DEF .__.ABS. 0x0 DEF _rRAMG 0x0 DEF l__BASE 0x0 DEF l__BSS 0x0 DEF l__CABS 0x0 DEF l__CODE_0 0x0 DEF l__CRASH_HEADER 0x0 DEF l__CRASH_SCRATCH 0x0 DEF l__DABS 0x0 DEF l__HEADER 0x0 DEF l__HEADER_LCD 0x0 DEF l__HEADER_SIO 0x0 DEF l__HEADER_TIMER 0x0 DEF l__HEAP 0x0 DEF l__HEAP_END 0x0 DEF l__HRAM 0x0 DEF l__LIT 0x0 DEF s__CABS 0x0 DEF s__CRASH_HEADER 0x0 DEF s__CRASH_HEADER0 0x0 DEF s__CRASH_HEADER1 0x0 DEF s__CRASH_SCRATCH 0x0 DEF s__CRASH_SCRATCH2 0x0 DEF s__DABS 0x0 DEF s__HEADER 0x0 DEF s__HEADER0 0x0 DEF s__HEADER1 0x0 DEF s__HEADER10 0x0 DEF s__HEADER11 0x0 DEF s__HEADER2 0x0 DEF s__HEADER3 0x0 DEF s__HEADER4 0x0 DEF s__HEADER5 0x0 DEF s__HEADER6 0x0 DEF s__HEADER7 0x0 DEF s__HEADER8 0x0 DEF s__HEADER9 0x0 DEF s__HEADER_LCD 0x0 DEF s__HEADER_LCD0 0x0 DEF s__HEADER_SIO 0x0 DEF s__HEADER_SIO0 0x0 DEF s__HEADER_TIMER 0x0 DEF s__HEADER_TIMER0 0x0 DEF s__HEADERa 0x0 DEF s__HEADERb 0x0 DEF s__HEADERc 0x0 DEF s__HEADERd 0x0 DEF s__HEADERe 0x0 DEF s__HEADERf 0x0 DEF s__HRAM 0x0 DEF s__HRAM12 0x0 DEF ___bank_VM_SGB 0x1 DEF ___bank_bg_cave_tileset 0x1 DEF ___bank_bg_lab1_tileset 0x1 DEF ___bank_bg_logoscreen_tileset 0x1 DEF ___bank_bg_titlescreen_tileset 0x1 DEF ___bank_scene_1_init 0x1 DEF ___bank_script_input_5 0x1 DEF b_ui_draw_frame 0x1 DEF b_ui_draw_text_buffer_char 0x1 DEF b_ui_init 0x1 DEF b_ui_load_tiles 0x1 DEF b_ui_run_menu 0x1 DEF b_ui_run_modal 0x1 DEF b_ui_set_start_tile 0x1 DEF l__GSFINAL 0x1 DEF l__HEADER0 0x1 DEF l__HEADER5 0x1 DEF l__HEADERa 0x1 DEF l__HEADERb 0x1 DEF l__HEADERc 0x1 DEF l__HEADERe 0x1 DEF l__HEADERf 0x1 DEF ___bank_actor_7_interact 0x2 DEF ___bank_bg_overworld_test_1_tilemap 0x2 DEF ___bank_bg_overworld_test_1_tilemap_attr 0x2 DEF ___bank_song_rulz_lightmood_Data 0x2 DEF l__HEADER10 0x2 DEF l__HEADER6 0x2 DEF l__HEADERd 0x2 DEF ___bank_ACTOR 0x3 DEF ___bank_bg_outside_cgb_tileset 0x3 DEF ___bank_scene_1 0x3 DEF ___bank_scene_1_collisions 0x3 DEF b_activate_actor 0x3 DEF b_activate_actors_in_col 0x3 DEF b_activate_actors_in_row 0x3 DEF b_actor_at_tile 0x3 DEF b_actor_get_frame_offset 0x3 DEF b_actor_in_front_of_player 0x3 DEF b_actor_overlapping_bb 0x3 DEF b_actor_overlapping_player 0x3 DEF b_actor_set_anim_idle 0x3 DEF b_actor_set_anim_moving 0x3 DEF b_actor_set_dir 0x3 DEF b_actor_set_frame_offset 0x3 DEF b_actor_set_frames 0x3 DEF b_actors_handle_player_collision 0x3 DEF b_actors_init 0x3 DEF b_check_collision_in_direction 0x3 DEF b_deactivate_actor 0x3 DEF b_player_init 0x3 DEF b_projectile_launch 0x3 DEF b_projectiles_init 0x3 DEF l__HEADER9 0x3 DEF l__HEADER_LCD0 0x3 DEF l__HRAM12 0x3 DEF ___bank_VM_ACTOR 0x4 DEF ___bank_VM_GBPRINTER 0x4 DEF ___bank_VM_MAIN 0x4 DEF ___bank_bg_outside_tileset 0x4 DEF ___bank_scene_11_triggers 0x4 DEF ___bank_song_rulz_undergroundcave_Data 0x4 DEF b_script_detach_hthread 0x4 DEF b_script_execute 0x4 DEF b_script_runner_init 0x4 DEF b_script_terminate 0x4 DEF b_vm_actor_activate 0x4 DEF b_vm_actor_begin_update 0x4 DEF b_vm_actor_deactivate 0x4 DEF b_vm_actor_emote 0x4 DEF b_vm_actor_get_angle 0x4 DEF b_vm_actor_get_anim_frame 0x4 DEF b_vm_actor_get_dir 0x4 DEF b_vm_actor_get_pos 0x4 DEF b_vm_actor_move_cancel 0x4 DEF b_vm_actor_move_to 0x4 DEF b_vm_actor_replace_tile 0x4 DEF b_vm_actor_set_anim 0x4 DEF b_vm_actor_set_anim_frame 0x4 DEF b_vm_actor_set_anim_set 0x4 DEF b_vm_actor_set_anim_tick 0x4 DEF b_vm_actor_set_bounds 0x4 DEF b_vm_actor_set_dir 0x4 DEF b_vm_actor_set_flags 0x4 DEF b_vm_actor_set_move_speed 0x4 DEF b_vm_actor_set_pos 0x4 DEF b_vm_actor_set_spritesheet 0x4 DEF b_vm_actor_set_spritesheet_by_ref 0x4 DEF b_vm_actor_terminate_update 0x4 DEF b_vm_call 0x4 DEF b_vm_call_far 0x4 DEF b_vm_get_indirect 0x4 DEF b_vm_get_tlocal 0x4 DEF b_vm_idle 0x4 DEF b_vm_if 0x4 DEF b_vm_if_const 0x4 DEF b_vm_init_rng 0x4 DEF b_vm_invoke 0x4 DEF b_vm_join 0x4 DEF b_vm_jump 0x4 DEF b_vm_lock 0x4 DEF b_vm_loop 0x4 DEF b_vm_memcpy 0x4 DEF b_vm_memset 0x4 DEF b_vm_poll_loaded 0x4 DEF b_vm_pop 0x4 DEF b_vm_print_detect 0x4 DEF b_vm_print_overlay 0x4 DEF b_vm_push 0x4 DEF b_vm_push_reference 0x4 DEF b_vm_push_value 0x4 DEF b_vm_push_value_ind 0x4 DEF b_vm_raise 0x4 DEF b_vm_rand 0x4 DEF b_vm_reserve 0x4 DEF b_vm_ret 0x4 DEF b_vm_ret_far 0x4 DEF b_vm_set 0x4 DEF b_vm_set_const 0x4 DEF b_vm_set_indirect 0x4 DEF b_vm_terminate 0x4 DEF b_vm_test_terminate 0x4 DEF b_vm_unlock 0x4 DEF b_wait_frames 0x4 DEF l__CRASH_HEADER1 0x4 DEF l__HEADER_SIO0 0x4 DEF l__HEADER_TIMER0 0x4 DEF ___bank_VM_SIO 0x5 DEF ___bank_bg_endscreen_tileset 0x5 DEF ___bank_bg_questscreen_tileset 0x5 DEF ___bank_font_gbs_mono 0x5 DEF ___bank_scene_14_sprites 0x5 DEF ___bank_song_rulz_outside_0_Data 0x5 DEF ___bank_song_rulz_spaceemergency_0_Data 0x5 DEF b_do_load_palette 0x5 DEF b_load_background 0x5 DEF b_load_bkg_tileset 0x5 DEF b_load_bounds 0x5 DEF b_load_emote 0x5 DEF b_load_init 0x5 DEF b_load_player 0x5 DEF b_load_scene 0x5 DEF b_load_sprite 0x5 DEF b_vm_sio_exchange 0x5 DEF b_vm_sio_set_mode 0x5 DEF l__CRASH_HEADER0 0x5 DEF l__HEADER1 0x5 DEF ___bank_VM_GAMEBOY 0x6 DEF ___bank_VM_MATH 0x6 DEF ___bank_VM_UI 0x6 DEF ___bank_bg_fate6housef2_tileset 0x6 DEF ___bank_bg_housef2_tileset 0x6 DEF ___bank_bg_outside_tilemap 0x6 DEF ___bank_bg_outside_tilemap_attr 0x6 DEF ___bank_bg_overworld_test_1_tileset 0x6 DEF ___bank_bg_slighhousef2_tileset 0x6 DEF ___bank_cursor_image 0x6 DEF ___bank_scene_17_collisions 0x6 DEF b_core_reset 0x6 DEF b_core_run 0x6 DEF b_scroll_init 0x6 DEF b_scroll_repaint 0x6 DEF b_scroll_reset 0x6 DEF b_scroll_update 0x6 DEF b_topdown_init 0x6 DEF b_topdown_update 0x6 DEF b_vm_choice 0x6 DEF b_vm_context_prepare 0x6 DEF b_vm_cos_scale 0x6 DEF b_vm_display_text 0x6 DEF b_vm_fade 0x6 DEF b_vm_get_tile_xy 0x6 DEF b_vm_input_attach 0x6 DEF b_vm_input_detach 0x6 DEF b_vm_input_get 0x6 DEF b_vm_input_wait 0x6 DEF b_vm_load_tileset 0x6 DEF b_vm_overlay_clear 0x6 DEF b_vm_overlay_move_to 0x6 DEF b_vm_overlay_scroll 0x6 DEF b_vm_overlay_set_map 0x6 DEF b_vm_overlay_set_scroll 0x6 DEF b_vm_overlay_set_submap 0x6 DEF b_vm_overlay_set_submap_ex 0x6 DEF b_vm_overlay_setpos 0x6 DEF b_vm_overlay_show 0x6 DEF b_vm_overlay_wait 0x6 DEF b_vm_poll 0x6 DEF b_vm_replace_tile 0x6 DEF b_vm_replace_tile_xy 0x6 DEF b_vm_rumble 0x6 DEF b_vm_set_font 0x6 DEF b_vm_set_sprite_mode 0x6 DEF b_vm_set_sprites_visible 0x6 DEF b_vm_set_text_sound 0x6 DEF b_vm_sin_scale 0x6 DEF b_vm_switch_text_layer 0x6 DEF b_vm_timer_prepare 0x6 DEF b_vm_timer_reset 0x6 DEF b_vm_timer_set 0x6 DEF b_vm_timer_stop 0x6 DEF l__HEADER8 0x6 DEF ___bank_VM_CAMERA 0x7 DEF ___bank_VM_PALETTE 0x7 DEF ___bank_actor_0_interact 0x7 DEF ___bank_actor_5_interact 0x7 DEF ___bank_bg_cave_tilemap 0x7 DEF ___bank_bg_cave_tilemap_attr 0x7 DEF ___bank_bg_endscreen_cgb_tileset 0x7 DEF ___bank_bg_endscreen_tilemap 0x7 DEF ___bank_bg_endscreen_tilemap_attr 0x7 DEF ___bank_bg_fate6housef2_tilemap 0x7 DEF ___bank_bg_fate6housef2_tilemap_attr 0x7 DEF ___bank_bg_house_tileset 0x7 DEF ___bank_bg_house_wide_tilemap 0x7 DEF ___bank_bg_house_wide_tilemap_attr 0x7 DEF ___bank_bg_house_wide_tileset 0x7 DEF ___bank_bg_lab1_tilemap 0x7 DEF ___bank_bg_lab1_tilemap_attr 0x7 DEF ___bank_scene_1_actors 0x7 DEF ___bank_scene_2_collisions 0x7 DEF ___bank_scene_4_collisions 0x7 DEF ___bank_scene_6_collisions 0x7 DEF ___bank_scene_8_collisions 0x7 DEF ___bank_script_1 0x7 DEF b___HandleCrash_banked 0x7 DEF b_atan2 0x7 DEF b_camera_shake_frames 0x7 DEF b_data_clear 0x7 DEF b_data_init 0x7 DEF b_data_load 0x7 DEF b_data_peek 0x7 DEF b_data_save 0x7 DEF b_fade_applypalettechange 0x7 DEF b_fade_in 0x7 DEF b_fade_in_modal 0x7 DEF b_fade_init 0x7 DEF b_fade_out 0x7 DEF b_fade_out_modal 0x7 DEF b_fade_setspeed 0x7 DEF b_fade_update 0x7 DEF b_gbprinter_detect 0x7 DEF b_gbprinter_print_overlay 0x7 DEF b_set_sgb_border 0x7 DEF b_trigger_activate_at 0x7 DEF b_trigger_activate_at_intersection 0x7 DEF b_trigger_at_intersection 0x7 DEF b_trigger_at_tile 0x7 DEF b_trigger_interact 0x7 DEF b_trigger_reset 0x7 DEF b_vm_camera_move_to 0x7 DEF b_vm_camera_set_pos 0x7 DEF b_vm_load_palette 0x7 DEF l__HEADER2 0x7 DEF ___bank_VM_LOAD_SAVE 0x8 DEF ___bank_VM_MUSIC 0x8 DEF ___bank_VM_PROJECTILE 0x8 DEF ___bank_VM_RTC 0x8 DEF ___bank_VM_SCENE 0x8 DEF ___bank_actor_14_interact 0x8 DEF ___bank_actor_15_interact 0x8 DEF ___bank_actor_1_interact 0x8 DEF ___bank_actor_2_interact 0x8 DEF ___bank_actor_3_interact 0x8 DEF ___bank_actor_8_interact 0x8 DEF ___bank_bg_house_tilemap 0x8 DEF ___bank_bg_house_tilemap_attr 0x8 DEF ___bank_bg_housef2_tilemap 0x8 DEF ___bank_bg_housef2_tilemap_attr 0x8 DEF ___bank_bg_logoscreen_tilemap 0x8 DEF ___bank_bg_logoscreen_tilemap_attr 0x8 DEF ___bank_bg_questscreen_tilemap 0x8 DEF ___bank_bg_questscreen_tilemap_attr 0x8 DEF ___bank_bg_slighhousef2_tilemap 0x8 DEF ___bank_bg_slighhousef2_tilemap_attr 0x8 DEF ___bank_bg_titlescreen_tilemap 0x8 DEF ___bank_bg_titlescreen_tilemap_attr 0x8 DEF ___bank_emote_love 0x8 DEF ___bank_frame_image 0x8 DEF ___bank_palette_0 0x8 DEF ___bank_palette_1 0x8 DEF ___bank_palette_10 0x8 DEF ___bank_palette_11 0x8 DEF ___bank_palette_12 0x8 DEF ___bank_palette_13 0x8 DEF ___bank_palette_2 0x8 DEF ___bank_palette_3 0x8 DEF ___bank_palette_4 0x8 DEF ___bank_palette_5 0x8 DEF ___bank_palette_6 0x8 DEF ___bank_palette_7 0x8 DEF ___bank_palette_8 0x8 DEF ___bank_palette_9 0x8 DEF ___bank_scene_10_collisions 0x8 DEF ___bank_scene_11_collisions 0x8 DEF ___bank_scene_12_collisions 0x8 DEF ___bank_scene_13_collisions 0x8 DEF ___bank_scene_14_collisions 0x8 DEF ___bank_scene_15_actors 0x8 DEF ___bank_scene_15_collisions 