logoscreen_tilemap
00:0008 ___bank_bg_logoscreen_tilemap_a
00:0008 ___bank_bg_questscreen_tilemap
00:0008 ___bank_bg_questscreen_tilemap_
00:0008 ___bank_bg_slighhousef2_tilemap
00:0008 ___bank_bg_slighhousef2_tilemap
00:0008 ___bank_bg_titlescreen_tilemap
00:0008 ___bank_bg_titlescreen_tilemap_
00:0008 ___bank_emote_love
00:0008 ___bank_frame_image
00:0008 ___bank_palette_0
00:0008 ___bank_palette_1
00:0008 ___bank_palette_10
00:0008 ___bank_palette_11
00:0008 ___bank_palette_12
00:0008 ___bank_palette_13
00:0008 ___bank_palette_2
00:0008 ___bank_palette_3
00:0008 ___bank_palette_4
00:0008 ___bank_palette_5
00:0008 ___bank_palette_6
00:0008 ___bank_palette_7
00:0008 ___bank_palette_8
00:0008 ___bank_palette_9
00:0008 ___bank_scene_10_collisions
00:0008 ___bank_scene_11_collisions
00:0008 ___bank_scene_12_collisions
00:0008 ___bank_scene_13_collisions
00:0008 ___bank_scene_14_collisions
00:0008 ___bank_scene_15_actors
00:0008 ___bank_scene_15_collisions
00:0008 ___bank_scene_15_init
00:0008 ___bank_scene_16_collisions
00:0008 ___bank_scene_1_triggers
00:0008 ___bank_scene_3_collisions
00:0008 ___bank_scene_5_collisions
00:0008 ___bank_scene_7_collisions
00:0008 ___bank_scene_8_actors
00:0008 ___bank_scene_9_collisions
00:0008 ___bank_sprite_actor_animated
00:0008 ___bank_sprite_actor_animated_b
00:0008 ___bank_sprite_actor_animated_t
00:0008 ___bank_sprite_charanimatedspri
00:0008 ___bank_sprite_charanimatedspri
00:0008 ___bank_sprite_charanimatedspri
00:0008 ___bank_sprite_npc001
00:0008 ___bank_sprite_npc001_bank2_til
00:0008 ___bank_sprite_npc001_tileset
00:0008 ___bank_sprite_npc002
00:0008 ___bank_sprite_npc002_bank2_til
00:0008 ___bank_sprite_npc002_tileset
00:0008 ___bank_sprite_npc005
00:0008 ___bank_sprite_npc005_bank2_til
00:0008 ___bank_sprite_npc005_tileset
00:0008 ___bank_sprite_player
00:0008 ___bank_sprite_player_bank2_til
00:0008 ___bank_sprite_player_tileset
00:0008 ___bank_tileset_default_frame
00:0008 ___bank_trigger_16_interact
00:0008 ___bank_trigger_23_interact
00:0008 ___bank_trigger_9_interact
00:0008 b_CGBZeroPalette
00:0008 b_erase_flash
00:0008 b_events_init
00:0008 b_itoa_fmt
00:0008 b_music_events_poll
00:0008 b_music_init_driver
00:0008 b_music_init_events
00:0008 b_palette_init
00:0008 b_restore_sram
00:0008 b_restore_sram_bank
00:0008 b_save_sram
00:0008 b_save_sram_banks
00:0008 b_scroll_rect
00:0008 b_timers_init
00:0008 b_vm_music_mute
00:0008 b_vm_music_play
00:0008 b_vm_music_routine
00:0008 b_vm_music_setpos
00:0008 b_vm_music_stop
00:0008 b_vm_projectile_launch
00:0008 b_vm_projectile_load_type
00:0008 b_vm_rtc_get
00:0008 b_vm_rtc_latch
00:0008 b_vm_rtc_set
00:0008 b_vm_rtc_start
00:0008 b_vm_save_clear
00:0008 b_vm_save_peek
00:0008 b_vm_scene_pop
00:0008 b_vm_scene_pop_all
00:0008 b_vm_scene_push
00:0008 b_vm_scene_stack_reset
00:0008 b_vm_sfx_play
00:0008 b_vm_sound_mastervol
00:0008 l__HEADER3
00:0009 ___bank_actor_10_interact
00:0009 ___bank_actor_11_interact
00:0009 ___bank_actor_12_interact
00:0009 ___bank_actor_13_interact
00:0009 ___bank_actor_4_interact
00:0009 ___bank_actor_6_interact
00:0009 ___bank_actor_9_interact
00:0009 ___bank_bg_cave
00:0009 ___bank_bg_endscreen
00:0009 ___bank_bg_fate6housef2
00:0009 ___bank_bg_house
00:0009 ___bank_bg_house_wide
00:0009 ___bank_bg_housef2
00:0009 ___bank_bg_lab1
00:0009 ___bank_bg_logoscreen
00:0009 ___bank_bg_outside
00:0009 ___bank_bg_overworld_test_1
00:0009 ___bank_bg_questscreen
00:0009 ___bank_bg_slighhousef2
00:0009 ___bank_bg_titlescreen
00:0009 ___bank_bootstrap_script
00:0009 ___bank_scene_10
00:0009 ___bank_scene_10_init
00:0009 ___bank_scene_11
00:0009 ___bank_scene_11_init
00:0009 ___bank_scene_12
00:0009 ___bank_scene_12_init
00:0009 ___bank_scene_13
00:0009 ___bank_scene_13_init
00:0009 ___bank_scene_14
00:0009 ___bank_scene_14_actors
00:0009 ___bank_scene_14_init
00:0009 ___bank_scene_14_triggers
00:0009 ___bank_scene_15
00:0009 ___bank_scene_15_sprites
00:0009 ___bank_scene_16
00:0009 ___bank_scene_16_init
00:0009 ___bank_scene_17
00:0009 ___bank_scene_17_actors
00:0009 ___bank_scene_17_init
00:0009 ___bank_scene_17_sprites
00:0009 ___bank_scene_17_triggers
00:0009 ___bank_scene_1_sprites
00:0009 ___bank_scene_2
00:0009 ___bank_scene_2_actors
00:0009 ___bank_scene_2_init
00:0009 ___bank_scene_2_sprites
00:0009 ___bank_scene_2_triggers
00:0009 ___bank_scene_3
00:0009 ___bank_scene_3_actors
00:0009 ___bank_scene_3_init
00:0009 ___bank_scene_3_sprites
00:0009 ___bank_scene_3_triggers
00:0009 ___bank_scene_4
00:0009 ___bank_scene_4_init
00:0009 ___bank_scene_4_triggers
00:0009 ___bank_scene_5
00:0009 ___bank_scene_5_actors
00:0009 ___bank_scene_5_init
00:0009 ___bank_scene_5_sprites
00:0009 ___bank_scene_5_triggers
00:0009 ___bank_scene_6
00:0009 ___bank_scene_6_actors
00:0009 ___bank_scene_6_init
00:0009 ___bank_scene_6_sprites
00:0009 ___bank_scene_6_triggers
00:0009 ___bank_scene_7
00:0009 ___bank_scene_7_actors
00:0009 ___bank_scene_7_init
00:0009 ___bank_scene_7_sprites
00:0009 ___bank_scene_7_triggers
00:0009 ___bank_scene_8
00:0009 ___bank_scene_8_init
00:0009 ___bank_scene_8_sprites
00:0009 ___bank_scene_8_triggers
00:0009 ___bank_scene_9
00:0009 ___bank_scene_9_init
00:0009 ___bank_scene_9_triggers
00:0009 ___bank_script_engine_init
00:0009 ___bank_script_input
00:0009 ___bank_script_input_4
00:0009 ___bank_script_input_6
00:0009 ___bank_sprite_cat
00:0009 ___bank_sprite_cat_bank2_tilese
00:0009 ___bank_sprite_cat_tileset
00:0009 ___bank_sprite_checkbox
00:0009 ___bank_sprite_checkbox_bank2_t
00:0009 ___bank_sprite_checkbox_tileset
00:0009 ___bank_sprite_dog
00:0009 ___bank_sprite_dog_bank2_tilese
00:0009 ___bank_sprite_dog_tileset
