; no$gmb compatible .sym file ; Generated automagically by makebin 00:0000 _rRAMG 00:0000 l__BASE 00:0000 l__BSS 00:0000 l__CABS 00:0000 l__CODE_0 00:0000 l__CRASH_HEADER 00:0000 l__CRASH_SCRATCH 00:0000 l__DABS 00:0000 l__HEADER 00:0000 l__HEADER_LCD 00:0000 l__HEADER_SIO 00:0000 l__HEADER_TIMER 00:0000 l__HEAP 00:0000 l__HEAP_END 00:0000 l__HRAM 00:0000 l__LIT 00:0000 s__CABS 00:0000 s__CRASH_HEADER 00:0000 s__CRASH_HEADER0 00:0000 s__CRASH_HEADER1 00:0000 s__CRASH_SCRATCH 00:0000 s__CRASH_SCRATCH2 00:0000 s__DABS 00:0000 s__HEADER 00:0000 s__HEADER0 00:0000 s__HEADER1 00:0000 s__HEADER10 00:0000 s__HEADER11 00:0000 s__HEADER2 00:0000 s__HEADER3 00:0000 s__HEADER4 00:0000 s__HEADER5 00:0000 s__HEADER6 00:0000 s__HEADER7 00:0000 s__HEADER8 00:0000 s__HEADER9 00:0000 s__HEADER_LCD 00:0000 s__HEADER_LCD0 00:0000 s__HEADER_SIO 00:0000 s__HEADER_SIO0 00:0000 s__HEADER_TIMER 00:0000 s__HEADER_TIMER0 00:0000 s__HEADERa 00:0000 s__HEADERb 00:0000 s__HEADERc 00:0000 s__HEADERd 00:0000 s__HEADERe 00:0000 s__HEADERf 00:0000 s__HRAM 00:0000 s__HRAM12 00:0001 ___bank_VM_SGB 00:0001 ___bank_bg_cave_tileset 00:0001 ___bank_bg_lab1_tileset 00:0001 ___bank_bg_logoscreen_tileset 00:0001 ___bank_bg_titlescreen_tileset 00:0001 ___bank_scene_1_init 00:0001 ___bank_script_input_5 00:0001 b_ui_draw_frame 00:0001 b_ui_draw_text_buffer_char 00:0001 b_ui_init 00:0001 b_ui_load_tiles 00:0001 b_ui_run_menu 00:0001 b_ui_run_modal 00:0001 b_ui_set_start_tile 00:0001 l__GSFINAL 00:0001 l__HEADER0 00:0001 l__HEADER5 00:0001 l__HEADERa 00:0001 l__HEADERb 00:0001 l__HEADERc 00:0001 l__HEADERe 00:0001 l__HEADERf 00:0002 ___bank_actor_7_interact 00:0002 ___bank_bg_overworld_test_1_til 00:0002 ___bank_bg_overworld_test_1_til 00:0002 ___bank_song_rulz_lightmood_Dat 00:0002 l__HEADER10 00:0002 l__HEADER6 00:0002 l__HEADERd 00:0003 ___bank_ACTOR 00:0003 ___bank_bg_outside_cgb_tileset 00:0003 ___bank_scene_1 00:0003 ___bank_scene_1_collisions 00:0003 b_activate_actor 00:0003 b_activate_actors_in_col 00:0003 b_activate_actors_in_row 00:0003 b_actor_at_tile 00:0003 b_actor_get_frame_offset 00:0003 b_actor_in_front_of_player 00:0003 b_actor_overlapping_bb 00:0003 b_actor_overlapping_player 00:0003 b_actor_set_anim_idle 00:0003 b_actor_set_anim_moving 00:0003 b_actor_set_dir 00:0003 b_actor_set_frame_offset 00:0003 b_actor_set_frames 00:0003 b_actors_handle_player_collisio 00:0003 b_actors_init 00:0003 b_check_collision_in_direction 00:0003 b_deactivate_actor 00:0003 b_player_init 00:0003 b_projectile_launch 00:0003 b_projectiles_init 00:0003 l__HEADER9 00:0003 l__HEADER_LCD0 00:0003 l__HRAM12 00:0004 ___bank_VM_ACTOR 00:0004 ___bank_VM_GBPRINTER 00:0004 ___bank_VM_MAIN 00:0004 ___bank_bg_outside_tileset 00:0004 ___bank_scene_11_triggers 00:0004 ___bank_song_rulz_undergroundca 00:0004 b_script_detach_hthread 00:0004 b_script_execute 00:0004 b_script_runner_init 00:0004 b_script_terminate 00:0004 b_vm_actor_activate 00:0004 b_vm_actor_begin_update 00:0004 b_vm_actor_deactivate 