0x8 DEF ___bank_scene_15_init 0x8 DEF ___bank_scene_16_collisions 0x8 DEF ___bank_scene_1_triggers 0x8 DEF ___bank_scene_3_collisions 0x8 DEF ___bank_scene_5_collisions 0x8 DEF ___bank_scene_7_collisions 0x8 DEF ___bank_scene_8_actors 0x8 DEF ___bank_scene_9_collisions 0x8 DEF ___bank_sprite_actor_animated 0x8 DEF ___bank_sprite_actor_animated_bank2_tileset 0x8 DEF ___bank_sprite_actor_animated_tileset 0x8 DEF ___bank_sprite_charanimatedsprite 0x8 DEF ___bank_sprite_charanimatedsprite_bank2_tileset 0x8 DEF ___bank_sprite_charanimatedsprite_tileset 0x8 DEF ___bank_sprite_npc001 0x8 DEF ___bank_sprite_npc001_bank2_tileset 0x8 DEF ___bank_sprite_npc001_tileset 0x8 DEF ___bank_sprite_npc002 0x8 DEF ___bank_sprite_npc002_bank2_tileset 0x8 DEF ___bank_sprite_npc002_tileset 0x8 DEF ___bank_sprite_npc005 0x8 DEF ___bank_sprite_npc005_bank2_tileset 0x8 DEF ___bank_sprite_npc005_tileset 0x8 DEF ___bank_sprite_player 0x8 DEF ___bank_sprite_player_bank2_tileset 0x8 DEF ___bank_sprite_player_tileset 0x8 DEF ___bank_tileset_default_frame 0x8 DEF ___bank_trigger_16_interact 0x8 DEF ___bank_trigger_23_interact 0x8 DEF ___bank_trigger_9_interact 0x8 DEF b_CGBZeroPalette 0x8 DEF b_erase_flash 0x8 DEF b_events_init 0x8 DEF b_itoa_fmt 0x8 DEF b_music_events_poll 0x8 DEF b_music_init_driver 0x8 DEF b_music_init_events 0x8 DEF b_palette_init 0x8 DEF b_restore_sram 0x8 DEF b_restore_sram_bank 0x8 DEF b_save_sram 0x8 DEF b_save_sram_banks 0x8 DEF b_scroll_rect 0x8 DEF b_timers_init 0x8 DEF b_vm_music_mute 0x8 DEF b_vm_music_play 0x8 DEF b_vm_music_routine 0x8 DEF b_vm_music_setpos 0x8 DEF b_vm_music_stop 0x8 DEF b_vm_projectile_launch 0x8 DEF b_vm_projectile_load_type 0x8 DEF b_vm_rtc_get 0x8 DEF b_vm_rtc_latch 0x8 DEF b_vm_rtc_set 0x8 DEF b_vm_rtc_start 0x8 DEF b_vm_save_clear 0x8 DEF b_vm_save_peek 0x8 DEF b_vm_scene_pop 0x8 DEF b_vm_scene_pop_all 0x8 DEF b_vm_scene_push 0x8 DEF b_vm_scene_stack_reset 0x8 DEF b_vm_sfx_play 0x8 DEF b_vm_sound_mastervol 0x8 DEF l__HEADER3 0x8 DEF ___bank_actor_10_interact 0x9 DEF ___bank_actor_11_interact 0x9 DEF ___bank_actor_12_interact 0x9 DEF ___bank_actor_13_interact 0x9 DEF ___bank_actor_4_interact 0x9 DEF ___bank_actor_6_interact 0x9 DEF ___bank_actor_9_interact 0x9 DEF ___bank_bg_cave 0x9 DEF ___bank_bg_endscreen 0x9 DEF ___bank_bg_fate6housef2 0x9 DEF ___bank_bg_house 0x9 DEF ___bank_bg_house_wide 0x9 DEF ___bank_bg_housef2 0x9 DEF ___bank_bg_lab1 0x9 DEF ___bank_bg_logoscreen 0x9 DEF ___bank_bg_outside 0x9 DEF ___bank_bg_overworld_test_1 0x9 DEF ___bank_bg_questscreen 0x9 DEF ___bank_bg_slighhousef2 0x9 DEF ___bank_bg_titlescreen 0x9 DEF ___bank_bootstrap_script 0x9 DEF ___bank_scene_10 0x9 DEF ___bank_scene_10_init 0x9 DEF ___bank_scene_11 0x9 DEF ___bank_scene_11_init 0x9 DEF ___bank_scene_12 0x9 DEF ___bank_scene_12_init 0x9 DEF ___bank_scene_13 0x9 DEF ___bank_scene_13_init 0x9 DEF ___bank_scene_14 0x9 DEF ___bank_scene_14_actors 0x9 DEF ___bank_scene_14_init 0x9 DEF ___bank_scene_14_triggers 0x9 DEF ___bank_scene_15 0x9 DEF ___bank_scene_15_sprites 0x9 DEF ___bank_scene_16 0x9 DEF ___bank_scene_16_init 0x9 DEF ___bank_scene_17 0x9 DEF ___bank_scene_17_actors 0x9 DEF ___bank_scene_17_init 0x9 DEF ___bank_scene_17_sprites 0x9 DEF ___bank_scene_17_triggers 0x9 DEF ___bank_scene_1_sprites 0x9 DEF ___bank_scene_2 0x9 DEF ___bank_scene_2_actors 0x9 DEF ___bank_scene_2_init 0x9 DEF ___bank_scene_2_sprites 0x9 DEF ___bank_scene_2_triggers 0x9 DEF ___bank_scene_3 0x9 DEF ___bank_scene_3_actors 0x9 DEF ___bank_scene_3_init 0x9 DEF ___bank_scene_3_sprites 0x9 DEF ___bank_scene_3_triggers 0x9 DEF ___bank_scene_4 0x9 DEF ___bank_scene_4_init 0x9 DEF ___bank_scene_4_triggers 0x9 DEF ___bank_scene_5 0x9 DEF ___bank_scene_5_actors 0x9 DEF ___bank_scene_5_init 0x9 DEF ___bank_scene_5_sprites 0x9 DEF ___bank_scene_5_triggers 0x9 DEF ___bank_scene_6 0x9 DEF ___bank_scene_6_actors 0x9 DEF ___bank_scene_6_init 0x9 DEF ___bank_scene_6_sprites 0x9 DEF ___bank_scene_6_triggers 0x9 DEF ___bank_scene_7 0x9 DEF ___bank_scene_7_actors 0x9 DEF ___bank_scene_7_init 0x9 DEF ___bank_scene_7_sprites 0x9 DEF ___bank_scene_7_triggers 0x9 DEF ___bank_scene_8 0x9 DEF ___bank_scene_8_init 0x9 DEF ___bank_scene_8_sprites 0x9 DEF ___bank_scene_8_triggers 0x9 DEF ___bank_scene_9 0x9 DEF ___bank_scene_9_init 0x9 DEF ___bank_scene_9_triggers 0x9 DEF ___bank_script_engine_init 0x9 DEF ___bank_script_input 0x9 DEF ___bank_script_input_4 0x9 DEF ___bank_script_input_6 0x9 DEF ___bank_sprite_cat 0x9 DEF ___bank_sprite_cat_bank2_tileset 0x9 DEF ___bank_sprite_cat_tileset 0x9 DEF ___bank_sprite_checkbox 0x9 DEF ___bank_sprite_checkbox_bank2_tileset 0x9 DEF ___bank_sprite_checkbox_tileset 0x9 DEF ___bank_sprite_dog 0x9 DEF ___bank_sprite_dog_bank2_tileset 0x9 DEF ___bank_sprite_dog_tileset 0x9 DEF ___bank_sprite_sign 0x9 DEF ___bank_sprite_sign_bank2_tileset 0x9 DEF ___bank_sprite_sign_tileset 0x9 DEF ___bank_spritesheet_none 0x9 DEF ___bank_trigger_0_interact 0x9 DEF ___bank_trigger_10_interact 0x9 DEF ___bank_trigger_11_interact 0x9 DEF ___bank_trigger_12_interact 0x9 DEF ___bank_trigger_13_interact 0x9 DEF ___bank_trigger_14_interact 0x9 DEF ___bank_trigger_15_interact 0x9 DEF ___bank_trigger_17_interact 0x9 DEF ___bank_trigger_18_interact 0x9 DEF ___bank_trigger_19_interact 0x9 DEF ___bank_trigger_1_interact 0x9 DEF ___bank_trigger_20_interact 0x9 DEF ___bank_trigger_21_interact 0x9 DEF ___bank_trigger_22_interact 0x9 DEF ___bank_trigger_24_interact 0x9 DEF ___bank_trigger_2_interact 0x9 DEF ___bank_trigger_3_interact 0x9 DEF ___bank_trigger_4_interact 0x9 DEF ___bank_trigger_5_interact 0x9 DEF ___bank_trigger_6_interact 0x9 DEF ___bank_trigger_7_interact 0x9 DEF ___bank_trigger_8_interact 0x9 DEF b_SIO_init 0x9 DEF b_camera_init 0x9 DEF b_input_init 0x9 DEF b_logo_init 0x9 DEF b_logo_update 0x9 DEF b_parallax_init 0x9 DEF b_remove_LCD_ISRs 0x9 DEF __start_save 0xC DEF l__INITIALIZED 0x18 DEF l__INITIALIZER 0x18 DEF l__GSINIT 0x27 DEF l__HEADER7 0x30 DEF l__HEADER4 0x60 DEF l__HEADER11 0xAB DEF l__CRASH_SCRATCH2 0x1CB DEF s__CODE 0x200 DEF l__CODE 0xEB9 DEF s__HOME 0x10B9 DEF l__CODE_9 0x1130 DEF l__DATA 0x1971 DEF _rROMB0 0x2000 DEF l__HOME 0x2D53 DEF _rROMB1 0x3000 DEF s__BASE 0x3E0C DEF s__CODE_0 0x3E0C DEF s__INITIALIZER 0x3E0C DEF s__LIT 0x3E0C DEF s__GSINIT 0x3E24 DEF s__GSFINAL 0x3E4B DEF l__CODE_5 0x3FFE DEF l__CODE_2 0x3FFF DEF l__CODE_3 0x3FFF DEF l__CODE_8 0x3FFF DEF _RTC_SELECT_REG 0x4000 DEF _rRAMB 0x4000 DEF l__CODE_1 0x4000 DEF l__CODE_4 0x4000 DEF l__CODE_6 0x4000 DEF l__CODE_7 0x4000 DEF _RTC_LATCH_REG 0x6000 DEF __VRAM 0x8000 DEF __VRAM8000 0x8000 DEF __VRAM8800 0x8800 DEF __VRAM9000 0x9000 DEF __SCRN0 0x9800 DEF __SCRN1 0x9C00 DEF _RTC_VALUE_REG 0xA000 DEF __SRAM 0xA000 DEF __RAM 0xC000 DEF _shadow_OAM 0xC000 DEF s__DATA 0xC0A0 DEF __RAMBANK 0xD000 DEF s__BSS 0xDA11 DEF s__INITIALIZED 0xDA11 DEF s__HEAP 0xDA29 DEF s__HEAP_END 0xDA29 DEF .STACK 0xDF00 DEF _shadow_OAM2 0xDF00 DEF _BkgPalette 0xDFA0 DEF _vwf_tile_data 0xDFE0 DEF __OAMRAM 0xFE00 DEF _P1_REG 0xFF00 DEF __IO 0xFF00 DEF _SB_REG 0xFF01 DEF _SC_REG 0xFF02 DEF _DIV_REG 0xFF04 DEF _TIMA_REG 0xFF05 DEF _TMA_REG 0xFF06 DEF _TAC_REG 0xFF07 DEF _IF_REG 0xFF0F DEF _NR10_REG 0xFF10 DEF _NR11_REG 0xFF11 DEF _NR12_REG 0xFF12 DEF _NR13_REG 0xFF13 DEF _NR14_REG 0xFF14 DEF _NR21_REG 0xFF16 DEF _NR22_REG 0xFF17 DEF _NR23_REG 0xFF18 DEF _NR24_REG 0xFF19 DEF _NR30_REG 0xFF1A DEF _NR31_REG 0xFF1B DEF _NR32_REG 0xFF1C DEF _NR33_REG 0xFF1D DEF _NR34_REG 0xFF1E DEF _NR41_REG 0xFF20 DEF _NR42_REG 0xFF21 DEF _NR43_REG 0xFF22 DEF _NR44_REG 0xFF23 DEF _NR50_REG 0xFF24 DEF _NR51_REG 0xFF25 DEF _NR52_REG 0xFF26 DEF _AUD3WAVE 0xFF30 DEF _PCM_SAMPLE 0xFF30 DEF __AUD3WAVERAM 0xFF30 DEF _LCDC_REG 0xFF40 DEF _STAT_REG 0xFF41 DEF _SCY_REG 0xFF42 DEF _SCX_REG 0xFF43 DEF _LY_REG 0xFF44 DEF _LYC_REG 0xFF45 DEF _DMA_REG 0xFF46 DEF _BGP_REG 0xFF47 DEF _OBP0_REG 0xFF48 DEF _OBP1_REG 0xFF49 DEF _WY_REG 0xFF4A DEF _WX_REG 0xFF4B DEF _KEY1_REG 0xFF4D DEF _VBK_REG 0xFF4F DEF _HDMA1_REG 0xFF51 DEF _HDMA2_REG 0xFF52 DEF _HDMA3_REG 0xFF53 DEF _HDMA4_REG 0xFF54 DEF _HDMA5_REG 0xFF55 DEF _RP_REG 0xFF56 DEF _BCPS_REG 0xFF68 DEF _BCPD_REG 0xFF69 DEF _OCPS_REG 0xFF6A DEF _OCPD_REG 0xFF6B DEF _SVBK_REG 0xFF70 DEF _PCM12_REG 0xFF76 DEF _PCM34_REG 0xFF77 DEF .refresh_OAM 0xFF80 DEF __HRAM 0xFF80 DEF _IE_REG 0xFFFF DEF s__CODE_1 0x14000 DEF s__CODE_2 0x24000 DEF s__CODE_3 0x34000 DEF s__CODE_4 0x44000 DEF s__CODE_5 0x54000 DEF s__CODE_6 0x64000 DEF s__CODE_7 0x74000 DEF s__CODE_8 0x84000 DEF s__CODE_9 0x94000 DEF ___HandleCrash 0x200 DEF _SIO_send_byte 0x20A DEF _SIO_receive 0x21D DEF _GetWinAddr 0x22E DEF _GetBkgAddr 0x236 DEF _state_init 0x244 DEF _state_update 0x249 DEF _ui_time_masks 0x26B DEF _ui_print_shift_char 0x273 DEF _ui_draw_frame_row 0x2F6 DEF .ui_draw_frame_row 0x2FF DEF _script_cmds 0x328 DEF _save_signature 0x560 DEF _start_scene_x 0x564 DEF _start_scene_y 0x566 DEF _start_scene_dir 0x568 DEF _start_scene 0x569 DEF _start_player_move_speed 0x56C DEF _start_player_anim_tick 0x56D DEF _ui_fonts 0x56E DEF _core_reset_hook 0x571 DEF _main 0x579 DEF _state_start_fns 0x581 DEF _state_update_fns 0x587 DEF _hUGE_init 0x58D DEF hUGE_init 0x58F DEF _hUGE_mute_channel 0x5E5 DEF hUGE_mute_channel 0x5E7 DEF _hUGE_set_position 0x835 DEF hUGE_set_position 0x837 DEF _hUGE_dosound 0x9FC DEF hUGE_dosound 0x9FC DEF _get_vram_byte 0xD28 DEF _get_win_tile_xy 0xD30 DEF _get_bkg_tile_xy 0xD38 DEF _set_sprite_palette 0xD5F DEF _set_bkg_palette 0xD64 DEF .set_palette 0xD67 DEF _set_sprite_palette_entry 0xD86 DEF _set_bkg_palette_entry 0xD8B DEF .set_palette_entry 0xD8E DEF _hide_sprites_range 0xDAA DEF __mulsuchar 0xDD9 DEF __muluschar 0xDDC DEF __mulschar 0xDE5 DEF __mulint 0xDED DEF __muluchar 0xE0C DEF _set_vram_byte 0xE1E DEF _set_win_tile_xy 0xE27 DEF _set_bkg_tile_xy 0xE30 DEF .sgb_check 0xE5F DEF _sgb_check 0xE5F DEF _sgb_transfer 0xEA7 DEF .sgb_transfer 0xEAC DEF .copy_vram 0xEED DEF _get_data 0xEF3 DEF _set_data 0xEF3 DEF _vmemcpy 0xEF3 DEF ___move_metasprite 0xF41 DEF ___memcpy 0xF7E DEF _memcpy 0xF7E DEF _cpu_slow 0xFB0 DEF _cpu_fast 0xFCB DEF __divsuchar 0xFD2 DEF __modsuchar 0xFD8 DEF __divuschar 0xFE1 DEF __moduschar 0xFEA DEF __divschar 0xFF6 DEF __modschar 0xFFB DEF __divsint 0x1002 DEF __modsint 0x100B DEF __divuchar 0x1017 DEF __moduchar 0x101C DEF __divuint 0x1023 DEF __moduint 0x102C DEF .div8 0x1038 DEF .mod8 0x1038 DEF .div16 0x1040 DEF .mod16 0x1040 DEF .divu8 0x1076 DEF .modu8 0x1076 DEF .divu16 0x1079 DEF .modu16 0x1079 DEF .call_hl 0x20 DEF .MemsetSmall 0x28 DEF .MemcpySmall 0x30 DEF .int 0x80 DEF _wait_int_handler 0x8F DEF __standard_VBL_handler 0x9C DEF _refresh_OAM 0xAB DEF _set_interrupts 0xCC DEF .reset 0x150 DEF _reset 0x150 DEF .code_start 0x157 DEF _exit 0x1B9 DEF .wait_vbl_done 0x1BD DEF _vsync 0x1BD DEF _wait_vbl_done 0x1BD DEF .remove_VBL 0x1CD DEF _remove_VBL 0x1CD DEF .remove_int 0x1D0 DEF .add_VBL 0x1ED DEF _add_VBL 0x1ED DEF .add_int 0x1F0 DEF .memset_simple 0x10B9 DEF .memcpy_simple 0x10C2 DEF .display_off 0x10DF DEF _display_off 0x10DF DEF _actors_update 0x10F7 DEF _SetBankedBkgData 0x155D DEF _SetBankedSpriteData 0x1579 DEF _SetBankedBkgTiles 0x1595 DEF _SetBankedWinTiles 0x15B1 DEF _ReadBankedFarPtr 0x15CD DEF _ReadBankedUWORD 0x15EF DEF _MemcpyBanked 0x1609 DEF _MemcpyVRAMBanked 0x162B DEF _IndexOfFarPtr 0x165A DEF _camera_update 0x16DF DEF _load_animations 0x1812 DEF _events_update 0x186B DEF _timers_update 0x193E DEF _input_update 0x19C7 DEF .sio_ISR 0x19EA DEF .timer_ISR 0x1A44 DEF _simple_LCD_isr 0x1A59 DEF _fullscreen_LCD_isr 0x1AD8 DEF _VBL_isr 0x1B04 DEF _isqrt 0x1B4E DEF _sine_wave 0x1BAB DEF _dir_lookup 0x1CAB DEF _dir_angle_lookup 0x1CB3 DEF _hUGETrackerRoutine 0x1CB7 DEF _music_events_update 0x1CDE DEF _music_play_isr 0x1D60 DEF _parallax_LCD_isr 0x1E01 DEF _projectiles_update 0x1E3E DEF _projectiles_render 0x22BF DEF _scroll_load_pending_row 0x2414 DEF _scroll_load_row 0x249A DEF _scroll_load_col 0x250F DEF _scroll_load_pending_col 0x2578 DEF _set_bkg_submap 0x2600 DEF _set_xy_win_submap 0x2643 DEF .set_xy_win_submap 0x2670 DEF .set_xy_bkg_submap 0x2679 DEF .set_xy_submap 0x2688 DEF _sfx_play_isr 0x26D4 DEF _on_SIO_receive 0x27AD DEF _SIO_update 0x27EE DEF _ui_update 0x2855 DEF _vm_sgb_transfer 0x298D DEF _vm_load_text 0x29DA DEF _vm_switch 0x2C30 DEF _vm_beginthread 0x2D61 DEF _vm_rpn 0x2E85 DEF _vm_get_far 0x389D DEF _vm_call_native 0x390B DEF _VM_STEP 0x391E DEF _script_runner_update 0x3988 DEF _fill_win_rect 0x3AED DEF _rand 0x3AFF DEF _randw 0x3AFF DEF _initrand 0x3B2A DEF .initrand 0x3B2C DEF _get_bkg_data 0x3B35 DEF _get_win_data 0x3B35 DEF _get_sprite_data 0x3B82 DEF _abs 0x3BB5 DEF _set_win_tiles 0x3BC2 DEF _set_tile_data 0x3BD6 DEF _set_bkg_data 0x3BDB DEF _set_win_data 0x3BDB DEF _set_sprite_data 0x3BE3 DEF _reverse 0x3C13 DEF ___call__banked 0x3C47 DEF _to_far_ptr 0x3C64 DEF .add_LCD 0x3C9A DEF _add_LCD 0x3C9A DEF .remove_LCD 0x3CA0 DEF _remove_LCD 0x3CA0 DEF .fill_rect_wtt 0x3CA6 DEF .fill_rect_btt 0x3CAF DEF _fill_bkg_rect 0x3CFC DEF .padup 0x3D0E DEF _waitpadup 0x3D0E DEF .jpad 0x3D1E DEF _joypad 0x3D1E DEF _waitpad 0x3D46 DEF .wait_pad 0x3D47 DEF ___sdcc_call_hl 0x3D4E DEF _memset 0x3D4F DEF .set_xy_wtt 0x3D82 DEF .set_xy_btt 0x3D8B DEF .set_xy_tt 0x3D9A DEF ___sdcc_bcall_ehl 0x3DDE DEF _set_bkg_tiles 0x3DF8 DEF gsinit 0x3E24 DEF __cpu 0xC0A0 DEF __is_GBA 0xC0A1 DEF .mode 0xC0A2 DEF .sys_time 0xC0A3 DEF _sys_time 0xC0A3 DEF .int_0x40 0xC0A5 DEF _actors 0xC0B1 DEF _actors_active_head 0xC4F5 DEF _actors_active_tail 0xC4F7 DEF _actors_inactive_head 0xC4F9 DEF _screen_x 0xC4FB DEF _screen_y 0xC4FC DEF _invalid 0xC4FD DEF _player_moving 0xC4FF DEF _player_iframes 0xC500 DEF _player_collision_actor 0xC501 DEF _emote_actor 0xC503 DEF _emote_timer 0xC505 DEF _allocated_sprite_tiles 0xC506 DEF _allocated_hardware_sprites 0xC507 DEF _camera_x 0xC514 DEF _camera_y 0xC516 DEF _camera_offset_x 0xC518 DEF _camera_offset_y 0xC519 DEF _camera_deadzone_x 0xC51A DEF _camera_deadzone_y 0xC51B DEF _camera_settings 0xC51C DEF _current_scene 0xC520 DEF _image_bank 0xC523 DEF _image_ptr 0xC524 DEF _image_attr_bank 0xC526 DEF _image_attr_ptr 0xC527 DEF _collision_bank 0xC529 DEF _collision_ptr 0xC52A DEF _image_tile_width 0xC52C DEF _image_tile_height 0xC52D DEF _image_width 0xC52E DEF _image_height 0xC530 DEF _sprites_len 0xC532 DEF _actors_len 0xC533 DEF _projectiles_len 0xC534 DEF _player_sprite_len 0xC535 DEF _scene_type 0xC536 DEF _scene_LCD_type 0xC537 DEF _scene_stack 0xC538 DEF _scene_stack_ptr 0xC578 DEF _scene_sprites_base_tiles 0xC57A DEF _input_events 0xC5BA DEF _input_slots 0xC5E2 DEF _timer_events 0xC5EA DEF _timer_values 0xC5FE DEF _fade_running 0xC606 DEF _fade_frames_per_step 0xC607 DEF _fade_timer 0xC608 DEF _joypads 0xC610 DEF _frame_joy 0xC615 DEF _last_joy 0xC616 DEF _recent_joy 0xC617 DEF _SIO_status 0xC618 DEF _link_byte_sent 0xC619 DEF _link_next_mode 0xC61A DEF _save_blob_size 0xC61B DEF _routine_queue 0xC61D DEF _routine_queue_head 0xC621 DEF _routine_queue_tail 0xC622 DEF _music_events 0xC623 DEF _music_current_track_bank 0xC637 DEF _music_mute_mask 0xC638 DEF _music_effective_mute 0xC639 DEF _music_next_track 0xC63A DEF _music_current_track 0xC63C DEF _music_play_isr_counter 0xC63E DEF _music_play_isr_pause 0xC63F DEF _music_global_mute_mask 0xC640 DEF _music_sfx_priority 0xC641 DEF _DMG_palette 0xC642 DEF _SprPalette 0xC645 DEF _parallax_rows 0xC685 DEF _parallax_row 0xC697 DEF _projectiles 0xC699 DEF _projectile_defs 0xC752 DEF _projectiles_active_head 0xC7C5 DEF _projectiles_inactive_head 0xC7C7 DEF _scroll_x 0xC7CE DEF _scroll_y 0xC7D0 DEF _draw_scroll_x 0xC7D2 DEF _draw_scroll_y 0xC7D4 DEF _scroll_x_max 0xC7D6 DEF _scroll_y_max 0xC7D8 DEF _scroll_offset_x 0xC7DA DEF _scroll_offset_y 0xC7DB DEF _pending_h_x 0xC7DC DEF _pending_h_y 0xC7DD DEF _pending_h_i 0xC7DE DEF _pending_w_x 0xC7DF DEF _pending_w_y 0xC7E0 DEF _pending_w_i 0xC7E1 DEF _current_row 0xC7E2 DEF _new_row 0xC7E4 DEF _current_col 0xC7E6 DEF _new_col 0xC7E8 DEF .image_tile_width 0xC7EA DEF _sfx_play_bank 0xC7EB DEF _sfx_play_sample 0xC7EC DEF _sfx_frame_skip 0xC7EE DEF _link_operation_mode 0xC7EF DEF _link_packet 0xC7F0 DEF _link_packet_len 0xC810 DEF _link_packet_ptr 0xC811 DEF _link_packet_received 0xC813 DEF _link_packet_snd_len 0xC814 DEF _link_packet_snd_ptr 0xC815 DEF _link_packet_sent 0xC817 DEF __is_CGB 0xC818 DEF __is_SGB 0xC819 DEF __current_ram_bank 0xC81A DEF _triggers 0xC81B DEF _last_trigger_tx 0xC913 DEF _last_trigger_ty 0xC914 DEF _last_trigger 0xC915 DEF _win_pos_x 0xC916 DEF _win_dest_pos_x 0xC917 DEF _win_pos_y 0xC918 DEF _win_dest_pos_y 0xC919 DEF _win_speed 0xC91A DEF _text_drawn 0xC91B DEF _current_text_speed 0xC91C DEF _text_options 0xC91D DEF _text_in_speed 0xC91E DEF _text_out_speed 0xC91F DEF _text_draw_speed 0xC920 DEF _text_ff_joypad 0xC921 DEF _text_ff 0xC922 DEF _text_bkg_fill 0xC923 DEF _ui_text_data 0xC924 DEF _vwf_current_mask 0xCA2E DEF _vwf_current_rotate 0xCA2F DEF _vwf_inverse_map 0xCA30 DEF _vwf_direction 0xCA31 DEF _vwf_current_font_desc 0xCA32 DEF _vwf_current_font_bank 0xCA3A DEF _vwf_current_font_idx 0xCA3B DEF _text_render_base_addr 0xCA3C DEF _text_scroll_addr 0xCA3E DEF _text_scroll_width 0xCA40 DEF _text_scroll_height 0xCA41 DEF _text_scroll_fill 0xCA42 DEF _text_sound_mask 0xCA43 DEF _text_sound_bank 0xCA44 DEF _text_sound_data 0xCA45 DEF _overlay_priority 0xCA47 DEF _text_palette 0xCA48 DEF __itoa_fmt_len 0xCA4F DEF .itoa_fmt_buf 0xCA50 DEF _CTXS 0xCA53 DEF _first_ctx 0xCB83 DEF _free_ctxs 0xCB85 DEF _old_executing_ctx 0xCB87 DEF _executing_ctx 0xCB89 DEF _vm_lock_state 0xCB8B DEF _vm_loaded_state 0xCB8C DEF _vm_exception_code 0xCB8D DEF _vm_exception_params_length 0xCB8E DEF _vm_exception_params_bank 0xCB8F DEF _vm_exception_params_offset 0xCB90 DEF _script_memory 0xCB94 DEF _topdown_grid 0xD99A DEF ___rand_seed 0xD99B DEF _hUGE_current_wave 0xD9B9 DEF hUGE_current_wave 0xD9B9 DEF _hUGE_mute_mask 0xD9BA DEF ___call_banked_addr 0xDA01 DEF ___call_banked_ptr 0xDA01 DEF ___call_banked_bank 0xDA03 DEF .int_0x48 0xDA05 DEF ___current_metasprite 0xDA0D DEF ___current_base_tile 0xDA0F DEF ___current_base_prop 0xDA10 DEF _fade_style 0xDA11 DEF _game_time 0xDA12 DEF _PRN_PKT_START 0xDA13 DEF _hide_sprites 0xDA21 DEF _show_actors_on_overlay 0xDA22 DEF _overlay_cut_scanline 0xDA23 DEF __submap_tile_offset 0xDA24 DEF _triggers_len 0xDA25 DEF _exchange_state 0xDA26 DEF ___render_shadow_OAM 0xDA27 DEF __map_tile_offset 0xDA28 DEF __current_bank 0xFF90 DEF __shadow_OAM_base 0xFF92 DEF ___func_ACTOR 0x34000 DEF _actors_init 0x34000 DEF _emote_offsets 0x3403A DEF _emote_metasprite 0x34049 DEF _player_init 0x34055 DEF _deactivate_actor 0x3407B DEF _activate_actor 0x341DC DEF _activate_actors_in_row 0x3431B DEF _activate_actors_in_col 0x34412 DEF _actor_set_frames 0x34563 DEF _actor_set_frame_offset 0x345B9 DEF _actor_get_frame_offset 0x345F4 DEF _actor_set_anim_idle 0x34606 DEF _actor_set_anim_moving 0x34634 DEF _actor_set_dir 0x34665 DEF _actor_at_tile 0x346CA DEF _actor_in_front_of_player 0x3479E