00:0009 ___bank_sprite_sign
00:0009 ___bank_sprite_sign_bank2_tiles
00:0009 ___bank_sprite_sign_tileset
00:0009 ___bank_spritesheet_none
00:0009 ___bank_trigger_0_interact
00:0009 ___bank_trigger_10_interact
00:0009 ___bank_trigger_11_interact
00:0009 ___bank_trigger_12_interact
00:0009 ___bank_trigger_13_interact
00:0009 ___bank_trigger_14_interact
00:0009 ___bank_trigger_15_interact
00:0009 ___bank_trigger_17_interact
00:0009 ___bank_trigger_18_interact
00:0009 ___bank_trigger_19_interact
00:0009 ___bank_trigger_1_interact
00:0009 ___bank_trigger_20_interact
00:0009 ___bank_trigger_21_interact
00:0009 ___bank_trigger_22_interact
00:0009 ___bank_trigger_24_interact
00:0009 ___bank_trigger_2_interact
00:0009 ___bank_trigger_3_interact
00:0009 ___bank_trigger_4_interact
00:0009 ___bank_trigger_5_interact
00:0009 ___bank_trigger_6_interact
00:0009 ___bank_trigger_7_interact
00:0009 ___bank_trigger_8_interact
00:0009 b_SIO_init
00:0009 b_camera_init
00:0009 b_input_init
00:0009 b_logo_init
00:0009 b_logo_update
00:0009 b_parallax_init
00:0009 b_remove_LCD_ISRs
00:000C __start_save
00:0018 l__INITIALIZED
00:0018 l__INITIALIZER
00:0027 l__GSINIT
00:0030 l__HEADER7
00:0060 l__HEADER4
00:00AB l__HEADER11
00:01CB l__CRASH_SCRATCH2
00:0200 s__CODE
00:0EB9 l__CODE
00:10B9 s__HOME
00:1130 l__CODE_9
00:1971 l__DATA
00:2000 _rROMB0
00:2D53 l__HOME
00:3000 _rROMB1
00:3E0C s__BASE
00:3E0C s__CODE_0
00:3E0C s__INITIALIZER
00:3E0C s__LIT
00:3E24 s__GSINIT
00:3E4B s__GSFINAL
00:3FFE l__CODE_5
00:3FFF l__CODE_2
00:3FFF l__CODE_3
00:3FFF l__CODE_8
00:4000 _RTC_SELECT_REG
00:4000 _rRAMB
00:4000 l__CODE_1
00:4000 l__CODE_4
00:4000 l__CODE_6
00:4000 l__CODE_7
00:6000 _RTC_LATCH_REG
00:8000 __VRAM
00:8000 __VRAM8000
00:8800 __VRAM8800
00:9000 __VRAM9000
00:9800 __SCRN0
00:9C00 __SCRN1
00:A000 _RTC_VALUE_REG
00:A000 __SRAM
00:C000 __RAM
00:C000 _shadow_OAM
00:C0A0 s__DATA
00:D000 __RAMBANK
00:DA11 s__BSS
00:DA11 s__INITIALIZED
00:DA29 s__HEAP
00:DA29 s__HEAP_END
00:DF00 .STACK
00:DF00 _shadow_OAM2
00:DFA0 _BkgPalette
00:DFE0 _vwf_tile_data
00:FE00 __OAMRAM
00:FF00 _P1_REG
00:FF00 __IO
00:FF01 _SB_REG
00:FF02 _SC_REG
00:FF04 _DIV_REG
00:FF05 _TIMA_REG
00:FF06 _TMA_REG
00:FF07 _TAC_REG
00:FF0F _IF_REG
00:FF10 _NR10_REG
00:FF11 _NR11_REG
00:FF12 _NR12_REG
00:FF13 _NR13_REG
00:FF14 _NR14_REG
00:FF16 _NR21_REG
00:FF17 _NR22_REG
00:FF18 _NR23_REG
00:FF19 _NR24_REG
00:FF1A _NR30_REG
00:FF1B _NR31_REG
00:FF1C _NR32_REG
00:FF1D _NR33_REG
00:FF1E _NR34_REG
00:FF20 _NR41_REG
00:FF21 _NR42_REG
00:FF22 _NR43_REG
00:FF23 _NR44_REG
00:FF24 _NR50_REG
00:FF25 _NR51_REG
00:FF26 _NR52_REG
00:FF30 _AUD3WAVE
00:FF30 _PCM_SAMPLE
00:FF30 __AUD3WAVERAM
00:FF40 _LCDC_REG
00:FF41 _STAT_REG
00:FF42 _SCY_REG
00:FF43 _SCX_REG
00:FF44 _LY_REG
00:FF45 _LYC_REG
00:FF46 _DMA_REG
00:FF47 _BGP_REG
00:FF48 _OBP0_REG
00:FF49 _OBP1_REG
00:FF4A _WY_REG
00:FF4B _WX_REG
00:FF4D _KEY1_REG
00:FF4F _VBK_REG
00:FF51 _HDMA1_REG
00:FF52 _HDMA2_REG
00:FF53 _HDMA3_REG
00:FF54 _HDMA4_REG
00:FF55 _HDMA5_REG
00:FF56 _RP_REG
00:FF68 _BCPS_REG
00:FF69 _BCPD_REG
00:FF6A _OCPS_REG
00:FF6B _OCPD_REG
00:FF70 _SVBK_REG
00:FF76 _PCM12_REG
00:FF77 _PCM34_REG
00:FF80 .refresh_OAM
00:FF80 __HRAM
00:FFFF _IE_REG
01:4000 s__CODE_1
02:4000 s__CODE_2
03:4000 s__CODE_3
04:4000 s__CODE_4
05:4000 s__CODE_5
06:4000 s__CODE_6
07:4000 s__CODE_7
08:4000 s__CODE_8
09:4000 s__CODE_9
00:0200 ___HandleCrash
00:020A _SIO_send_byte
00:021D _SIO_receive
00:022E _GetWinAddr
00:0236 _GetBkgAddr
00:0244 _state_init
00:0249 _state_update
00:026B _ui_time_masks
00:0273 _ui_print_shift_char
00:02F6 _ui_draw_frame_row
00:02FF .ui_draw_frame_row
00:0328 _script_cmds
00:0560 _save_signature
00:0564 _start_scene_x
00:0566 _start_scene_y
00:0568 _start_scene_dir
00:0569 _start_scene
00:056C _start_player_move_speed
00:056D _start_player_anim_tick
00:056E _ui_fonts
00:0571 _core_reset_hook
00:0579 _main
00:0581 _state_start_fns
00:0587 _state_update_fns
00:058D _hUGE_init
00:058F hUGE_init
00:05E5 _hUGE_mute_channel
00:05E7 hUGE_mute_channel
00:0835 _hUGE_set_position
00:0837 hUGE_set_position
00:09FC _hUGE_dosound
00:09FC hUGE_dosound
00:0D28 _get_vram_byte
00:0D30 _get_win_tile_xy
00:0D38 _get_bkg_tile_xy
00:0D5F _set_sprite_palette
00:0D64 _set_bkg_palette
00:0D67 .set_palette
00:0D86 _set_sprite_palette_entry
00:0D8B _set_bkg_palette_entry
00:0D8E .set_palette_entry
00:0DAA _hide_sprites_range
00:0DD9 __mulsuchar
00:0DDC __muluschar
00:0DE5 __mulschar
00:0DED __mulint
00:0E0C __muluchar
00:0E1E _set_vram_byte
00:0E27 _set_win_tile_xy
00:0E30 _set_bkg_tile_xy
00:0E5F .sgb_check
00:0E5F _sgb_check
00:0EA7 _sgb_transfer
00:0EAC .sgb_transfer
00:0EED .copy_vram
00:0EF3 _get_data
00:0EF3 _set_data
00:0EF3 _vmemcpy
00:0F41 ___move_metasprite
00:0F7E ___memcpy
00:0F7E _memcpy
00:0FB0 _cpu_slow
00:0FCB _cpu_fast
00:0FD2 __divsuchar
00:0FD8 __modsuchar
00:0FE1 __divuschar
00:0FEA __moduschar
00:0FF6 __divschar
00:0FFB __modschar
00:1002 __divsint
00:100B __modsint
00:1017 __divuchar
00:101C __moduchar
00:1023 __divuint
00:102C __moduint
00:1038 .div8
00:1038 .mod8
00:1040 .div16
00:1040 .mod16
00:1076 .divu8
00:1076 .modu8
00:1079 .divu16
00:1079 .modu16
00:0020 .call_hl
00:0028 .MemsetSmall
00:0030 .MemcpySmall
00:0080 .int
00:008F _wait_int_handler
00:009C __standard_VBL_handler
00:00AB _refresh_OAM
00:00CC _set_interrupts
00:0150 .reset
00:0150 _reset
00:0157 .code_start
00:01B9 _exit
00:01BD .wait_vbl_done
00:01BD _vsync
00:01BD _wait_vbl_done
00:01CD .remove_VBL
00:01CD _remove_VBL
00:01D0 .remove_int
00:01ED .add_VBL
00:01ED _add_VBL
00:01F0 .add_int
00:10B9 .memset_simple
00:10C2 .memcpy_simple
00:10DF .display_off
00:10DF _display_off
00:10F7 _actors_update
00:155D _SetBankedBkgData
00:1579 _SetBankedSpriteData
00:1595 _SetBankedBkgTiles
00:15B1 _SetBankedWinTiles
00:15CD _ReadBankedFarPtr
00:15EF _ReadBankedUWORD
00:1609 _MemcpyBanked
00:162B _MemcpyVRAMBanked
00:165A _IndexOfFarPtr
00:16DF _camera_update
00:1812 _load_animations
00:186B _events_update
00:193E _timers_update
00:19C7 _input_update
00:19EA .sio_ISR
00:1A44 .timer_ISR
00:1A59 _simple_LCD_isr
00:1AD8 _fullscreen_LCD_isr
00:1B04 _VBL_isr
00:1B4E _isqrt
00:1BAB _sine_wave
00:1CAB _dir_lookup
00:1CB3 _dir_angle_lookup
00:1CB7 _hUGETrackerRoutine
00:1CDE _music_events_update
00:1D60 _music_play_isr
00:1E01 _parallax_LCD_isr
00:1E3E _projectiles_update
00:22BF _projectiles_render
00:2414 _scroll_load_pending_row
00:249A _scroll_load_row
00:250F _scroll_load_col
00:2578 _scroll_load_pending_col
00:2600 _set_bkg_submap
00:2643 _set_xy_win_submap
00:2670 .set_xy_win_submap
00:2679 .set_xy_bkg_submap
00:2688 .set_xy_submap
00:26D4 _sfx_play_isr
00:27AD _on_SIO_receive
00:27EE _SIO_update
00:2855 _ui_update
00:298D _vm_sgb_transfer
00:29DA _vm_load_text
00:2C30 _vm_switch
00:2D61 _vm_beginthread
00:2E85 _vm_rpn
00:389D _vm_get_far
00:390B _vm_call_native
00:391E _VM_STEP
00:3988 _script_runner_update
00:3AED _fill_win_rect
00:3AFF _rand
00:3AFF _randw
00:3B2A _initrand
00:3B2C .initrand
00:3B35 _get_bkg_data
00:3B35 _get_win_data
00:3B82 _get_sprite_data
00:3BB5 _abs
00:3BC2 _set_win_tiles
00:3BD6 _set_tile_data
00:3BDB _set_bkg_data
00:3BDB _set_win_data
00:3BE3 _set_sprite_data
00:3C13 _reverse
00:3C47 ___call__banked
00:3C64 _to_far_ptr
00:3C9A .add_LCD
00:3C9A _add_LCD
00:3CA0 .remove_LCD
00:3CA0 _remove_LCD
00:3CA6 .fill_rect_wtt
00:3CAF .fill_rect_btt
00:3CFC _fill_bkg_rect
00:3D0E .padup
00:3D0E _waitpadup
00:3D1E .jpad
00:3D1E _joypad
00:3D46 _waitpad
00:3D47 .wait_pad
00:3D4E ___sdcc_call_hl
00:3D4F _memset
00:3D82 .set_xy_wtt
00:3D8B .set_xy_btt
00:3D9A .set_xy_tt
00:3DDE ___sdcc_bcall_ehl
00:3DF8 _set_bkg_tiles
00:3E24 gsinit
00:C0A0 __cpu
00:C0A1 __is_GBA
00:C0A2 .mode
00:C0A3 .sys_time
00:C0A3 _sys_time
00:C0A5 .int_0x40
00:C0B1 _actors
00:C4F5 _actors_active_head
00:C4F7 _actors_active_tail
00:C4F9 _actors_inactive_head
00:C4FB _screen_x
00:C4FC _screen_y
00:C4FD _invalid
00:C4FF _player_moving
00:C500 _player_iframes
00:C501 _player_collision_actor
00:C503 _emote_actor
00:C505 _emote_timer
00:C506 _allocated_sprite_tiles
00:C507 _allocated_hardware_sprites
00:C514 _camera_x
00:C516 _camera_y
00:C518 _camera_offset_x
00:C519 _camera_offset_y
00:C51A _camera_deadzone_x
00:C51B _camera_deadzone_y
00:C51C _camera_settings
00:C520 _current_scene
00:C523 _image_bank
00:C524 _image_ptr
00:C526 _image_attr_bank
00:C527 _image_attr_ptr
00:C529 _collision_bank
00:C52A _collision_ptr
00:C52C _image_tile_width
00:C52D _image_tile_height
00:C52E _image_width
00:C530 _image_height
00:C532 _sprites_len
00:C533 _actors_len
00:C534 _projectiles_len
00:C535 _player_sprite_len
00:C536 _scene_type
00:C537 _scene_LCD_type
00:C538 _scene_stack
00:C578 _scene_stack_ptr
00:C57A _scene_sprites_base_tiles
00:C5BA _input_events
00:C5E2 _input_slots
00:C5EA _timer_events
00:C5FE _timer_values
00:C606 _fade_running
00:C607 _fade_frames_per_step
00:C608 _fade_timer
00:C610 _joypads
00:C615 _frame_joy
00:C616 _last_joy
00:C617 _recent_joy
00:C618 _SIO_status
00:C619 _link_byte_sent
00:C61A _link_next_mode
00:C61B _save_blob_size
00:C61D _routine_queue
00:C621 _routine_queue_head
00:C622 _routine_queue_tail
00:C623 _music_events
00:C637 _music_current_track_bank
00:C638 _music_mute_mask
00:C639 _music_effective_mute
00:C63A _music_next_track
00:C63C _music_current_track
00:C63E _music_play_isr_counter
00:C63F _music_play_isr_pause
00:C640 _music_global_mute_mask
00:C641 _music_sfx_priority
00:C642 _DMG_palette
00:C645 _SprPalette
00:C685 _parallax_rows
00:C697 _parallax_row
00:C699 _projectiles
00:C752 _projectile_defs
00:C7C5 _projectiles_active_head
00:C7C7 _projectiles_inactive_head
00:C7CE _scroll_x
00:C7D0 _scroll_y
00:C7D2 _draw_scroll_x
00:C7D4 _draw_scroll_y
00:C7D6 _scroll_x_max
00:C7D8 _scroll_y_max
00:C7DA _scroll_offset_x
00:C7DB _scroll_offset_y
00:C7DC _pending_h_x
00:C7DD _pending_h_y
00:C7DE _pending_h_i
00:C7DF _pending_w_x
00:C7E0 _pending_w_y
00:C7E1 _pending_w_i
00:C7E2 _current_row
00:C7E4 _new_row
00:C7E6 _current_col
00:C7E8 _new_col
00:C7EA .image_tile_width
00:C7EB _sfx_play_bank
00:C7EC _sfx_play_sample
00:C7EE _sfx_frame_skip
00:C7EF _link_operation_mode
00:C7F0 _link_packet
00:C810 _link_packet_len
00:C811 _link_packet_ptr
00:C813 _link_packet_received
00:C814 _link_packet_snd_len
00:C815 _link_packet_snd_ptr
00:C817 _link_packet_sent
00:C818 __is_CGB
00:C819 __is_SGB
00:C81A __current_ram_bank
00:C81B _triggers
00:C913 _last_trigger_tx
00:C914 _last_trigger_ty
00:C915 _last_trigger
00:C916 _win_pos_x
00:C917 _win_dest_pos_x
00:C918 _win_pos_y
00:C919 _win_dest_pos_y
00:C91A _win_speed
00:C91B _text_drawn
00:C91C _current_text_speed
00:C91D _text_options
00:C91E _text_in_speed
00:C91F _text_out_speed
00:C920 _text_draw_speed
00:C921 _text_ff_joypad
00:C922 _text_ff
00:C923 _text_bkg_fill
00:C924 _ui_text_data
00:CA2E _vwf_current_mask
00:CA2F _vwf_current_rotate
00:CA30 _vwf_inverse_map
00:CA31 _vwf_direction
00:CA32 _vwf_current_font_desc
00:CA3A _vwf_current_font_bank
00:CA3B _vwf_current_font_idx
00:CA3C _text_render_base_addr
00:CA3E _text_scroll_addr
00:CA40 _text_scroll_width
00:CA41 _text_scroll_height
00:CA42 _text_scroll_fill
00:CA43 _text_sound_mask
00:CA44 _text_sound_bank
00:CA45 _text_sound_data
00:CA47 _overlay_priority
00:CA48 _text_palette
00:CA4F __itoa_fmt_len
00:CA50 .itoa_fmt_buf
00:CA53 _CTXS
00:CB83 _first_ctx
00:CB85 _free_ctxs