DEF _actor_overlapping_player 0x34852 DEF _actor_overlapping_bb 0x34A61 DEF _actors_handle_player_collision 0x34CDF DEF _check_collision_in_direction 0x34D6B DEF _projectiles_init 0x35589 DEF _projectile_launch 0x355B8 DEF ___func_bg_outside_cgb_tileset 0x359B2 DEF _bg_outside_cgb_tileset 0x359B2 DEF ___func_scene_1_collisions 0x36944 DEF _scene_1_collisions 0x36944 DEF ___func_scene_1 0x37FC4 DEF _scene_1 0x37FC4 DEF _bootstrap_script 0x94000 DEF _camera_init 0x9400B DEF _input_init 0x94031 DEF _remove_LCD_ISRs 0x94057 DEF _parallax_init 0x94072 DEF _SIO_init 0x94092 DEF _actor_10_interact 0x940BB DEF GBVM$actor_10_interact$40c24373_c89b_48b7_8e43_8db8475b9348$aae81f2f_404d_41db_a9fd_32c62d07c37e$actor$aee1cb1f_6730_409d_9ee8_5b9dd177047d$script 0x940BC DEF _actor_11_interact 0x940F0 DEF GBVM$actor_11_interact$456de86c_7c7f_4560_bdef_290df4586a70$aae81f2f_404d_41db_a9fd_32c62d07c37e$actor$ce0e96fc_f3ac_46bd_8ed3_90bc9825dd5f$script 0x940F1 DEF _actor_12_interact 0x94125 DEF GBVM$actor_12_interact$fc3d2f59_7199_4b28_95c4_89ac80cf684e$aae81f2f_404d_41db_a9fd_32c62d07c37e$actor$dc4cd5c2_1f3f_4b67_851d_fb098c932dc2$script 0x94126 DEF _actor_13_interact 0x94158 DEF GBVM$actor_13_interact$aea1309f_00d7_47b2_806f_bb52423d5b0a$aae81f2f_404d_41db_a9fd_32c62d07c37e$actor$ba3fc0a2_47fa_4c41_acd8_31b0a38581b7$script 0x94159 DEF _actor_4_interact 0x9418C DEF GBVM$actor_4_interact$66ba34f7_d5df_4404_bb51_fb6ab49ab1a0$d066371f_e6a9_47e8_8a59_7047b304183a$actor$b9fd705b_a0d5_4c96_a192_c90150128788$script 0x9418D DEF _actor_6_interact 0x941C4 DEF GBVM$actor_6_interact$3a7a7459_dc53_45cc_8ab8_13997be6a5a9$aae81f2f_404d_41db_a9fd_32c62d07c37e$actor$fabbe3c3_b3a8_455e_8828_24280cc3ab33$script 0x941C5 DEF _actor_9_interact 0x941FD DEF GBVM$actor_9_interact$a251238e_2259_45e5_8e4f_067404a8307f$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$actor$86d3719a_f588_49d1_ba39_8a1fb89358ac$script 0x941FE DEF ___func_bg_cave 0x94228 DEF _bg_cave 0x94228 DEF ___func_bg_endscreen 0x94236 DEF _bg_endscreen 0x94236 DEF ___func_bg_fate6housef2 0x94244 DEF _bg_fate6housef2 0x94244 DEF ___func_bg_house_wide 0x94252 DEF _bg_house_wide 0x94252 DEF ___func_bg_house 0x94260 DEF _bg_house 0x94260 DEF ___func_bg_housef2 0x9426E DEF _bg_housef2 0x9426E DEF ___func_bg_lab1 0x9427C DEF _bg_lab1 0x9427C DEF ___func_bg_logoscreen 0x9428A DEF _bg_logoscreen 0x9428A DEF ___func_bg_outside 0x94298 DEF _bg_outside 0x94298 DEF ___func_bg_overworld_test_1 0x942A6 DEF _bg_overworld_test_1 0x942A6 DEF ___func_bg_questscreen 0x942B4 DEF _bg_questscreen 0x942B4 DEF ___func_bg_slighhousef2 0x942C2 DEF _bg_slighhousef2 0x942C2 DEF ___func_bg_titlescreen 0x942D0 DEF _bg_titlescreen 0x942D0 DEF ___func_scene_1_sprites 0x942DE DEF _scene_1_sprites 0x942DE DEF _scene_10_init 0x942E4 DEF GBVM$scene_10_init$autofade$a2e1f3c3_e2fe_43be_a57c_272747abb3d6$scene$a2e1f3c3_e2fe_43be_a57c_272747abb3d6$script 0x942E5 DEF ___func_scene_10 0x942F1 DEF _scene_10 0x942F1 DEF _scene_11_init 0x9432C DEF GBVM$scene_11_init$18f66311_1d25_4939_89d0_1a2f8d2b0ede$9df635c6_1e51_4cdf_8f04_367786d748ae$scene$9df635c6_1e51_4cdf_8f04_367786d748ae$script 0x9432D DEF GBVM$scene_11_init$55e2f8e8_c3d1_4436_a6bd_426fda728eb5$9df635c6_1e51_4cdf_8f04_367786d748ae$scene$9df635c6_1e51_4cdf_8f04_367786d748ae$script 0x94331 DEF GBVM$scene_11_init$autofade$9df635c6_1e51_4cdf_8f04_367786d748ae$scene$9df635c6_1e51_4cdf_8f04_367786d748ae$script 0x94335 DEF ___func_scene_11 0x94341 DEF _scene_11 0x94341 DEF _scene_12_init 0x9437C DEF GBVM$scene_12_init$e54106ac_22c4_4e25_8a7a_43ddeb299e0f$961b9a60_e2d2_4dc4_a52b_577e08d087e1$scene$961b9a60_e2d2_4dc4_a52b_577e08d087e1$script 0x9437D DEF GBVM$scene_12_init$00b1d631_23ed_45ba_9da3_358ec58d202b$961b9a60_e2d2_4dc4_a52b_577e08d087e1$scene$961b9a60_e2d2_4dc4_a52b_577e08d087e1$script 0x94388 DEF GBVM_END$scene_12_init$00b1d631_23ed_45ba_9da3_358ec58d202b 0x94390 DEF ___func_scene_12 0x94391 DEF _scene_12 0x94391 DEF _scene_13_init 0x943CC DEF GBVM$scene_13_init$5629f726_8477_4a0e_a96f_6e19decd5959$80bdf4ec_1fcb_48d8_9633_5d55cbbd72b7$scene$80bdf4ec_1fcb_48d8_9633_5d55cbbd72b7$script 0x943CD DEF GBVM$scene_13_init$autofade$80bdf4ec_1fcb_48d8_9633_5d55cbbd72b7$scene$80bdf4ec_1fcb_48d8_9633_5d55cbbd72b7$script 0x943D5 DEF GBVM_END$scene_13_init$5629f726_8477_4a0e_a96f_6e19decd5959 0x943D5 DEF ___func_scene_13 0x943E1 DEF _scene_13 0x943E1 DEF ___func_scene_14_actors 0x9441C DEF _scene_14_actors 0x9441C DEF _scene_14_init 0x94450 DEF GBVM$scene_14_init$8bc3a7b3_146c_4705_915d_dc13b8e1dabb$7cb69bbf_989e_4401_9f8b_38ddfae44607$scene$7cb69bbf_989e_4401_9f8b_38ddfae44607$script 0x94451 DEF GBVM$scene_14_init$8ed90e1e_1d2a_4eba_a2e2_4f3bbf090161$7cb69bbf_989e_4401_9f8b_38ddfae44607$scene$7cb69bbf_989e_4401_9f8b_38ddfae44607$script 0x94455 DEF GBVM$scene_14_init$autofade$7cb69bbf_989e_4401_9f8b_38ddfae44607$scene$7cb69bbf_989e_4401_9f8b_38ddfae44607$script 0x94459 DEF ___func_scene_14_triggers 0x94465 DEF _scene_14_triggers 0x94465 DEF ___func_scene_14 0x9446D DEF _scene_14 0x9446D DEF ___func_scene_15_sprites 0x944A8 DEF _scene_15_sprites 0x944A8 DEF ___func_scene_15 0x944AB DEF _scene_15 0x944AB DEF _scene_16_init 0x944E6 DEF GBVM$scene_16_init$044790ae_56ab_4675_9bf6_75abcb3c62a7$59d0b5cf_e06d_4bd5_842d_53db6061f1e9$scene$59d0b5cf_e06d_4bd5_842d_53db6061f1e9$script 0x944E9 DEF GBVM$scene_16_init$278aa91b_0725_4191_b768_1599d86a7462$59d0b5cf_e06d_4bd5_842d_53db6061f1e9$scene$59d0b5cf_e06d_4bd5_842d_53db6061f1e9$script 0x944F1 DEF GBVM$scene_16_init$autofade$59d0b5cf_e06d_4bd5_842d_53db6061f1e9$scene$59d0b5cf_e06d_4bd5_842d_53db6061f1e9$script 0x944F5 DEF ___func_scene_16 0x94501 DEF _scene_16 0x94501 DEF ___func_scene_17_actors 0x9453C DEF _scene_17_actors 0x9453C DEF _scene_17_init 0x94570 DEF GBVM$scene_17_init$3410b154_9bf8_4dce_ad64_1a05a50dc2cd$a1bfb5e1_0f44_49f4_8c94_62e2ab871548$scene$a1bfb5e1_0f44_49f4_8c94_62e2ab871548$script 0x94571 DEF GBVM$scene_17_init$autofade$a1bfb5e1_0f44_49f4_8c94_62e2ab871548$scene$a1bfb5e1_0f44_49f4_8c94_62e2ab871548$script 0x94579 DEF GBVM_END$scene_17_init$3410b154_9bf8_4dce_ad64_1a05a50dc2cd 0x94579 DEF ___func_scene_17_sprites 0x94585 DEF _scene_17_sprites 0x94585 DEF ___func_scene_17_triggers 0x94588 DEF _scene_17_triggers 0x94588 DEF ___func_scene_17 0x94590 DEF _scene_17 0x94590 DEF ___func_scene_2_actors 0x945CB DEF _scene_2_actors 0x945CB DEF _scene_2_init 0x945FF DEF GBVM$scene_2_init$7f8cfc5c_64c4_45f9_a36f_d226ab2c3501$921aae93_e5d5_4664_b838_f38008dd14a7$scene$921aae93_e5d5_4664_b838_f38008dd14a7$script 0x94600 DEF GBVM$scene_2_init$139e6760_d53c_45a4_8b03_8c7feed79266$921aae93_e5d5_4664_b838_f38008dd14a7$scene$921aae93_e5d5_4664_b838_f38008dd14a7$script 0x94604 DEF GBVM$scene_2_init$autofade$921aae93_e5d5_4664_b838_f38008dd14a7$scene$921aae93_e5d5_4664_b838_f38008dd14a7$script 0x94608 DEF ___func_scene_2_sprites 0x94614 DEF _scene_2_sprites 0x94614 DEF ___func_scene_2_triggers 0x94617 DEF _scene_2_triggers 0x94617 DEF ___func_scene_2 0x94627 DEF _scene_2 0x94627 DEF ___func_scene_3_actors 0x94662 DEF _scene_3_actors 0x94662 DEF _scene_3_init 0x94696 DEF GBVM$scene_3_init$e22d6e45_c2d9_4258_8593_70aeed1f8f6c$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$scene$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$script 0x94697 DEF GBVM$scene_3_init$28dd4168_d4f4_4b8e_a5d0_ddc791ab2008$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$scene$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$script 0x9469B DEF GBVM$scene_3_init$autofade$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$scene$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$script 0x9469F DEF ___func_scene_3_sprites 0x946AB DEF _scene_3_sprites 0x946AB DEF ___func_scene_3_triggers 0x946AE DEF _scene_3_triggers 0x946AE DEF ___func_scene_3 0x946B6 DEF _scene_3 0x946B6 DEF _scene_4_init 0x946F1 DEF GBVM$scene_4_init$b5a81f5f_a2ad_46f5_b083_b50d7198386b$bae8f25c_fef2_46c0_ac97_024c3b883b83$scene$bae8f25c_fef2_46c0_ac97_024c3b883b83$script 0x946F2 DEF GBVM$scene_4_init$d5d47b9d_feef_401d_8bc8_7f9d9e8db649$bae8f25c_fef2_46c0_ac97_024c3b883b83$scene$bae8f25c_fef2_46c0_ac97_024c3b883b83$script 0x946F6 DEF GBVM$scene_4_init$autofade$bae8f25c_fef2_46c0_ac97_024c3b883b83$scene$bae8f25c_fef2_46c0_ac97_024c3b883b83$script 0x946FA DEF ___func_scene_4_triggers 0x94706 DEF _scene_4_triggers 0x94706 DEF ___func_scene_4 0x9471E DEF _scene_4 0x9471E DEF ___func_scene_5_actors 0x94759 DEF _scene_5_actors 0x94759 DEF _scene_5_init 0x9478D DEF GBVM$scene_5_init$94e5b63b_0b3b_4f29_8ce4_098f4936c039$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$scene$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$script 0x9478E DEF GBVM$scene_5_init$d9181b4d_e7be_4bdc_9a84_06ab08198ebf$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$scene$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$script 0x94792 DEF GBVM$scene_5_init$autofade$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$scene$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$script 0x94796 DEF ___func_scene_5_sprites 0x947A2 DEF _scene_5_sprites 0x947A2 DEF ___func_scene_5_triggers 0x947A5 DEF _scene_5_triggers 0x947A5 DEF ___func_scene_5 0x947AD DEF _scene_5 0x947AD DEF ___func_scene_6_actors 0x947E8 DEF _scene_6_actors 0x947E8 DEF _scene_6_init 0x9481C DEF GBVM$scene_6_init$b38e576e_e806_42a6_b06d_5bbc894656fa$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$scene$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$script 0x9481D DEF