00:CB87 _old_executing_ctx
00:CB89 _executing_ctx
00:CB8B _vm_lock_state
00:CB8C _vm_loaded_state
00:CB8D _vm_exception_code
00:CB8E _vm_exception_params_length
00:CB8F _vm_exception_params_bank
00:CB90 _vm_exception_params_offset
00:CB94 _script_memory
00:D99A _topdown_grid
00:D99B ___rand_seed
00:D9B9 _hUGE_current_wave
00:D9B9 hUGE_current_wave
00:D9BA _hUGE_mute_mask
00:DA01 ___call_banked_addr
00:DA01 ___call_banked_ptr
00:DA03 ___call_banked_bank
00:DA05 .int_0x48
00:DA0D ___current_metasprite
00:DA0F ___current_base_tile
00:DA10 ___current_base_prop
00:DA11 _fade_style
00:DA12 _game_time
00:DA13 _PRN_PKT_START
00:DA21 _hide_sprites
00:DA22 _show_actors_on_overlay
00:DA23 _overlay_cut_scanline
00:DA24 __submap_tile_offset
00:DA25 _triggers_len
00:DA26 _exchange_state
00:DA27 ___render_shadow_OAM
00:DA28 __map_tile_offset
00:FF90 __current_bank
00:FF92 __shadow_OAM_base
03:4000 ___func_ACTOR
03:4000 _actors_init
03:403A _emote_offsets
03:4049 _emote_metasprite
03:4055 _player_init
03:407B _deactivate_actor
03:41DC _activate_actor
03:431B _activate_actors_in_row
03:4412 _activate_actors_in_col
03:4563 _actor_set_frames
03:45B9 _actor_set_frame_offset
03:45F4 _actor_get_frame_offset
03:4606 _actor_set_anim_idle
03:4634 _actor_set_anim_moving
03:4665 _actor_set_dir
03:46CA _actor_at_tile
03:479E _actor_in_front_of_player
03:4852 _actor_overlapping_player
03:4A61 _actor_overlapping_bb
03:4CDF _actors_handle_player_collision
03:4D6B _check_collision_in_direction
03:5589 _projectiles_init
03:55B8 _projectile_launch
03:59B2 ___func_bg_outside_cgb_tileset
03:59B2 _bg_outside_cgb_tileset
03:6944 ___func_scene_1_collisions
03:6944 _scene_1_collisions
03:7FC4 ___func_scene_1
03:7FC4 _scene_1
09:4000 _bootstrap_script
09:400B _camera_init
09:4031 _input_init
09:4057 _remove_LCD_ISRs
09:4072 _parallax_init
09:4092 _SIO_init
09:40BB _actor_10_interact
09:40BC GBVM$actor_10_interact$40c24373
09:40F0 _actor_11_interact
09:40F1 GBVM$actor_11_interact$456de86c
09:4125 _actor_12_interact
09:4126 GBVM$actor_12_interact$fc3d2f59
09:4158 _actor_13_interact
09:4159 GBVM$actor_13_interact$aea1309f
09:418C _actor_4_interact
09:418D GBVM$actor_4_interact$66ba34f7_
09:41C4 _actor_6_interact
09:41C5 GBVM$actor_6_interact$3a7a7459_
09:41FD _actor_9_interact
09:41FE GBVM$actor_9_interact$a251238e_
09:4228 ___func_bg_cave
09:4228 _bg_cave
09:4236 ___func_bg_endscreen
09:4236 _bg_endscreen
09:4244 ___func_bg_fate6housef2
09:4244 _bg_fate6housef2
09:4252 ___func_bg_house_wide
09:4252 _bg_house_wide
09:4260 ___func_bg_house
09:4260 _bg_house
09:426E ___func_bg_housef2
09:426E _bg_housef2
09:427C ___func_bg_lab1
09:427C _bg_lab1
09:428A ___func_bg_logoscreen
09:428A _bg_logoscreen
09:4298 ___func_bg_outside
09:4298 _bg_outside
09:42A6 ___func_bg_overworld_test_1
09:42A6 _bg_overworld_test_1
09:42B4 ___func_bg_questscreen
09:42B4 _bg_questscreen
09:42C2 ___func_bg_slighhousef2
09:42C2 _bg_slighhousef2
09:42D0 ___func_bg_titlescreen
09:42D0 _bg_titlescreen
09:42DE ___func_scene_1_sprites
09:42DE _scene_1_sprites
09:42E4 _scene_10_init
09:42E5 GBVM$scene_10_init$autofade$a2e
09:42F1 ___func_scene_10
09:42F1 _scene_10
09:432C _scene_11_init
09:432D GBVM$scene_11_init$18f66311_1d2
09:4331 GBVM$scene_11_init$55e2f8e8_c3d
09:4335 GBVM$scene_11_init$autofade$9df
09:4341 ___func_scene_11
09:4341 _scene_11
09:437C _scene_12_init
09:437D GBVM$scene_12_init$e54106ac_22c
09:4388 GBVM$scene_12_init$00b1d631_23e
09:4390 GBVM_END$scene_12_init$00b1d631
09:4391 ___func_scene_12
09:4391 _scene_12
09:43CC _scene_13_init
09:43CD GBVM$scene_13_init$5629f726_847
09:43D5 GBVM$scene_13_init$autofade$80b
09:43D5 GBVM_END$scene_13_init$5629f726
09:43E1 ___func_scene_13
09:43E1 _scene_13
09:441C ___func_scene_14_actors
09:441C _scene_14_actors
09:4450 _scene_14_init
09:4451 GBVM$scene_14_init$8bc3a7b3_146
09:4455 GBVM$scene_14_init$8ed90e1e_1d2
09:4459 GBVM$scene_14_init$autofade$7cb
09:4465 ___func_scene_14_triggers
09:4465 _scene_14_triggers
09:446D ___func_scene_14
09:446D _scene_14
09:44A8 ___func_scene_15_sprites
09:44A8 _scene_15_sprites
09:44AB ___func_scene_15
09:44AB _scene_15
09:44E6 _scene_16_init
09:44E9 GBVM$scene_16_init$044790ae_56a
09:44F1 GBVM$scene_16_init$278aa91b_072
09:44F5 GBVM$scene_16_init$autofade$59d
09:4501 ___func_scene_16
09:4501 _scene_16
09:453C ___func_scene_17_actors
09:453C _scene_17_actors
09:4570 _scene_17_init
09:4571 GBVM$scene_17_init$3410b154_9bf
09:4579 GBVM$scene_17_init$autofade$a1b
09:4579 GBVM_END$scene_17_init$3410b154
09:4585 ___func_scene_17_sprites
09:4585 _scene_17_sprites
09:4588 ___func_scene_17_triggers
09:4588 _scene_17_triggers
09:4590 ___func_scene_17
09:4590 _scene_17
09:45CB ___func_scene_2_actors
09:45CB _scene_2_actors
09:45FF _scene_2_init
09:4600 GBVM$scene_2_init$7f8cfc5c_64c4
09:4604 GBVM$scene_2_init$139e6760_d53c
09:4608 GBVM$scene_2_init$autofade$921a
09:4614 ___func_scene_2_sprites
09:4614 _scene_2_sprites
09:4617 ___func_scene_2_triggers
09:4617 _scene_2_triggers
09:4627 ___func_scene_2
09:4627 _scene_2
09:4662 ___func_scene_3_actors
09:4662 _scene_3_actors
09:4696 _scene_3_init
09:4697 GBVM$scene_3_init$e22d6e45_c2d9
09:469B GBVM$scene_3_init$28dd4168_d4f4
09:469F GBVM$scene_3_init$autofade$7bc0
09:46AB ___func_scene_3_sprites
09:46AB _scene_3_sprites
09:46AE ___func_scene_3_triggers
09:46AE _scene_3_triggers
09:46B6 ___func_scene_3
09:46B6 _scene_3
09:46F1 _scene_4_init
09:46F2 GBVM$scene_4_init$b5a81f5f_a2ad
09:46F6 GBVM$scene_4_init$d5d47b9d_feef
09:46FA GBVM$scene_4_init$autofade$bae8
09:4706 ___func_scene_4_triggers
09:4706 _scene_4_triggers
09:471E ___func_scene_4
09:471E _scene_4
09:4759 ___func_scene_5_actors
09:4759 _scene_5_actors
09:478D _scene_5_init
09:478E GBVM$scene_5_init$94e5b63b_0b3b
09:4792 GBVM$scene_5_init$d9181b4d_e7be
09:4796 GBVM$scene_5_init$autofade$ad0d
09:47A2 ___func_scene_5_sprites
09:47A2 _scene_5_sprites
09:47A5 ___func_scene_5_triggers
09:47A5 _scene_5_triggers
09:47AD ___func_scene_5
09:47AD _scene_5
09:47E8 ___func_scene_6_actors
09:47E8 _scene_6_actors
09:481C _scene_6_init
09:481D GBVM$scene_6_init$b38e576e_e806
09:4821 GBVM$scene_6_init$67f7a844_bef6
09:4825 GBVM$scene_6_init$autofade$26de
09:4831 ___func_scene_6_sprites
09:4831 _scene_6_sprites
09:4834 ___func_scene_6_triggers
09:4834 _scene_6_triggers
09:483C ___func_scene_6
09:483C _scene_6
09:4877 ___func_scene_7_actors
09:4877 _scene_7_actors
09:48AB _scene_7_init
09:48AC GBVM$scene_7_init$e1732ea6_42d6
09:48B0 GBVM$scene_7_init$3975b612_ea6a
09:48B4 GBVM$scene_7_init$autofade$5690
09:48C0 ___func_scene_7_sprites
09:48C0 _scene_7_sprites
09:48C3 ___func_scene_7_triggers
09:48C3 _scene_7_triggers
09:48CB ___func_scene_7
09:48CB _scene_7
09:4906 _scene_8_init
09:4907 GBVM$scene_8_init$60700987_6934
09:490B GBVM$scene_8_init$329fbc56_4c91
09:490F GBVM$scene_8_init$autofade$d066
09:491B ___func_scene_8_sprites
09:491B _scene_8_sprites
09:4921 ___func_scene_8_triggers
09:4921 _scene_8_triggers
09:4931 ___func_scene_8
09:4931 _scene_8
09:496C _scene_9_init
09:496D GBVM$scene_9_init$eb25df35_0d3a
09:4971 GBVM$scene_9_init$e1f0c0ed_24f8
09:4975 GBVM$scene_9_init$autofade$9722
09:4981 ___func_scene_9_triggers
09:4981 _scene_9_triggers
09:4989 ___func_scene_9
09:4989 _scene_9
09:49C4 _script_engine_init
09:49D8 _script_input_4
09:49DA GBVM$script_input_4$5202b387_b3
09:4A0C GBVM$script_input_4$987cb2c9_e6
09:4A14 GBVM_END$script_input_4$987cb2c
09:4A15 _script_input_6
09:4A17 GBVM$script_input_6$9ffc3716_9d
09:4A4A _script_input
09:4A4C GBVM$script_input$7521920b_846a
09:4A4D GBVM$script_input$0b41a76f_f0b9
09:4A80 ___func_sprite_cat_bank2_tilese
09:4A80 _sprite_cat_bank2_tileset
09:4AA2 ___func_sprite_cat_tileset
09:4AA2 _sprite_cat_tileset
09:4AC4 ___func_sprite_cat
09:4AC4 _sprite_cat_metasprite_0
09:4AD0 _sprite_cat_metasprites
09:4AD2 _sprite_cat_animations
09:4AE2 _sprite_cat_animations_lookup
09:4AE4 _sprite_cat
09:4AF7 ___func_sprite_checkbox_bank2_t
09:4AF7 _sprite_checkbox_bank2_tileset
09:4B19 ___func_sprite_checkbox_tileset
09:4B19 _sprite_checkbox_tileset
09:4B3B ___func_sprite_checkbox
09:4B3B _sprite_checkbox_metasprite_0
09:4B43 _sprite_checkbox_metasprite_1
09:4B4B _sprite_checkbox_metasprites
09:4B4F _sprite_checkbox_animations
09:4B5F _sprite_checkbox_animations_loo
09:4B61 _sprite_checkbox
09:4B74 ___func_sprite_dog_bank2_tilese
09:4B74 _sprite_dog_bank2_tileset
09:4B96 ___func_sprite_dog_tileset
09:4B96 _sprite_dog_tileset
09:4BB8 ___func_sprite_dog
09:4BB8 _sprite_dog_metasprite_0
09:4BC4 _sprite_dog_metasprites
09:4BC6 _sprite_dog_animations
09:4BD6 _sprite_dog_animations_lookup
09:4BD8 _sprite_dog
09:4BEB ___func_sprite_sign_bank2_tiles
09:4BEB _sprite_sign_bank2_tileset
09:4C0D ___func_sprite_sign_tileset
09:4C0D _sprite_sign_tileset
09:4C2F ___func_sprite_sign
09:4C2F _sprite_sign_metasprite_0
09:4C3B _sprite_sign_metasprites
09:4C3D _sprite_sign_animations
09:4C4D _sprite_sign_animations_lookup
09:4C4F _sprite_sign
09:4C62 _spritesheet_none_metasprite
09:4C66 _spritesheet_none_metasprites
09:4C68 _spritesheet_none
09:4C7B _trigger_0_interact
09:4C7E GBVM$trigger_0_interact$07bf8d6
09:4CB1 _trigger_1_interact
09:4CB4 GBVM$trigger_1_interact$0fa8d5b
09:4CE7 _trigger_10_interact
09:4CEA GBVM$trigger_10_interact$810b27
09:4D1D _trigger_11_interact
09:4D20 GBVM$trigger_11_interact$0c4892
09:4D53 _trigger_12_interact
09:4D56 GBVM$trigger_12_interact$d99278
09:4D89 _trigger_13_interact
09:4D8C GBVM$trigger_13_interact$6044fe
09:4DBF _trigger_14_interact
09:4DC2 GBVM$trigger_14_interact$e2c16b
09:4DF5 _trigger_15_interact
09:4DF8 GBVM$trigger_15_interact$fb757d
09:4E2B _trigger_17_interact
09:4E2E GBVM$trigger_17_interact$6ebaa0
09:4E61 _trigger_18_interact
09:4E64 GBVM$trigger_18_interact$4466f8
09:4E97 _trigger_19_interact
09:4E9A GBVM$trigger_19_interact$75eeb6
09:4ECD _trigger_2_interact
09:4ED0 GBVM$trigger_2_interact$0fe0fc3
09:4F03 _trigger_20_interact
09:4F06 GBVM$trigger_20_interact$e838ec
09:4F39 _trigger_21_interact
09:4F3C GBVM$trigger_21_interact$46acf3
09:4F6F _trigger_22_interact
09:4F72 GBVM$trigger_22_interact$4a9471
09:4FA5 _trigger_24_interact
09:4FA8 GBVM$trigger_24_interact$f18251
09:4FDB _trigger_3_interact
09:4FDE GBVM$trigger_3_interact$d52daab
09:5011 _trigger_4_interact
09:5014 GBVM$trigger_4_interact$4aaedc5
09:5047 _trigger_5_interact
09:504A GBVM$trigger_5_interact$c420a82
09:507D _trigger_6_interact
09:5080 GBVM$trigger_6_interact$9ed4421
09:50B3 _trigger_7_interact
09:50B6 GBVM$trigger_7_interact$d4cd17b
09:50E9 _trigger_8_interact
09:50EC GBVM$trigger_8_interact$f579846
09:511F _logo_init
09:512F _logo_update
06:4000 _core_reset
06:4075 _process_VM
06:42F3 _core_run
06:43CF _scroll_init
06:43F9 _scroll_reset
06:4419 _scroll_update
06:4550 _scroll_viewport
06:49E9 _scroll_repaint
06:49F9 _scroll_render_rows
06:4A8F _scroll_queue_row
06:4AB1 _scroll_queue_col
06:4AFC ___func_VM_GAMEBOY
06:4AFC _vm_set_sprites_visible
06:4B13 _vm_input_wait
06:4B3C _vm_context_prepare
06:4B67 _vm_input_attach
06:4B7D _vm_input_detach
06:4B91 _vm_input_get
06:4BC5 _vm_fade
06:4BF5 _vm_timer_prepare
06:4C20 _vm_timer_set
06:4C3B _vm_timer_stop
06:4C4F _vm_timer_reset
06:4C66 _vm_get_tile_xy
06:4D3C _vm_replace_tile
06:4DE7 _vm_poll
06:4EB9 _vm_set_sprite_mode
06:4ECD _vm_replace_tile_xy
06:50AD _vm_rumble
06:50CD _vm_load_tileset
06:519E ___func_VM_MATH
06:519E _vm_sin_scale