GBVM$scene_6_init$67f7a844_bef6_4cc7_9d48_328a17b14c24$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$scene$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$script 0x94821 DEF GBVM$scene_6_init$autofade$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$scene$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$script 0x94825 DEF ___func_scene_6_sprites 0x94831 DEF _scene_6_sprites 0x94831 DEF ___func_scene_6_triggers 0x94834 DEF _scene_6_triggers 0x94834 DEF ___func_scene_6 0x9483C DEF _scene_6 0x9483C DEF ___func_scene_7_actors 0x94877 DEF _scene_7_actors 0x94877 DEF _scene_7_init 0x948AB DEF GBVM$scene_7_init$e1732ea6_42d6_44e2_bba5_e0e7bf6f1f80$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$scene$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$script 0x948AC DEF GBVM$scene_7_init$3975b612_ea6a_4cf2_a8ed_4c6ff23ac87e$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$scene$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$script 0x948B0 DEF GBVM$scene_7_init$autofade$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$scene$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$script 0x948B4 DEF ___func_scene_7_sprites 0x948C0 DEF _scene_7_sprites 0x948C0 DEF ___func_scene_7_triggers 0x948C3 DEF _scene_7_triggers 0x948C3 DEF ___func_scene_7 0x948CB DEF _scene_7 0x948CB DEF _scene_8_init 0x94906 DEF GBVM$scene_8_init$60700987_6934_48c4_ba85_2081f52db1c0$d066371f_e6a9_47e8_8a59_7047b304183a$scene$d066371f_e6a9_47e8_8a59_7047b304183a$script 0x94907 DEF GBVM$scene_8_init$329fbc56_4c91_4fcc_838d_80096720e2a5$d066371f_e6a9_47e8_8a59_7047b304183a$scene$d066371f_e6a9_47e8_8a59_7047b304183a$script 0x9490B DEF GBVM$scene_8_init$autofade$d066371f_e6a9_47e8_8a59_7047b304183a$scene$d066371f_e6a9_47e8_8a59_7047b304183a$script 0x9490F DEF ___func_scene_8_sprites 0x9491B DEF _scene_8_sprites 0x9491B DEF ___func_scene_8_triggers 0x94921 DEF _scene_8_triggers 0x94921 DEF ___func_scene_8 0x94931 DEF _scene_8 0x94931 DEF _scene_9_init 0x9496C DEF GBVM$scene_9_init$eb25df35_0d3a_4e0a_898c_5972c5ee0d70$9722df94_3365_4fbe_92c2_788910f2c07e$scene$9722df94_3365_4fbe_92c2_788910f2c07e$script 0x9496D DEF GBVM$scene_9_init$e1f0c0ed_24f8_46f6_9f21_6e0c2cdae7d4$9722df94_3365_4fbe_92c2_788910f2c07e$scene$9722df94_3365_4fbe_92c2_788910f2c07e$script 0x94971 DEF GBVM$scene_9_init$autofade$9722df94_3365_4fbe_92c2_788910f2c07e$scene$9722df94_3365_4fbe_92c2_788910f2c07e$script 0x94975 DEF ___func_scene_9_triggers 0x94981 DEF _scene_9_triggers 0x94981 DEF ___func_scene_9 0x94989 DEF _scene_9 0x94989 DEF _script_engine_init 0x949C4 DEF _script_input_4 0x949D8 DEF GBVM$script_input_4$5202b387_b355_4b24_aac6_3909602aa8d3$961b9a60_e2d2_4dc4_a52b_577e08d087e1$scene$961b9a60_e2d2_4dc4_a52b_577e08d087e1$script 0x949DA DEF GBVM$script_input_4$987cb2c9_e6d2_4db7_a185_ed1a91ff4794$961b9a60_e2d2_4dc4_a52b_577e08d087e1$scene$961b9a60_e2d2_4dc4_a52b_577e08d087e1$script 0x94A0C DEF GBVM_END$script_input_4$987cb2c9_e6d2_4db7_a185_ed1a91ff4794 0x94A14 DEF _script_input_6 0x94A15 DEF GBVM$script_input_6$9ffc3716_9d92_4dbb_99e1_d89dcbc8cfd8$80bdf4ec_1fcb_48d8_9633_5d55cbbd72b7$scene$80bdf4ec_1fcb_48d8_9633_5d55cbbd72b7$script 0x94A17 DEF _script_input 0x94A4A DEF GBVM$script_input$7521920b_846a_479e_a0d2_a3465986ec11$aae81f2f_404d_41db_a9fd_32c62d07c37e$scene$aae81f2f_404d_41db_a9fd_32c62d07c37e$script 0x94A4C DEF GBVM$script_input$0b41a76f_f0b9_4aeb_b340_75b55cf96f27$aae81f2f_404d_41db_a9fd_32c62d07c37e$scene$aae81f2f_404d_41db_a9fd_32c62d07c37e$script 0x94A4D DEF ___func_sprite_cat_bank2_tileset 0x94A80 DEF _sprite_cat_bank2_tileset 0x94A80 DEF ___func_sprite_cat_tileset 0x94AA2 DEF _sprite_cat_tileset 0x94AA2 DEF ___func_sprite_cat 0x94AC4 DEF _sprite_cat_metasprite_0 0x94AC4 DEF _sprite_cat_metasprites 0x94AD0 DEF _sprite_cat_animations 0x94AD2 DEF _sprite_cat_animations_lookup 0x94AE2 DEF _sprite_cat 0x94AE4 DEF ___func_sprite_checkbox_bank2_tileset 0x94AF7 DEF _sprite_checkbox_bank2_tileset 0x94AF7 DEF ___func_sprite_checkbox_tileset 0x94B19 DEF _sprite_checkbox_tileset 0x94B19 DEF ___func_sprite_checkbox 0x94B3B DEF _sprite_checkbox_metasprite_0 0x94B3B DEF _sprite_checkbox_metasprite_1 0x94B43 DEF _sprite_checkbox_metasprites 0x94B4B DEF _sprite_checkbox_animations 0x94B4F DEF _sprite_checkbox_animations_lookup 0x94B5F DEF _sprite_checkbox 0x94B61 DEF ___func_sprite_dog_bank2_tileset 0x94B74 DEF _sprite_dog_bank2_tileset 0x94B74 DEF ___func_sprite_dog_tileset 0x94B96 DEF _sprite_dog_tileset 0x94B96 DEF ___func_sprite_dog 0x94BB8 DEF _sprite_dog_metasprite_0 0x94BB8 DEF _sprite_dog_metasprites 0x94BC4 DEF _sprite_dog_animations 0x94BC6 DEF _sprite_dog_animations_lookup 0x94BD6 DEF _sprite_dog 0x94BD8 DEF ___func_sprite_sign_bank2_tileset 0x94BEB DEF _sprite_sign_bank2_tileset 0x94BEB DEF ___func_sprite_sign_tileset 0x94C0D DEF _sprite_sign_tileset 0x94C0D DEF ___func_sprite_sign 0x94C2F DEF _sprite_sign_metasprite_0 0x94C2F DEF _sprite_sign_metasprites 0x94C3B DEF _sprite_sign_animations 0x94C3D DEF _sprite_sign_animations_lookup 0x94C4D DEF _sprite_sign 0x94C4F DEF _spritesheet_none_metasprite 0x94C62 DEF _spritesheet_none_metasprites 0x94C66 DEF _spritesheet_none 0x94C68 DEF _trigger_0_interact 0x94C7B DEF GBVM$trigger_0_interact$07bf8d63_d8a0_4783_bc0c_c456b370adf2$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$2c48b235_de84_46f1_904f_9c8a8bc881ef$script 0x94C7E DEF _trigger_1_interact 0x94CB1 DEF GBVM$trigger_1_interact$0fa8d5be_cc09_4c6f_b077_61b0f65f0359$921aae93_e5d5_4664_b838_f38008dd14a7$trigger$d52f5d2f_32d9_4942_8b61_95a5354715b5$script 0x94CB4 DEF _trigger_10_interact 0x94CE7 DEF GBVM$trigger_10_interact$810b278d_0535_4859_a344_e9939cb30972$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$trigger$6ada3451_21c5_4292_8984_ebf433cf9690$script 0x94CEA DEF _trigger_11_interact 0x94D1D DEF GBVM$trigger_11_interact$0c489219_1f81_4d10_9515_023f509f0916$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$b8cec195_5b07_4bae_8f9c_d0bd352b9612$script 0x94D20 DEF _trigger_12_interact 0x94D53 DEF GBVM$trigger_12_interact$d992788e_ed58_4e4b_b79e_9c9aa9370b05$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$fb0247dd_d2b9_4726_8f53_fdc706bc7d30$script 0x94D56 DEF _trigger_13_interact 0x94D89 DEF GBVM$trigger_13_interact$6044fe83_789a_477f_8019_d765dacb98f3$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$f8a62862_c092_4523_9e03_531e7d340a59$script 0x94D8C DEF _trigger_14_interact 0x94DBF DEF GBVM$trigger_14_interact$e2c16bf7_2e00_4369_825c_955bcc0d5bc7$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$trigger$550722c0_b20f_4b59_aa43_36ca231c1328$script 0x94DC2 DEF _trigger_15_interact 0x94DF5 DEF GBVM$trigger_15_interact$fb757d74_9da9_456d_9372_73f1a9fc57df$d066371f_e6a9_47e8_8a59_7047b304183a$trigger$9c8b6746_6f65_4880_ad08_3ef80d2bd493$script 0x94DF8 DEF _trigger_17_interact 0x94E2B DEF GBVM$trigger_17_interact$6ebaa0e6_1498_46b4_9391_ff6146b9ffbe$921aae93_e5d5_4664_b838_f38008dd14a7$trigger$3fb2ff62_e326_4610_a5b8_29c96f93c3a7$script 0x94E2E DEF _trigger_18_interact 0x94E61 DEF GBVM$trigger_18_interact$4466f80e_05b6_4e01_8b77_6b3abbf8b937$9722df94_3365_4fbe_92c2_788910f2c07e$trigger$9f2f5e6a_98dd_442a_a531_011471d48507$script 0x94E64 DEF _trigger_19_interact 0x94E97 DEF GBVM$trigger_19_interact$75eeb67c_39e6_414e_948f_0bdd27a1133c$bae8f25c_fef2_46c0_ac97_024c3b883b83$trigger$83a24d20_c295_4b18_905c_520e61556306$script 0x94E9A DEF _trigger_2_interact 0x94ECD DEF GBVM$trigger_2_interact$0fe0fc32_0063_41b0_a0f3_0de75d16cec5$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$6490e16f_1653_4b4b_a314_19828e814f10$script 0x94ED0 DEF _trigger_20_interact 0x94F03 DEF GBVM$trigger_20_interact$e838ec0c_772e_4718_b98b_575d4357dbad$9df635c6_1e51_4cdf_8f04_367786d748ae$trigger$3310d491_99c9_4e27_9917_b38424abf721$script 0x94F06 DEF _trigger_21_interact 0x94F39 DEF GBVM$trigger_21_interact$46acf315_3668_4cbd_802f_94b646b11390$d066371f_e6a9_47e8_8a59_7047b304183a$trigger$d4be8191_2290_4dc9_8d4f_6c1cd4c3ac52$script 0x94F3C DEF _trigger_22_interact 0x94F6F DEF GBVM$trigger_22_interact$4a9471e3_f922_4c45_92b6_1f860e907376$7cb69bbf_989e_4401_9f8b_38ddfae44607$trigger$94b7065d_1858_42f3_a016_e3766346b845$script 0x94F72 DEF _trigger_24_interact 0x94FA5 DEF GBVM$trigger_24_interact$f182511b_0cf9_4336_83bf_25036acbd726$a1bfb5e1_0f44_49f4_8c94_62e2ab871548$trigger$e905907d_76a4_456f_ae59_daef84155f98$script 0x94FA8 DEF _trigger_3_interact 0x94FDB DEF GBVM$trigger_3_interact$d52daab9_409b_43ed_9905_77008ea7e6c3$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$trigger$8d094c89_55b9_427a_b486_080d5717cc69$script 0x94FDE DEF _trigger_4_interact 0x95011 DEF GBVM$trigger_4_interact$4aaedc54_787c_49c7_9813_5617ce3b4002$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$5969b0d0_380b_4627_9bdf_1a137f18247a$script 0x95014 DEF _trigger_5_interact 0x95047 DEF GBVM$trigger_5_interact$c420a824_36f5_49f1_8dfd_a050d4aed13d$bae8f25c_fef2_46c0_ac97_024c3b883b83$trigger$19fadfdb_5c6e_43b0_8825_3275b4f64229$script 0x9504A DEF _trigger_6_interact 0x9507D DEF GBVM$trigger_6_interact$9ed4421d_7290_40b8_9764_dd9eadcd37c1$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$d186eaf4_fbae_45f3_9673_dd0ca9f7ec15$script 0x95080 DEF _trigger_7_interact 0x950B3 DEF GBVM$trigger_7_interact$d4cd17b2_b104_481f_8378_9ddf4d819cb9$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$aa54237c_f747_46eb_9795_45c824a86c07$script 0x950B6 DEF _trigger_8_interact 0x950E9 DEF