06:523A _vm_cos_scale
06:52D8 ___func_VM_UI
06:52D8 _vm_display_text
06:5341 _vm_switch_text_layer
06:535B _vm_overlay_setpos
06:5375 _vm_overlay_wait
06:5405 _vm_overlay_move_to
06:5449 _vm_overlay_set_scroll
06:5482 _vm_overlay_clear
06:5554 _vm_overlay_show
06:55A2 _vm_choice
06:56BD _vm_set_font
06:56EC _vm_overlay_scroll
06:574D _vm_overlay_set_submap
06:57B9 _vm_overlay_set_submap_ex
06:58BA _vm_overlay_set_map
06:5A19 _vm_set_text_sound
06:5A32 ___func_bg_fate6housef2_tileset
06:5A32 _bg_fate6housef2_tileset
06:5E34 ___func_bg_housef2_tileset
06:5E34 _bg_housef2_tileset
06:6236 ___func_bg_outside_tilemap_attr
06:6236 _bg_outside_tilemap_attr
06:6636 ___func_bg_outside_tilemap
06:6636 _bg_outside_tilemap
06:6A36 ___func_bg_overworld_test_1_til
06:6A36 _bg_overworld_test_1_tileset
06:7128 ___func_bg_slighhousef2_tileset
06:7128 _bg_slighhousef2_tileset
06:752A ___func_cursor_image
06:752A _cursor_image
06:753A ___func_scene_17_collisions
06:753A _scene_17_collisions
06:793A _topdown_init
06:79D6 _topdown_update
07:4000 ___HandleCrash_banked
07:4368 _CGBFadeToWhiteStep
07:43A1 _CGBFadeToBlackStep
07:43DC _ApplyPaletteChangeColor
07:4419 _fade_speeds
07:4420 _DMGFadeToWhiteStep
07:4441 _DMGFadeToBlackStep
07:4464 _ApplyPaletteChangeDMG
07:44BA _fade_init
07:44DB _fade_in
07:4513 _fade_out
07:454C _fade_update
07:459F _fade_applypalettechange
07:45B1 _fade_setspeed
07:45C1 _fade_in_modal
07:45DB _fade_out_modal
07:45F5 _printer_send_receive
07:462B _printer_send_byte
07:463E _printer_send_command
07:4661 _printer_print_tile
07:46F2 _printer_wait
07:4724 _gbprinter_detect
07:473E _gbprinter_print_overlay
07:490B _data_init
07:4956 _save_points
07:49B6 _data_slot_address
07:4A2E _data_save
07:4AEF _data_load
07:4C03 _data_clear
07:4C30 _data_peek
07:4CD1 _atan2
07:4E6A _atan2_table
07:4FD2 _set_sgb_border
07:51BC _trigger_reset
07:51CC _trigger_interact
07:520B _trigger_activate_at
07:5256 _trigger_at_intersection
07:537D _trigger_activate_at_intersecti
07:54BE _trigger_at_tile
07:554F ___func_VM_CAMERA
07:554F _vm_camera_move_to
07:57A2 _vm_camera_set_pos
07:57E9 _camera_shake_frames
07:5918 ___func_VM_PALETTE
07:5918 _vm_load_palette
07:5AC1 _actor_0_interact
07:5AC4 GBVM$actor_0_interact$473d560c_
07:5AD0 GBVM$actor_0_interact$1f0f62a7_
07:5AD5 GBVM$actor_0_interact$99d2e956_
07:5B04 GBVM$actor_0_interact$9496b732_
07:5B0F GBVM$actor_0_interact$b0d5b211_
07:5B0F GBVM_END$actor_0_interact$473d5
07:5B18 GBVM$actor_0_interact$fb76c03c_
07:5B21 GBVM$actor_0_interact$1faccab1_
07:5B2D GBVM$actor_0_interact$679f315d_
07:5BD3 GBVM$actor_0_interact$5103d5e5_
07:5BD8 GBVM$actor_0_interact$3a42fdaf_
07:5BDD GBVM_END$actor_0_interact$1facc
07:5BE0 GBVM_END$actor_0_interact$fb76c
07:5BE3 GBVM$actor_0_interact$e2992086_
07:5C7D GBVM_END$actor_0_interact$b0d5b
07:5C7E _actor_5_interact
07:5C81 GBVM$actor_5_interact$f32bb834_
07:5CE8 GBVM$actor_5_interact$0b32cb13_
07:5CED GBVM$actor_5_interact$19fb6aa5_
07:5D20 ___func_bg_cave_tilemap_attr
07:5D20 _bg_cave_tilemap_attr
07:5E88 ___func_bg_cave_tilemap
07:5E88 _bg_cave_tilemap
07:5FF0 ___func_bg_endscreen_cgb_tilese
07:5FF0 _bg_endscreen_cgb_tileset
07:61B2 ___func_bg_endscreen_tilemap_at
07:61B2 _bg_endscreen_tilemap_attr
07:631A ___func_bg_endscreen_tilemap
07:631A _bg_endscreen_tilemap
07:6482 ___func_bg_fate6housef2_tilemap
07:6482 _bg_fate6housef2_tilemap_attr
07:65EA ___func_bg_fate6housef2_tilemap
07:65EA _bg_fate6housef2_tilemap
07:6752 ___func_bg_house_tileset
07:6752 _bg_house_tileset
07:6A24 ___func_bg_house_wide_tilemap_a
07:6A24 _bg_house_wide_tilemap_attr
07:6C64 ___func_bg_house_wide_tilemap
07:6C64 _bg_house_wide_tilemap
07:6EA4 ___func_bg_house_wide_tileset
07:6EA4 _bg_house_wide_tileset
07:71F6 ___func_bg_lab1_tilemap_attr
07:71F6 _bg_lab1_tilemap_attr
07:73D6 ___func_bg_lab1_tilemap
07:73D6 _bg_lab1_tilemap
07:75B6 ___func_scene_1_actors
07:75B6 _scene_1_actors
07:7756 ___func_scene_2_collisions
07:7756 _scene_2_collisions
07:7996 ___func_scene_4_collisions
07:7996 _scene_4_collisions
07:7BD6 ___func_scene_6_collisions
07:7BD6 _scene_6_collisions
07:7DB6 ___func_scene_8_collisions
07:7DB6 _scene_8_collisions
07:7FF6 GBVM$script_1$d7c90f6e_4dc3_41f
07:7FF6 _script_1
07:7FFE GBVM_END$script_1$d7c90f6e_4dc3
05:4000 _load_init
05:4013 _spritesheet_none_far
05:4016 _load_bkg_tileset
05:40F3 _load_background
05:41B9 _load_sprite
05:428F _load_bounds
05:42AC _do_load_palette
05:4331 _load_scene
05:4991 _load_player
05:49DA _load_emote
05:49F3 ___func_VM_SIO
05:49F3 _vm_sio_set_mode
05:4A05 _vm_sio_exchange
05:4CE7 ___func_bg_endscreen_tileset
05:4CE7 _bg_endscreen_tileset
05:54E9 ___func_bg_questscreen_tileset
05:54E9 _bg_questscreen_tileset
05:5C6B ___func_font_gbs_mono
05:6A1B _font_gbs_mono
05:74FA _song_rulz_outside_0_Data
05:7FE6 _song_rulz_spaceemergency_0_Dat
05:7FFB ___func_scene_14_sprites
05:7FFB _scene_14_sprites
08:4000 _events_init
08:4040 _timers_init
08:40E8 _save_sram_banks
08:4170 _erase_flash
08:4186 _restore_sram_bank
08:41BC _restore_sram
08:41D2 _save_sram
08:41FE _music_init_driver
08:425A _music_init_events
08:4296 _music_events_poll
08:42BE _music_pause
08:42E0 _palette_init
08:4317 _CGBZeroPalette
08:432C _scroll_rect
08:4369 ___func_VM_LOAD_SAVE
08:4369 _vm_save_clear
08:4378 _vm_save_peek
08:43FA ___func_VM_MUSIC
08:43FA _vm_music_play
08:4447 _vm_music_stop
08:4469 _vm_music_mute
08:44A7 _vm_music_routine
08:44CE _vm_music_setpos
08:44D4 _vm_sound_mastervol
08:44DA _vm_sfx_play
08:454D ___func_VM_PROJECTILE
08:454D _vm_projectile_launch
08:458E _vm_projectile_load_type
08:4620 ___func_VM_RTC
08:4620 _vm_rtc_latch
08:4628 _vm_rtc_get
08:468F _vm_rtc_set
08:46ED _vm_rtc_start
08:4710 ___func_VM_SCENE
08:4710 _vm_scene_push
08:4786 _vm_scene_pop
08:4794 _vm_scene_pop_all
08:479F _vm_scene_stack_reset
08:47A8 _itoa_fmt
08:47DC .utoa_fmt
08:4886 _actor_1_interact
08:4889 GBVM$actor_1_interact$b7eb01cb_
08:48EA GBVM$actor_1_interact$9c774420_
08:48F4 _actor_14_interact
08:48F5 GBVM$actor_14_interact$70022942
08:4924 _actor_15_interact
08:4925 GBVM$actor_15_interact$31177c6a
08:497E _actor_2_interact
08:497F GBVM$actor_2_interact$049a13b7_
08:4988 GBVM$actor_2_interact$ad1b9670_
08:4A2D GBVM$actor_2_interact$4783a794_
08:4A32 GBVM$actor_2_interact$b4a8e402_
08:4A3A GBVM$actor_2_interact$cc3a5ed3_
08:4A69 GBVM_END$actor_2_interact$049a1
08:4A6A _actor_3_interact
08:4A6D GBVM$actor_3_interact$fc2374b0_
08:4AA8 GBVM$actor_3_interact$38029e79_
08:4AB2 _actor_8_interact
08:4AB3 GBVM$actor_8_interact$f5e8edd7_
08:4AFE ___func_bg_house_tilemap_attr
08:4AFE _bg_house_tilemap_attr
08:4C66 ___func_bg_house_tilemap
08:4C66 _bg_house_tilemap
08:4DCE ___func_bg_housef2_tilemap_attr
08:4DCE _bg_housef2_tilemap_attr
08:4F36 ___func_bg_housef2_tilemap
08:4F36 _bg_housef2_tilemap
08:509E ___func_bg_logoscreen_tilemap_a
08:509E _bg_logoscreen_tilemap_attr
08:5206 ___func_bg_logoscreen_tilemap
08:5206 _bg_logoscreen_tilemap
08:536E ___func_bg_questscreen_tilemap_
08:536E _bg_questscreen_tilemap_attr
08:54D6 ___func_bg_questscreen_tilemap
08:54D6 _bg_questscreen_tilemap
08:563E ___func_bg_slighhousef2_tilemap
08:563E _bg_slighhousef2_tilemap_attr
08:57A6 ___func_bg_slighhousef2_tilemap
08:57A6 _bg_slighhousef2_tilemap
08:590E ___func_bg_titlescreen_tilemap_
08:590E _bg_titlescreen_tilemap_attr
08:5A76 ___func_bg_titlescreen_tilemap
08:5A76 _bg_titlescreen_tilemap
08:5BDE ___func_emote_love
08:5BDE _emote_love
08:5C1E ___func_frame_image
08:5C1E _frame_image
08:5CAE ___func_palette_0
08:5CAE _palette_0
08:5CF1 ___func_palette_1
08:5CF1 _palette_1
08:5D34 ___func_palette_10
08:5D34 _palette_10
08:5D77 ___func_palette_11
08:5D77 _palette_11
08:5DBA ___func_palette_12
08:5DBA _palette_12
08:5DFD ___func_palette_13
08:5DFD _palette_13
08:5E40 ___func_palette_2
08:5E40 _palette_2
08:5E83 ___func_palette_3
08:5E83 _palette_3
08:5EC6 ___func_palette_4
08:5EC6 _palette_4
08:5F09 ___func_palette_5
08:5F09 _palette_5
08:5F4C ___func_palette_6
08:5F4C _palette_6
08:5F8F ___func_palette_7
08:5F8F _palette_7
08:5FD2 ___func_palette_8
08:5FD2 _palette_8
08:6015 ___func_palette_9
08:6015 _palette_9
08:6058 ___func_scene_1_triggers
08:6058 _scene_1_triggers
08:60A8 ___func_scene_10_collisions
08:60A8 _scene_10_collisions
08:6210 ___func_scene_11_collisions
08:6210 _scene_11_collisions
08:6378 ___func_scene_12_collisions
08:6378 _scene_12_collisions
08:64E0 ___func_scene_13_collisions
08:64E0 _scene_13_collisions
08:6648 ___func_scene_14_collisions
08:6648 _scene_14_collisions
08:67B0 ___func_scene_15_actors
08:67B0 _scene_15_actors
08:68B4 ___func_scene_15_collisions
08:68B4 _scene_15_collisions
08:6A1C _scene_15_init
08:6A1F GBVM$scene_15_init$4bfb9fac_2e5
08:6A2B GBVM$scene_15_init$65d99d36_1d0
08:6A3B GBVM$scene_15_init$b67ee083_007
08:6A3B GBVM_END$scene_15_init$4bfb9fac
08:6A47 GBVM$scene_15_init$601f1694_945
08:6A57 GBVM$scene_15_init$f9d5db74_72e
08:6A57 GBVM_END$scene_15_init$b67ee083
08:6A63 GBVM$scene_15_init$df05fefa_c52
08:6A73 GBVM$scene_15_init$f7e57e29_d7f
08:6A73 GBVM_END$scene_15_init$f9d5db74
08:6A7F GBVM$scene_15_init$226800ab_912
08:6A8F GBVM$scene_15_init$2de5d8ba_b81
08:6A8F GBVM_END$scene_15_init$f7e57e29
08:6A9B GBVM$scene_15_init$20af8478_1fe
08:6AAB GBVM$scene_15_init$2a9f033b_75a
08:6AAB GBVM_END$scene_15_init$2de5d8ba
08:6AB3 GBVM$scene_15_init$autofade$cdd
08:6ABE GBVM$scene_15_init$8b6f5629_ff7
08:6AC0 GBVM$scene_15_init$52f12785_e59
08:6AD5 ___func_scene_16_collisions
08:6AD5 _scene_16_collisions
08:6C3D ___func_scene_3_collisions
08:6C3D _scene_3_collisions
08:6DA5 ___func_scene_5_collisions
08:6DA5 _scene_5_collisions
08:6F0D ___func_scene_7_collisions
08:6F0D _scene_7_collisions
08:7075 ___func_scene_8_actors
08:7075 _scene_8_actors
08:70DD ___func_scene_9_collisions
08:70DD _scene_9_collisions
08:7245 ___func_sprite_actor_animated_b
08:7245 _sprite_actor_animated_bank2_ti
08:72E7 ___func_sprite_actor_animated_t
08:72E7 _sprite_actor_animated_tileset
08:7389 ___func_sprite_actor_animated
08:7389 _sprite_actor_animated_metaspri
08:7395 _sprite_actor_animated_metaspri
08:73A1 _sprite_actor_animated_metaspri
08:73AD _sprite_actor_animated_metaspri
08:73B9 _sprite_actor_animated_metaspri
08:73C5 _sprite_actor_animated_metaspri
08:73D1 _sprite_actor_animated_metaspri
08:73DD _sprite_actor_animated_metaspri
08:73E9 _sprite_actor_animated_metaspri
08:7401 _sprite_actor_animated_animatio
08:7411 _sprite_actor_animated_animatio
08:7413 _sprite_actor_animated
08:7426 ___func_sprite_charanimatedspri
08:7426 _sprite_charanimatedsprite_bank
08:74E8 ___func_sprite_charanimatedspri
08:74E8 _sprite_charanimatedsprite_tile
08:75AA ___func_sprite_charanimatedspri
08:75AA _sprite_charanimatedsprite_meta
08:75B6 _sprite_charanimatedsprite_meta
08:75C2 _sprite_charanimatedsprite_meta
08:75CE _sprite_charanimatedsprite_meta
08:75DA _sprite_charanimatedsprite_meta
08:75E6 _sprite_charanimatedsprite_meta
08:75F2 _sprite_charanimatedsprite_meta
08:75FE _sprite_charanimatedsprite_meta
08:760A _sprite_charanimatedsprite_meta
08:7622 _sprite_charanimatedsprite_anim
08:7632 _sprite_charanimatedsprite_anim
08:7634 _sprite_charanimatedsprite
08:7647 ___func_sprite_npc001_bank2_til
08:7647 _sprite_npc001_bank2_tileset
08:76A9 ___func_sprite_npc001_tileset
08:76A9 _sprite_npc001_tileset
08:770B ___func_sprite_npc001
08:770B _sprite_npc001_metasprite_0