GBVM$trigger_8_interact$f5798465_77f4_4c17_9c4d_f8bc2505ee7c$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$trigger$f962e327_a798_4886_959b_ee0d77260892$script 0x950EC DEF _logo_init 0x9511F DEF _logo_update 0x9512F DEF _core_reset 0x64000 DEF _process_VM 0x64075 DEF _core_run 0x642F3 DEF _scroll_init 0x643CF DEF _scroll_reset 0x643F9 DEF _scroll_update 0x64419 DEF _scroll_viewport 0x64550 DEF _scroll_repaint 0x649E9 DEF _scroll_render_rows 0x649F9 DEF _scroll_queue_row 0x64A8F DEF _scroll_queue_col 0x64AB1 DEF ___func_VM_GAMEBOY 0x64AFC DEF _vm_set_sprites_visible 0x64AFC DEF _vm_input_wait 0x64B13 DEF _vm_context_prepare 0x64B3C DEF _vm_input_attach 0x64B67 DEF _vm_input_detach 0x64B7D DEF _vm_input_get 0x64B91 DEF _vm_fade 0x64BC5 DEF _vm_timer_prepare 0x64BF5 DEF _vm_timer_set 0x64C20 DEF _vm_timer_stop 0x64C3B DEF _vm_timer_reset 0x64C4F DEF _vm_get_tile_xy 0x64C66 DEF _vm_replace_tile 0x64D3C DEF _vm_poll 0x64DE7 DEF _vm_set_sprite_mode 0x64EB9 DEF _vm_replace_tile_xy 0x64ECD DEF _vm_rumble 0x650AD DEF _vm_load_tileset 0x650CD DEF ___func_VM_MATH 0x6519E DEF _vm_sin_scale 0x6519E DEF _vm_cos_scale 0x6523A DEF ___func_VM_UI 0x652D8 DEF _vm_display_text 0x652D8 DEF _vm_switch_text_layer 0x65341 DEF _vm_overlay_setpos 0x6535B DEF _vm_overlay_wait 0x65375 DEF _vm_overlay_move_to 0x65405 DEF _vm_overlay_set_scroll 0x65449 DEF _vm_overlay_clear 0x65482 DEF _vm_overlay_show 0x65554 DEF _vm_choice 0x655A2 DEF _vm_set_font 0x656BD DEF _vm_overlay_scroll 0x656EC DEF _vm_overlay_set_submap 0x6574D DEF _vm_overlay_set_submap_ex 0x657B9 DEF _vm_overlay_set_map 0x658BA DEF _vm_set_text_sound 0x65A19 DEF ___func_bg_fate6housef2_tileset 0x65A32 DEF _bg_fate6housef2_tileset 0x65A32 DEF ___func_bg_housef2_tileset 0x65E34 DEF _bg_housef2_tileset 0x65E34 DEF ___func_bg_outside_tilemap_attr 0x66236 DEF _bg_outside_tilemap_attr 0x66236 DEF ___func_bg_outside_tilemap 0x66636 DEF _bg_outside_tilemap 0x66636 DEF ___func_bg_overworld_test_1_tileset 0x66A36 DEF _bg_overworld_test_1_tileset 0x66A36 DEF ___func_bg_slighhousef2_tileset 0x67128 DEF _bg_slighhousef2_tileset 0x67128 DEF ___func_cursor_image 0x6752A DEF _cursor_image 0x6752A DEF ___func_scene_17_collisions 0x6753A DEF _scene_17_collisions 0x6753A DEF _topdown_init 0x6793A DEF _topdown_update 0x679D6 DEF ___HandleCrash_banked 0x74000 DEF _CGBFadeToWhiteStep 0x74368 DEF _CGBFadeToBlackStep 0x743A1 DEF _ApplyPaletteChangeColor 0x743DC DEF _fade_speeds 0x74419 DEF _DMGFadeToWhiteStep 0x74420 DEF _DMGFadeToBlackStep 0x74441 DEF _ApplyPaletteChangeDMG 0x74464 DEF _fade_init 0x744BA DEF _fade_in 0x744DB DEF _fade_out 0x74513 DEF _fade_update 0x7454C DEF _fade_applypalettechange 0x7459F DEF _fade_setspeed 0x745B1 DEF _fade_in_modal 0x745C1 DEF _fade_out_modal 0x745DB DEF _printer_send_receive 0x745F5 DEF _printer_send_byte 0x7462B DEF _printer_send_command 0x7463E DEF _printer_print_tile 0x74661 DEF _printer_wait 0x746F2 DEF _gbprinter_detect 0x74724 DEF _gbprinter_print_overlay 0x7473E DEF _data_init 0x7490B DEF _save_points 0x74956 DEF _data_slot_address 0x749B6 DEF _data_save 0x74A2E DEF _data_load 0x74AEF DEF _data_clear 0x74C03 DEF _data_peek 0x74C30 DEF _atan2 0x74CD1 DEF _atan2_table 0x74E6A DEF _set_sgb_border 0x74FD2 DEF _trigger_reset 0x751BC DEF _trigger_interact 0x751CC DEF _trigger_activate_at 0x7520B DEF _trigger_at_intersection 0x75256 DEF _trigger_activate_at_intersection 0x7537D DEF _trigger_at_tile 0x754BE DEF ___func_VM_CAMERA 0x7554F DEF _vm_camera_move_to 0x7554F DEF _vm_camera_set_pos 0x757A2 DEF _camera_shake_frames 0x757E9 DEF ___func_VM_PALETTE 0x75918 DEF _vm_load_palette 0x75918 DEF _actor_0_interact 0x75AC1 DEF GBVM$actor_0_interact$473d560c_78f6_47e9_8026_88b8d132453d$aae81f2f_404d_41db_a9fd_32c62d07c37e$actor$251f4519_9558_40f5_93d9_a0a2ac1047ab$script 0x75AC4 DEF GBVM$actor_0_interact$1f0f62a7_ba8b_498d_911e_8dddc9787c9d$aae81f2f_404d_41db_a9fd_32c62d07c37e$actor$251f4519_9558_40f5_93d9_a0a2ac1047ab$script 0x75AD0 DEF GBVM$actor_0_interact$99d2e956_8717_4cd4_a7db_e1493c5109dd$aae81f2f_404d_41db_a9fd_32c62d07c37e$actor$251f4519_9558_40f5_93d9_a0a2ac1047ab$script 0x75AD5 DEF GBVM$actor_0_interact$9496b732_906e_4e96_9e14_52b38bd6547e$aae81f2f_404d_41db_a9fd_32c62d07c37e$actor$251f4519_9558_40f5_93d9_a0a2ac1047ab$script 0x75B04 DEF GBVM$actor_0_interact$b0d5b211_3e4e_419b_9e68_854807ab2edf$aae81f2f_404d_41db_a9fd_32c62d07c37e$actor$251f4519_9558_40f5_93d9_a0a2ac1047ab$script 0x75B0F DEF GBVM_END$actor_0_interact$473d560c_78f6_47e9_8026_88b8d132453d 0x75B0F DEF GBVM$actor_0_interact$fb76c03c_b526_419e_9dc4_35c784908dde$aae81f2f_404d_41db_a9fd_32c62d07c37e$actor$251f4519_9558_40f5_93d9_a0a2ac1047ab$script 0x75B18 DEF GBVM$actor_0_interact$1faccab1_7c3b_491a_8262_9bcf233a6767$aae81f2f_404d_41db_a9fd_32c62d07c37e$actor$251f4519_9558_40f5_93d9_a0a2ac1047ab$script 0x75B21 DEF GBVM$actor_0_interact$679f315d_92fa_460c_8feb_5617944f7e74$aae81f2f_404d_41db_a9fd_32c62d07c37e$actor$251f4519_9558_40f5_93d9_a0a2ac1047ab$script 0x75B2D DEF GBVM$actor_0_interact$5103d5e5_1cfa_437b_9d28_3c725dae18cd$aae81f2f_404d_41db_a9fd_32c62d07c37e$actor$251f4519_9558_40f5_93d9_a0a2ac1047ab$script 0x75BD3 DEF GBVM$actor_0_interact$3a42fdaf_761f_4775_97ef_ac3774da0167$aae81f2f_404d_41db_a9fd_32c62d07c37e$actor$251f4519_9558_40f5_93d9_a0a2ac1047ab$script 0x75BD8 DEF GBVM_END$actor_0_interact$1faccab1_7c3b_491a_8262_9bcf233a6767 0x75BDD DEF GBVM_END$actor_0_interact$fb76c03c_b526_419e_9dc4_35c784908dde 0x75BE0 DEF GBVM$actor_0_interact$e2992086_7ff0_4885_b5b7_58681eb2419c$aae81f2f_404d_41db_a9fd_32c62d07c37e$actor$251f4519_9558_40f5_93d9_a0a2ac1047ab$script 0x75BE3 DEF GBVM_END$actor_0_interact$b0d5b211_3e4e_419b_9e68_854807ab2edf 0x75C7D DEF _actor_5_interact 0x75C7E DEF GBVM$actor_5_interact$f32bb834_59fd_4f0d_9df4_f914646f36f7$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$actor$3fe18ce7_545b_4017_918a_f3c1e9bb22be$script 0x75C81 DEF GBVM$actor_5_interact$0b32cb13_5560_45a7_87a2_007250d8fbd7$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$actor$3fe18ce7_545b_4017_918a_f3c1e9bb22be$script 0x75CE8 DEF GBVM$actor_5_interact$19fb6aa5_c36d_44fb_b6ca_3d643cb8e15b$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$actor$3fe18ce7_545b_4017_918a_f3c1e9bb22be$script 0x75CED DEF ___func_bg_cave_tilemap_attr 0x75D20 DEF _bg_cave_tilemap_attr 0x75D20 DEF ___func_bg_cave_tilemap 0x75E88 DEF _bg_cave_tilemap 0x75E88 DEF ___func_bg_endscreen_cgb_tileset 0x75FF0 DEF _bg_endscreen_cgb_tileset 0x75FF0 DEF ___func_bg_endscreen_tilemap_attr 0x761B2 DEF _bg_endscreen_tilemap_attr 0x761B2 DEF ___func_bg_endscreen_tilemap 0x7631A DEF _bg_endscreen_tilemap 0x7631A DEF ___func_bg_fate6housef2_tilemap_attr 0x76482 DEF _bg_fate6housef2_tilemap_attr 0x76482 DEF ___func_bg_fate6housef2_tilemap 0x765EA DEF _bg_fate6housef2_tilemap 0x765EA DEF ___func_bg_house_tileset 0x76752 DEF _bg_house_tileset 0x76752 DEF ___func_bg_house_wide_tilemap_attr 0x76A24 DEF _bg_house_wide_tilemap_attr 0x76A24 DEF ___func_bg_house_wide_tilemap 0x76C64 DEF _bg_house_wide_tilemap 0x76C64 DEF ___func_bg_house_wide_tileset 0x76EA4 DEF _bg_house_wide_tileset 0x76EA4 DEF ___func_bg_lab1_tilemap_attr 0x771F6 DEF _bg_lab1_tilemap_attr 0x771F6 DEF ___func_bg_lab1_tilemap 0x773D6 DEF _bg_lab1_tilemap 0x773D6 DEF ___func_scene_1_actors 0x775B6 DEF _scene_1_actors 0x775B6 DEF ___func_scene_2_collisions 0x77756 DEF _scene_2_collisions 0x77756 DEF ___func_scene_4_collisions 0x77996 DEF _scene_4_collisions 0x77996 DEF ___func_scene_6_collisions 0x77BD6 DEF _scene_6_collisions 0x77BD6 DEF ___func_scene_8_collisions 0x77DB6 DEF _scene_8_collisions 0x77DB6 DEF GBVM$script_1$d7c90f6e_4dc3_41fc_ba4f_a55d9054bb44$aae81f2f_404d_41db_a9fd_32c62d07c37e$scene$aae81f2f_404d_41db_a9fd_32c62d07c37e$script 0x77FF6 DEF _script_1 0x77FF6 DEF GBVM_END$script_1$d7c90f6e_4dc3_41fc_ba4f_a55d9054bb44 0x77FFE DEF _load_init 0x54000 DEF _spritesheet_none_far 0x54013 DEF _load_bkg_tileset 0x54016 DEF _load_background 0x540F3 DEF _load_sprite 0x541B9 DEF _load_bounds 0x5428F DEF _do_load_palette 0x542AC DEF _load_scene 0x54331 DEF _load_player 0x54991 DEF _load_emote 0x549DA DEF ___func_VM_SIO 0x549F3 DEF _vm_sio_set_mode 0x549F3 DEF _vm_sio_exchange 0x54A05 DEF ___func_bg_endscreen_tileset 0x54CE7 DEF _bg_endscreen_tileset 0x54CE7 DEF ___func_bg_questscreen_tileset 0x554E9 DEF _bg_questscreen_tileset 0x554E9 DEF ___func_font_gbs_mono 0x55C6B DEF _font_gbs_mono 0x56A1B DEF _song_rulz_outside_0_Data 0x574FA DEF _song_rulz_spaceemergency_0_Data 0x57FE6 DEF ___func_scene_14_sprites 0x57FFB DEF _scene_14_sprites 0x57FFB DEF _events_init 0x84000 DEF _timers_init 0x84040 DEF _save_sram_banks 0x840E8 DEF _erase_flash 0x84170 DEF _restore_sram_bank 0x84186 DEF _restore_sram 0x841BC DEF _save_sram 0x841D2 DEF _music_init_driver 0x841FE DEF _music_init_events 0x8425A DEF _music_events_poll 0x84296 DEF _music_pause 0x842BE DEF _palette_init 0x842E0 DEF _CGBZeroPalette 0x84317 DEF _scroll_rect 0x8432C DEF ___func_VM_LOAD_SAVE 0x84369 DEF _vm_save_clear 0x84369 DEF _vm_save_peek 0x84378 DEF ___func_VM_MUSIC 0x843FA DEF _vm_music_play 0x843FA DEF _vm_music_stop 0x84447 DEF _vm_music_mute 0x84469 DEF _vm_music_routine 0x844A7 DEF _vm_music_setpos 0x844CE DEF _vm_sound_mastervol 0x844D4 DEF _vm_sfx_play 0x844DA DEF ___func_VM_PROJECTILE 0x8454D DEF _vm_projectile_launch 0x8454D DEF _vm_projectile_load_type 0x8458E DEF ___func_VM_RTC 0x84620 DEF _vm_rtc_latch 0x84620 DEF _vm_rtc_get 0x84628 DEF _vm_rtc_set 0x8468F DEF _vm_rtc_start 0x846ED DEF ___func_VM_SCENE 0x84710 DEF _vm_scene_push 0x84710 