08:7717 _sprite_npc001_metasprite_1
08:7723 _sprite_npc001_metasprite_2
08:772F _sprite_npc001_metasprite_3
08:773B _sprite_npc001_metasprites
08:7743 _sprite_npc001_animations
08:7753 _sprite_npc001_animations_looku
08:7755 _sprite_npc001
08:7768 ___func_sprite_npc002_bank2_til
08:7768 _sprite_npc002_bank2_tileset
08:77CA ___func_sprite_npc002_tileset
08:77CA _sprite_npc002_tileset
08:782C ___func_sprite_npc002
08:782C _sprite_npc002_metasprite_0
08:7838 _sprite_npc002_metasprite_1
08:7844 _sprite_npc002_metasprite_2
08:7850 _sprite_npc002_metasprite_3
08:785C _sprite_npc002_metasprites
08:7864 _sprite_npc002_animations
08:7874 _sprite_npc002_animations_looku
08:7876 _sprite_npc002
08:7889 ___func_sprite_npc005_bank2_til
08:7889 _sprite_npc005_bank2_tileset
08:794B ___func_sprite_npc005_tileset
08:794B _sprite_npc005_tileset
08:7A0D ___func_sprite_npc005
08:7A0D _sprite_npc005_metasprite_0
08:7A19 _sprite_npc005_metasprite_1
08:7A25 _sprite_npc005_metasprite_2
08:7A31 _sprite_npc005_metasprite_3
08:7A3D _sprite_npc005_metasprite_4
08:7A49 _sprite_npc005_metasprite_5
08:7A55 _sprite_npc005_metasprite_6
08:7A61 _sprite_npc005_metasprite_7
08:7A6D _sprite_npc005_metasprites
08:7A85 _sprite_npc005_animations
08:7A95 _sprite_npc005_animations_looku
08:7A97 _sprite_npc005
08:7AAA ___func_sprite_player_bank2_til
08:7AAA _sprite_player_bank2_tileset
08:7B6C ___func_sprite_player_tileset
08:7B6C _sprite_player_tileset
08:7C2E ___func_sprite_player
08:7C2E _sprite_player_metasprite_0
08:7C3A _sprite_player_metasprite_1
08:7C46 _sprite_player_metasprite_2
08:7C52 _sprite_player_metasprite_3
08:7C5E _sprite_player_metasprite_4
08:7C6A _sprite_player_metasprite_5
08:7C76 _sprite_player_metasprite_6
08:7C82 _sprite_player_metasprite_7
08:7C8E _sprite_player_metasprites
08:7CA6 _sprite_player_animations
08:7CB6 _sprite_player_animations_looku
08:7CB8 _sprite_player
08:7CCB ___func_tileset_default_frame
08:7CCB _tileset_default_frame
08:7D5D _trigger_16_interact
08:7D60 GBVM$trigger_16_interact$541b06
08:7D69 GBVM$trigger_16_interact$ff7f5f
08:7DEE GBVM$trigger_16_interact$965bcb
08:7DF3 GBVM$trigger_16_interact$03be24
08:7E25 GBVM_END$trigger_16_interact$54
08:7E26 _trigger_23_interact
08:7E27 GBVM$trigger_23_interact$ceeeb0
08:7E30 GBVM$trigger_23_interact$b3fed1
08:7E98 GBVM$trigger_23_interact$21fc8d
08:7E9D GBVM$trigger_23_interact$ef932d
08:7EA5 GBVM_END$trigger_23_interact$ce
08:7EA6 _trigger_9_interact
08:7EA7 GBVM$trigger_9_interact$2db95ed
08:7EB0 GBVM$trigger_9_interact$580d2cb
08:7EB9 GBVM$trigger_9_interact$934ed60
08:7F12 GBVM$trigger_9_interact$36ddffc
08:7F91 GBVM$trigger_9_interact$e3cc04f
08:7F96 GBVM$trigger_9_interact$03f750d
08:7F9B GBVM$trigger_9_interact$1d03073
08:7FA0 GBVM$trigger_9_interact$f4d06c0
08:7FA5 GBVM_END$trigger_9_interact$580
08:7FA8 GBVM$trigger_9_interact$f6c48e2
08:7FFE GBVM_END$trigger_9_interact$2db
01:4000 _ui_swap_tiles
01:404A _ui_print_make_mask_lr
01:4066 _ui_print_make_mask_rl
01:4082 _ui_init
01:4153 _ui_load_tiles
01:41AA _ui_draw_frame
01:4244 _ui_print_reset
01:4295 _ui_set_start_tile
01:42C1 _ui_print_render
01:4557 _ui_draw_text_buffer_char
01:4A41 _ui_run_menu
01:4C18 _ui_run_modal
01:4CD2 ___func_VM_SGB
01:4CD2 ___func_bg_cave_tileset
01:4CD2 _bg_cave_tileset
01:4E54 ___func_bg_lab1_tileset
01:4E54 _bg_lab1_tileset
01:52E6 ___func_bg_logoscreen_tileset
01:52E6 _bg_logoscreen_tileset
01:6968 ___func_bg_titlescreen_tileset
01:6968 _bg_titlescreen_tileset
01:7FEA _scene_1_init
01:7FEB GBVM$scene_1_init$38d0cb6d_5eaf
01:7FEF GBVM$scene_1_init$32511cd3_b92a
01:7FF3 GBVM$scene_1_init$autofade$aae8
01:7FFF _script_input_5
04:4000 ___func_VM_ACTOR
04:4000 _vm_actor_move_to
04:4A46 _vm_actor_move_cancel
04:4A7C _vm_actor_activate
04:4ACD _vm_actor_deactivate
04:4B1E _vm_actor_begin_update
04:4BA5 _vm_actor_terminate_update
04:4BEC _vm_actor_set_dir
04:4C35 _vm_actor_set_anim
04:4CC3 _vm_actor_set_pos
04:4D3D _vm_actor_get_pos
04:4DAC _vm_actor_get_dir
04:4E26 _vm_actor_get_angle
04:4EA7 _vm_actor_emote
04:4F6B _vm_actor_set_bounds
04:4FC9 _vm_actor_set_spritesheet
04:5093 _vm_actor_replace_tile
04:50FE _vm_actor_set_anim_tick
04:513C _vm_actor_set_move_speed
04:517A _vm_actor_set_anim_frame
04:51BE _vm_actor_get_anim_frame
04:5208 _vm_actor_set_anim_set
04:5290 _vm_actor_set_spritesheet_by_re
04:539D _vm_actor_set_flags
04:544B ___func_VM_GBPRINTER
04:544B _vm_print_detect
04:549A _vm_print_overlay
04:54EF ___func_VM_MAIN
04:54EF _vm_call
04:5531 _vm_ret
04:5591 _vm_call_far
04:5610 _vm_ret_far
04:5688 _vm_push
04:56B3 _vm_pop
04:56EE _vm_loop
04:5779 _vm_jump
04:5785 _wait_frames
04:57F2 _vm_invoke
04:591F _vm_join
04:5981 _vm_terminate
04:59AE _vm_if
04:5AF3 _vm_if_const
04:5C08 _vm_push_value
04:5C5A _vm_push_value_ind
04:5CCF _vm_push_reference
04:5D26 _vm_reserve
04:5D54 _vm_set
04:5DB5 _vm_set_const
04:5DE1 _vm_get_tlocal
04:5E6E _vm_test_terminate
04:5E79 _vm_idle
04:5E85 _vm_init_rng
04:5EB1 _vm_rand
04:5EF3 _vm_lock
04:5F02 _vm_unlock
04:5F15 _vm_raise
04:5F57 _vm_set_indirect
04:5FD2 _vm_get_indirect
04:604D _vm_poll_loaded
04:607D _vm_memset
04:60B7 _vm_memcpy
04:6134 _script_runner_init
04:61EB _script_execute
04:6351 _script_terminate
04:63B6 _script_detach_hthread
04:63F2 ___func_bg_outside_tileset
04:63F2 _bg_outside_tileset
04:7FE3 _song_rulz_undergroundcave_Data
04:7FF8 ___func_scene_11_triggers
04:7FF8 _scene_11_triggers
02:4000 _actor_7_interact
02:4003 GBVM$actor_7_interact$8ecf4253_
02:4051 GBVM$actor_7_interact$9a2c8224_
02:405B ___func_bg_overworld_test_1_til
02:405B _bg_overworld_test_1_tilemap_at
02:56DB ___func_bg_overworld_test_1_til
02:56DB _bg_overworld_test_1_tilemap
02:7FEA _song_rulz_lightmood_Data