DEF _vm_scene_pop 0x84786 DEF _vm_scene_pop_all 0x84794 DEF _vm_scene_stack_reset 0x8479F DEF _itoa_fmt 0x847A8 DEF .utoa_fmt 0x847DC DEF _actor_1_interact 0x84886 DEF GBVM$actor_1_interact$b7eb01cb_8814_4d65_810a_d563df03e776$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$actor$0d9583bb_358d_4b3a_b4f7_7d208c443d80$script 0x84889 DEF GBVM$actor_1_interact$9c774420_ae4f_431b_90d0_ec1a616256c0$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$actor$0d9583bb_358d_4b3a_b4f7_7d208c443d80$script 0x848EA DEF _actor_14_interact 0x848F4 DEF GBVM$actor_14_interact$70022942_fdc2_470c_94b3_ca28dfd7cc6e$aae81f2f_404d_41db_a9fd_32c62d07c37e$actor$02eb90b6_5c95_4242_9790_e02930615265$script 0x848F5 DEF _actor_15_interact 0x84924 DEF GBVM$actor_15_interact$31177c6a_f679_42d9_92b5_3d2785d713ab$d066371f_e6a9_47e8_8a59_7047b304183a$actor$66669fac_87c0_40a4_a7d1_e9bdfdecd364$script 0x84925 DEF _actor_2_interact 0x8497E DEF GBVM$actor_2_interact$049a13b7_6749_46ce_85c9_113f1025d94a$921aae93_e5d5_4664_b838_f38008dd14a7$actor$d00aa658_d2d7_47ff_8c12_ccc2efe4477f$script 0x8497F DEF GBVM$actor_2_interact$ad1b9670_0b38_41f6_836d_d66428234134$921aae93_e5d5_4664_b838_f38008dd14a7$actor$d00aa658_d2d7_47ff_8c12_ccc2efe4477f$script 0x84988 DEF GBVM$actor_2_interact$4783a794_d82b_42f1_acba_028785e24292$921aae93_e5d5_4664_b838_f38008dd14a7$actor$d00aa658_d2d7_47ff_8c12_ccc2efe4477f$script 0x84A2D DEF GBVM$actor_2_interact$b4a8e402_8c4a_41c6_b963_b2e41920e625$921aae93_e5d5_4664_b838_f38008dd14a7$actor$d00aa658_d2d7_47ff_8c12_ccc2efe4477f$script 0x84A32 DEF GBVM$actor_2_interact$cc3a5ed3_8c94_45cd_923e_22def1450b4a$921aae93_e5d5_4664_b838_f38008dd14a7$actor$d00aa658_d2d7_47ff_8c12_ccc2efe4477f$script 0x84A3A DEF GBVM_END$actor_2_interact$049a13b7_6749_46ce_85c9_113f1025d94a 0x84A69 DEF _actor_3_interact 0x84A6A DEF GBVM$actor_3_interact$fc2374b0_dc83_4b05_b383_618bb3b818cc$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$actor$74b6298a_418b_4910_bc95_b697840e11b2$script 0x84A6D DEF GBVM$actor_3_interact$38029e79_c31b_4ab8_87cd_c62873c3ec24$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$actor$74b6298a_418b_4910_bc95_b697840e11b2$script 0x84AA8 DEF _actor_8_interact 0x84AB2 DEF GBVM$actor_8_interact$f5e8edd7_b97a_4e2e_9464_7c4135a13168$aae81f2f_404d_41db_a9fd_32c62d07c37e$actor$88e581ff_b9a8_491b_8b4b_f99fbd53ce4f$script 0x84AB3 DEF ___func_bg_house_tilemap_attr 0x84AFE DEF _bg_house_tilemap_attr 0x84AFE DEF ___func_bg_house_tilemap 0x84C66 DEF _bg_house_tilemap 0x84C66 DEF ___func_bg_housef2_tilemap_attr 0x84DCE DEF _bg_housef2_tilemap_attr 0x84DCE DEF ___func_bg_housef2_tilemap 0x84F36 DEF _bg_housef2_tilemap 0x84F36 DEF ___func_bg_logoscreen_tilemap_attr 0x8509E DEF _bg_logoscreen_tilemap_attr 0x8509E DEF ___func_bg_logoscreen_tilemap 0x85206 DEF _bg_logoscreen_tilemap 0x85206 DEF ___func_bg_questscreen_tilemap_attr 0x8536E DEF _bg_questscreen_tilemap_attr 0x8536E DEF ___func_bg_questscreen_tilemap 0x854D6 DEF _bg_questscreen_tilemap 0x854D6 DEF ___func_bg_slighhousef2_tilemap_attr 0x8563E DEF _bg_slighhousef2_tilemap_attr 0x8563E DEF ___func_bg_slighhousef2_tilemap 0x857A6 DEF _bg_slighhousef2_tilemap 0x857A6 DEF ___func_bg_titlescreen_tilemap_attr 0x8590E DEF _bg_titlescreen_tilemap_attr 0x8590E DEF ___func_bg_titlescreen_tilemap 0x85A76 DEF _bg_titlescreen_tilemap 0x85A76 DEF ___func_emote_love 0x85BDE DEF _emote_love 0x85BDE DEF ___func_frame_image 0x85C1E DEF _frame_image 0x85C1E DEF ___func_palette_0 0x85CAE DEF _palette_0 0x85CAE DEF ___func_palette_1 0x85CF1 DEF _palette_1 0x85CF1 DEF ___func_palette_10 0x85D34 DEF _palette_10 0x85D34 DEF ___func_palette_11 0x85D77 DEF _palette_11 0x85D77 DEF ___func_palette_12 0x85DBA DEF _palette_12 0x85DBA DEF ___func_palette_13 0x85DFD DEF _palette_13 0x85DFD DEF ___func_palette_2 0x85E40 DEF _palette_2 0x85E40 DEF ___func_palette_3 0x85E83 DEF _palette_3 0x85E83 DEF ___func_palette_4 0x85EC6 DEF _palette_4 0x85EC6 DEF ___func_palette_5 0x85F09 DEF _palette_5 0x85F09 DEF ___func_palette_6 0x85F4C DEF _palette_6 0x85F4C DEF ___func_palette_7 0x85F8F DEF _palette_7 0x85F8F DEF ___func_palette_8 0x85FD2 DEF _palette_8 0x85FD2 DEF ___func_palette_9 0x86015 DEF _palette_9 0x86015 DEF ___func_scene_1_triggers 0x86058 DEF _scene_1_triggers 0x86058 DEF ___func_scene_10_collisions 0x860A8 DEF _scene_10_collisions 0x860A8 DEF ___func_scene_11_collisions 0x86210 DEF _scene_11_collisions 0x86210 DEF ___func_scene_12_collisions 0x86378 DEF _scene_12_collisions 0x86378 DEF ___func_scene_13_collisions 0x864E0 DEF _scene_13_collisions 0x864E0 DEF ___func_scene_14_collisions 0x86648 DEF _scene_14_collisions 0x86648 DEF ___func_scene_15_actors 0x867B0 DEF _scene_15_actors 0x867B0 DEF ___func_scene_15_collisions 0x868B4 DEF _scene_15_collisions 0x868B4 DEF _scene_15_init 0x86A1C DEF GBVM$scene_15_init$4bfb9fac_2e52_4f31_8693_2041e07cf6c7$cdd90998_b335_4917_9504_469bb19b4649$actor$f9466213_9ba6_4dff_94f7_3165e1b928d5$startScript 0x86A1F DEF GBVM$scene_15_init$65d99d36_1d00_4929_b2cd_e9160fa28285$cdd90998_b335_4917_9504_469bb19b4649$actor$f9466213_9ba6_4dff_94f7_3165e1b928d5$startScript 0x86A2B DEF GBVM$scene_15_init$b67ee083_0079_4f82_9802_b651f8686f5f$cdd90998_b335_4917_9504_469bb19b4649$actor$64d8b7fc_8aa3_4045_8453_304c019c6d23$startScript 0x86A3B DEF GBVM_END$scene_15_init$4bfb9fac_2e52_4f31_8693_2041e07cf6c7 0x86A3B DEF GBVM$scene_15_init$601f1694_9455_4077_8043_7b3a12e5f415$cdd90998_b335_4917_9504_469bb19b4649$actor$64d8b7fc_8aa3_4045_8453_304c019c6d23$startScript 0x86A47 DEF GBVM$scene_15_init$f9d5db74_72e3_4a7a_9478_c30416353cfb$cdd90998_b335_4917_9504_469bb19b4649$actor$d4e298c3_d771_44db_a7fe_3eadd83846a3$startScript 0x86A57 DEF GBVM_END$scene_15_init$b67ee083_0079_4f82_9802_b651f8686f5f 0x86A57 DEF GBVM$scene_15_init$df05fefa_c528_4846_9cc6_036ac0eefffc$cdd90998_b335_4917_9504_469bb19b4649$actor$d4e298c3_d771_44db_a7fe_3eadd83846a3$startScript 0x86A63 DEF GBVM$scene_15_init$f7e57e29_d7f7_4c22_b7ff_7c6917025fa9$cdd90998_b335_4917_9504_469bb19b4649$actor$342f356f_4698_4fed_bced_26280a78ddf9$startScript 0x86A73 DEF GBVM_END$scene_15_init$f9d5db74_72e3_4a7a_9478_c30416353cfb 0x86A73 DEF GBVM$scene_15_init$226800ab_9121_42fc_a98c_be0f61e6f9bc$cdd90998_b335_4917_9504_469bb19b4649$actor$342f356f_4698_4fed_bced_26280a78ddf9$startScript 0x86A7F DEF GBVM$scene_15_init$2de5d8ba_b81f_4bdc_a328_d143cbbb7efb$cdd90998_b335_4917_9504_469bb19b4649$actor$4efc2727_730c_4c8e_8fe7_f472b4069433$startScript 0x86A8F DEF GBVM_END$scene_15_init$f7e57e29_d7f7_4c22_b7ff_7c6917025fa9 0x86A8F DEF GBVM$scene_15_init$20af8478_1fea_4c2b_8e28_fb29b7efd9ad$cdd90998_b335_4917_9504_469bb19b4649$actor$4efc2727_730c_4c8e_8fe7_f472b4069433$startScript 0x86A9B DEF GBVM$scene_15_init$2a9f033b_75a6_487e_8e1e_a988a900139e$cdd90998_b335_4917_9504_469bb19b4649$scene$cdd90998_b335_4917_9504_469bb19b4649$script 0x86AAB DEF GBVM_END$scene_15_init$2de5d8ba_b81f_4bdc_a328_d143cbbb7efb 0x86AAB DEF GBVM$scene_15_init$autofade$cdd90998_b335_4917_9504_469bb19b4649$scene$cdd90998_b335_4917_9504_469bb19b4649$script 0x86AB3 DEF GBVM$scene_15_init$8b6f5629_ff7c_4c44_b3ea_d6f6913c43d6$cdd90998_b335_4917_9504_469bb19b4649$scene$cdd90998_b335_4917_9504_469bb19b4649$script 0x86ABE DEF GBVM$scene_15_init$52f12785_e595_4366_906b_fce55c2b0be0$cdd90998_b335_4917_9504_469bb19b4649$scene$cdd90998_b335_4917_9504_469bb19b4649$script 0x86AC0 DEF ___func_scene_16_collisions 0x86AD5 DEF _scene_16_collisions 0x86AD5 DEF ___func_scene_3_collisions 0x86C3D DEF _scene_3_collisions 0x86C3D DEF ___func_scene_5_collisions 0x86DA5 DEF _scene_5_collisions 0x86DA5 DEF ___func_scene_7_collisions 0x86F0D DEF _scene_7_collisions 0x86F0D DEF ___func_scene_8_actors 0x87075 DEF _scene_8_actors 0x87075 DEF ___func_scene_9_collisions 0x870DD DEF _scene_9_collisions 0x870DD DEF ___func_sprite_actor_animated_bank2_tileset 0x87245 DEF _sprite_actor_animated_bank2_tileset 0x87245 DEF ___func_sprite_actor_animated_tileset 0x872E7 DEF _sprite_actor_animated_tileset 0x872E7 DEF ___func_sprite_actor_animated 0x87389 DEF _sprite_actor_animated_metasprite_0 0x87389 DEF _sprite_actor_animated_metasprite_1 0x87395 DEF _sprite_actor_animated_metasprite_2 0x873A1 DEF _sprite_actor_animated_metasprite_3 0x873AD DEF _sprite_actor_animated_metasprite_4 0x873B9 DEF _sprite_actor_animated_metasprite_5 0x873C5 DEF _sprite_actor_animated_metasprite_6 0x873D1 DEF _sprite_actor_animated_metasprite_7 0x873DD DEF _sprite_actor_animated_metasprites 0x873E9 DEF _sprite_actor_animated_animations 0x87401 DEF _sprite_actor_animated_animations_lookup 0x87411 DEF _sprite_actor_animated 0x87413 DEF ___func_sprite_charanimatedsprite_bank2_tileset 0x87426 DEF _sprite_charanimatedsprite_bank2_tileset 0x87426 DEF ___func_sprite_charanimatedsprite_tileset 0x874E8 DEF _sprite_charanimatedsprite_tileset 0x874E8 DEF ___func_sprite_charanimatedsprite 0x875AA DEF _sprite_charanimatedsprite_metasprite_0 0x875AA DEF _sprite_charanimatedsprite_metasprite_1 0x875B6 DEF _sprite_charanimatedsprite_metasprite_2 0x875C2 DEF _sprite_charanimatedsprite_metasprite_3 0x875CE DEF _sprite_charanimatedsprite_metasprite_4 0x875DA DEF _sprite_charanimatedsprite_metasprite_5 0x875E6 DEF _sprite_charanimatedsprite_metasprite_6 0x875F2 DEF _sprite_charanimatedsprite_metasprite_7 0x875FE DEF _sprite_charanimatedsprite_metasprites 0x8760A DEF _sprite_charanimatedsprite_animations 0x87622 DEF _sprite_charanimatedsprite_animations_lookup 0x87632 DEF _sprite_charanimatedsprite 0x87634 DEF ___func_sprite_npc001_bank2_tileset 0x87647 DEF _sprite_npc001_bank2_tileset 0x87647 DEF ___func_sprite_npc001_tileset 0x876A9 DEF _sprite_npc001_tileset 0x876A9 DEF ___func_sprite_npc001 0x8770B DEF _sprite_npc001_metasprite_0 0x8770B DEF _sprite_npc001_metasprite_1 0x87717 DEF _sprite_npc001_metasprite_2 0x87723 DEF _sprite_npc001_metasprite_3 0x8772F DEF _sprite_npc001_metasprites 0x8773B DEF _sprite_npc001_animations 0x87743 DEF _sprite_npc001_animations_lookup 0x87753 DEF _sprite_npc001 0x87755 DEF ___func_sprite_npc002_bank2_tileset 0x87768 DEF _sprite_npc002_bank2_tileset 0x87768 DEF ___func_sprite_npc002_tileset 0x877CA DEF _sprite_npc002_tileset 0x877CA DEF ___func_sprite_npc002 0x8782C DEF _sprite_npc002_metasprite_0 0x8782C DEF _sprite_npc002_metasprite_1 0x87838 DEF _sprite_npc002_metasprite_2 0x87844 DEF _sprite_npc002_metasprite_3 0x87850 DEF _sprite_npc002_metasprites 0x8785C DEF _sprite_npc002_animations 0x87864 DEF _sprite_npc002_animations_lookup 0x87874 DEF _sprite_npc002 0x87876 DEF ___func_sprite_npc005_bank2_tileset 0x87889 DEF _sprite_npc005_bank2_tileset 0x87889 DEF ___func_sprite_npc005_tileset 0x8794B DEF _sprite_npc005_tileset 0x8794B DEF ___func_sprite_npc005 0x87A0D DEF _sprite_npc005_metasprite_0 0x87A0D DEF _sprite_npc005_metasprite_1 0x87A19 DEF _sprite_npc005_metasprite_2 0x87A25 DEF _sprite_npc005_metasprite_3 0x87A31 DEF _sprite_npc005_metasprite_4 0x87A3D DEF _sprite_npc005_metasprite_5 0x87A49 DEF _sprite_npc005_metasprite_6 0x87A55 DEF _sprite_npc005_metasprite_7 0x87A61 DEF _sprite_npc005_metasprites 0x87A6D DEF _sprite_npc005_animations 0x87A85 DEF _sprite_npc005_animations_lookup 0x87A95 DEF _sprite_npc005 0x87A97 DEF ___func_sprite_player_bank2_tileset 0x87AAA DEF _sprite_player_bank2_tileset 0x87AAA DEF ___func_sprite_player_tileset 0x87B6C DEF _sprite_player_tileset 0x87B6C DEF ___func_sprite_player 0x87C2E DEF _sprite_player_metasprite_0 0x87C2E DEF _sprite_player_metasprite_1 0x87C3A DEF _sprite_player_metasprite_2 0x87C46 DEF _sprite_player_metasprite_3 0x87C52 DEF _sprite_player_metasprite_4 0x87C5E DEF _sprite_player_metasprite_5 0x87C6A DEF _sprite_player_metasprite_6 0x87C76 DEF _sprite_player_metasprite_7 0x87C82 DEF _sprite_player_metasprites 0x87C8E DEF _sprite_player_animations 0x87CA6 DEF _sprite_player_animations_lookup 0x87CB6 DEF _sprite_player 0x87CB8 DEF ___func_tileset_default_frame 0x87CCB DEF _tileset_default_frame 0x87CCB DEF _trigger_16_interact 0x87D5D DEF GBVM$trigger_16_interact$541b068c_0227_425c_90a4_e34413beb95b$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$d8fc0432_d96c_4127_b071_aa458082c9cb$script 0x87D60 DEF GBVM$trigger_16_interact$ff7f5f35_a032_4717_a954_05faa215e9c9$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$d8fc0432_d96c_4127_b071_aa458082c9cb$script 0x87D69 DEF GBVM$trigger_16_interact$965bcb68_8580_4cc2_99ef_f7c5683dd787$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$d8fc0432_d96c_4127_b071_aa458082c9cb$script 0x87DEE DEF GBVM$trigger_16_interact$03be24c0_f516_4659_bb08_0fae3748c432$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$d8fc0432_d96c_4127_b071_aa458082c9cb$script 0x87DF3 DEF GBVM_END$trigger_16_interact$541b068c_0227_425c_90a4_e34413beb95b 0x87E25 DEF _trigger_23_interact 0x87E26 DEF GBVM$trigger_23_interact$ceeeb0ab_95cf_4b64_84dd_03be4d2537b8$bae8f25c_fef2_46c0_ac97_024c3b883b83$trigger$1757f733_20e4_4312_a37f_3b71f2c8fa4b$script 0x87E27 DEF GBVM$trigger_23_interact$b3fed1cb_7071_45be_8994_b3ff04310344$bae8f25c_fef2_46c0_ac97_024c3b883b83$trigger$1757f733_20e4_4312_a37f_3b71f2c8fa4b$script 0x87E30 DEF GBVM$trigger_23_interact$21fc8d9a_685e_4403_989d_f1154d249cfc$bae8f25c_fef2_46c0_ac97_024c3b883b83$trigger$1757f733_20e4_4312_a37f_3b71f2c8fa4b$script 0x87E98 DEF GBVM$trigger_23_interact$ef932da7_01ec_4d32_a9a0_e63b687a33f7$bae8f25c_fef2_46c0_ac97_024c3b883b83$trigger$1757f733_20e4_4312_a37f_3b71f2c8fa4b$script 0x87E9D DEF GBVM_END$trigger_23_interact$ceeeb0ab_95cf_4b64_84dd_03be4d2537b8 0x87EA5 DEF _trigger_9_interact 0x87EA6 DEF GBVM$trigger_9_interact$2db95ed1_a488_43bc_8431_1334cac48dd8$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$7ae2b8e3_e89b_46d2_abeb_fffd8daad1e2$script 0x87EA7 DEF GBVM$trigger_9_interact$580d2cb3_9bc8_48a2_b36e_2f19a9ec22d9$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$7ae2b8e3_e89b_46d2_abeb_fffd8daad1e2$script 0x87EB0 DEF GBVM$trigger_9_interact$934ed60c_b3c2_4069_a2b5_a6035e6e3341$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$7ae2b8e3_e89b_46d2_abeb_fffd8daad1e2$script 0x87EB9 DEF GBVM$trigger_9_interact$36ddffc8_a602_46b9_bd77_c28875a3cac1$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$7ae2b8e3_e89b_46d2_abeb_fffd8daad1e2$script 0x87F12 DEF GBVM$trigger_9_interact$e3cc04fe_ee98_433d_ab4b_204daf28f709$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$7ae2b8e3_e89b_46d2_abeb_fffd8daad1e2$script 0x87F91 DEF GBVM$trigger_9_interact$03f750d5_0932_4ab7_9be9_97cdde1c9a23$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$7ae2b8e3_e89b_46d2_abeb_fffd8daad1e2$script 0x87F96 DEF GBVM$trigger_9_interact$1d030731_07aa_4a4e_b398_51b418073f00$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$7ae2b8e3_e89b_46d2_abeb_fffd8daad1e2$script 0x87F9B DEF GBVM$trigger_9_interact$f4d06c0b_c86d_4994_8574_ce4ea2d89a95$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$7ae2b8e3_e89b_46d2_abeb_fffd8daad1e2$script 0x87FA0 DEF GBVM_END$trigger_9_interact$580d2cb3_9bc8_48a2_b36e_2f19a9ec22d9 0x87FA5 DEF GBVM$trigger_9_interact$f6c48e29_7cce_47cb_80d9_5b44b3b46065$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$7ae2b8e3_e89b_46d2_abeb_fffd8daad1e2$script 0x87FA8 DEF GBVM_END$trigger_9_interact$2db95ed1_a488_43bc_8431_1334cac48dd8 0x87FFE DEF _ui_swap_tiles 0x14000 DEF _ui_print_make_mask_lr 0x1404A DEF _ui_print_make_mask_rl 0x14066 DEF _ui_init 0x14082 DEF _ui_load_tiles 0x14153 DEF _ui_draw_frame 0x141AA DEF _ui_print_reset 0x14244 DEF _ui_set_start_tile 0x14295 DEF _ui_print_render 0x142C1 DEF _ui_draw_text_buffer_char 0x14557 DEF _ui_run_menu 0x14A41 DEF _ui_run_modal 0x14C18 DEF ___func_VM_SGB 0x14CD2 DEF ___func_bg_cave_tileset 0x14CD2 DEF _bg_cave_tileset 0x14CD2 DEF ___func_bg_lab1_tileset 0x14E54 DEF _bg_lab1_tileset 0x14E54 DEF ___func_bg_logoscreen_tileset 0x152E6 DEF _bg_logoscreen_tileset 0x152E6 DEF ___func_bg_titlescreen_tileset 0x16968 DEF _bg_titlescreen_tileset 0x16968 DEF _scene_1_init 0x17FEA DEF GBVM$scene_1_init$38d0cb6d_5eaf_4d69_b887_35fd24d513ff$aae81f2f_404d_41db_a9fd_32c62d07c37e$scene$aae81f2f_404d_41db_a9fd_32c62d07c37e$script 0x17FEB DEF GBVM$scene_1_init$32511cd3_b92a_4ab0_b0f1_8d1352eaf8a1$aae81f2f_404d_41db_a9fd_32c62d07c37e$scene$aae81f2f_404d_41db_a9fd_32c62d07c37e$script 0x17FEF DEF GBVM$scene_1_init$autofade$aae81f2f_404d_41db_a9fd_32c62d07c37e$scene$aae81f2f_404d_41db_a9fd_32c62d07c37e$script 0x17FF3 DEF _script_input_5 0x17FFF DEF ___func_VM_ACTOR 0x44000 DEF _vm_actor_move_to 0x44000 DEF _vm_actor_move_cancel 0x44A46 DEF _vm_actor_activate 0x44A7C DEF _vm_actor_deactivate 0x44ACD DEF _vm_actor_begin_update 0x44B1E DEF _vm_actor_terminate_update 0x44BA5 DEF _vm_actor_set_dir 0x44BEC DEF _vm_actor_set_anim 0x44C35 DEF _vm_actor_set_pos 0x44CC3 DEF _vm_actor_get_pos 0x44D3D DEF _vm_actor_get_dir 0x44DAC DEF _vm_actor_get_angle 0x44E26 DEF _vm_actor_emote 0x44EA7 DEF _vm_actor_set_bounds 0x44F6B DEF _vm_actor_set_spritesheet 0x44FC9 DEF _vm_actor_replace_tile 0x45093 DEF _vm_actor_set_anim_tick 0x450FE DEF _vm_actor_set_move_speed 0x4513C DEF _vm_actor_set_anim_frame 0x4517A DEF _vm_actor_get_anim_frame 0x451BE DEF _vm_actor_set_anim_set 0x45208 DEF _vm_actor_set_spritesheet_by_ref 0x45290 DEF _vm_actor_set_flags 0x4539D DEF ___func_VM_GBPRINTER 0x4544B DEF _vm_print_detect 0x4544B DEF _vm_print_overlay 0x4549A DEF ___func_VM_MAIN 0x454EF DEF _vm_call 0x454EF DEF _vm_ret 0x45531 DEF _vm_call_far 0x45591 DEF _vm_ret_far 0x45610 DEF _vm_push 0x45688 DEF _vm_pop 0x456B3 DEF _vm_loop 0x456EE DEF _vm_jump 0x45779 DEF _wait_frames 0x45785 DEF _vm_invoke 0x457F2 DEF _vm_join 0x4591F DEF _vm_terminate 0x45981 DEF _vm_if 0x459AE DEF _vm_if_const 0x45AF3 DEF _vm_push_value 0x45C08 DEF _vm_push_value_ind 0x45C5A DEF _vm_push_reference 0x45CCF DEF _vm_reserve 0x45D26 DEF _vm_set 0x45D54 DEF _vm_set_const 0x45DB5 DEF _vm_get_tlocal 0x45DE1 DEF _vm_test_terminate 0x45E6E DEF _vm_idle 0x45E79 DEF _vm_init_rng 0x45E85 DEF _vm_rand 0x45EB1 DEF _vm_lock 0x45EF3 DEF _vm_unlock 0x45F02 DEF _vm_raise 0x45F15 DEF _vm_set_indirect 0x45F57 DEF _vm_get_indirect 0x45FD2 DEF _vm_poll_loaded 0x4604D DEF _vm_memset 0x4607D DEF _vm_memcpy 0x460B7 DEF _script_runner_init 0x46134 DEF _script_execute 0x461EB DEF _script_terminate 0x46351 DEF _script_detach_hthread 0x463B6 DEF ___func_bg_outside_tileset 0x463F2 DEF _bg_outside_tileset 0x463F2 DEF _song_rulz_undergroundcave_Data 0x47FE3 DEF ___func_scene_11_triggers 0x47FF8 DEF _scene_11_triggers 0x47FF8 DEF _actor_7_interact 0x24000 DEF GBVM$actor_7_interact$8ecf4253_4c05_4e5f_8fbf_d12e50f22bca$7cb69bbf_989e_4401_9f8b_38ddfae44607$actor$c4de8807_aba3_4065_b2fb_099baa9ea70b$script 0x24003 DEF GBVM$actor_7_interact$9a2c8224_4251_4caa_b373_56928968acf6$7cb69bbf_989e_4401_9f8b_38ddfae44607$actor$c4de8807_aba3_4065_b2fb_099baa9ea70b$script 0x24051 DEF ___func_bg_overworld_test_1_tilemap_attr 0x2405B DEF _bg_overworld_test_1_tilemap_attr 0x2405B DEF ___func_bg_overworld_test_1_tilemap 0x256DB DEF _bg_overworld_test_1_tilemap 0x256DB DEF _song_rulz_lightmood_Data 0x27FEA LOAD build/rom/game.ihx