00:0004 b_vm_actor_emote 00:0004 b_vm_actor_get_angle 00:0004 b_vm_actor_get_anim_frame 00:0004 b_vm_actor_get_dir 00:0004 b_vm_actor_get_pos 00:0004 b_vm_actor_move_cancel 00:0004 b_vm_actor_move_to 00:0004 b_vm_actor_replace_tile 00:0004 b_vm_actor_set_anim 00:0004 b_vm_actor_set_anim_frame 00:0004 b_vm_actor_set_anim_set 00:0004 b_vm_actor_set_anim_tick 00:0004 b_vm_actor_set_bounds 00:0004 b_vm_actor_set_dir 00:0004 b_vm_actor_set_flags 00:0004 b_vm_actor_set_move_speed 00:0004 b_vm_actor_set_pos 00:0004 b_vm_actor_set_spritesheet 00:0004 b_vm_actor_set_spritesheet_by_r 00:0004 b_vm_actor_terminate_update 00:0004 b_vm_call 00:0004 b_vm_call_far 00:0004 b_vm_get_indirect 00:0004 b_vm_get_tlocal 00:0004 b_vm_idle 00:0004 b_vm_if 00:0004 b_vm_if_const 00:0004 b_vm_init_rng 00:0004 b_vm_invoke 00:0004 b_vm_join 00:0004 b_vm_jump 00:0004 b_vm_lock 00:0004 b_vm_loop 00:0004 b_vm_memcpy 00:0004 b_vm_memset 00:0004 b_vm_poll_loaded 00:0004 b_vm_pop 00:0004 b_vm_print_detect 00:0004 b_vm_print_overlay 00:0004 b_vm_push 00:0004 b_vm_push_reference 00:0004 b_vm_push_value 00:0004 b_vm_push_value_ind 00:0004 b_vm_raise 00:0004 b_vm_rand 00:0004 b_vm_reserve 00:0004 b_vm_ret 00:0004 b_vm_ret_far 00:0004 b_vm_set 00:0004 b_vm_set_const 00:0004 b_vm_set_indirect 00:0004 b_vm_terminate 00:0004 b_vm_test_terminate 00:0004 b_vm_unlock 00:0004 b_wait_frames 00:0004 l__CRASH_HEADER1 00:0004 l__HEADER_SIO0 00:0004 l__HEADER_TIMER0 00:0005 ___bank_VM_SIO 00:0005 ___bank_bg_endscreen_tileset 00:0005 ___bank_bg_questscreen_tileset 00:0005 ___bank_font_gbs_mono 00:0005 ___bank_scene_14_sprites 00:0005 ___bank_song_rulz_outside_0_Dat 00:0005 ___bank_song_rulz_spaceemergenc 00:0005 b_do_load_palette 00:0005 b_load_background 00:0005 b_load_bkg_tileset 00:0005 b_load_bounds 00:0005 b_load_emote 00:0005 b_load_init 00:0005 b_load_player 00:0005 b_load_scene 00:0005 b_load_sprite 00:0005 b_vm_sio_exchange 00:0005 b_vm_sio_set_mode 00:0005 l__CRASH_HEADER0 00:0005 l__HEADER1 00:0006 ___bank_VM_GAMEBOY 00:0006 ___bank_VM_MATH 00:0006 ___bank_VM_UI 00:0006 ___bank_bg_fate6housef2_tileset 00:0006 ___bank_bg_housef2_tileset 00:0006 ___bank_bg_outside_tilemap 00:0006 ___bank_bg_outside_tilemap_attr 00:0006 ___bank_bg_overworld_test_1_til 00:0006 ___bank_bg_slighhousef2_tileset 00:0006 ___bank_cursor_image 00:0006 ___bank_scene_17_collisions 00:0006 b_core_reset 00:0006 b_core_run 00:0006 b_scroll_init 00:0006 b_scroll_repaint 00:0006 b_scroll_reset 00:0006 b_scroll_update 00:0006 b_topdown_init 00:0006 b_topdown_update 00:0006 b_vm_choice 00:0006 b_vm_context_prepare 00:0006 b_vm_cos_scale 00:0006 b_vm_display_text 00:0006 b_vm_fade 00:0006 b_vm_get_tile_xy 00:0006 b_vm_input_attach 00:0006 b_vm_input_detach 00:0006 b_vm_input_get 00:0006 b_vm_input_wait 00:0006 b_vm_load_tileset 00:0006 b_vm_overlay_clear 00:0006 b_vm_overlay_move_to 00:0006 b_vm_overlay_scroll 00:0006 b_vm_overlay_set_map 00:0006 b_vm_overlay_set_scroll 00:0006 b_vm_overlay_set_submap 00:0006 b_vm_overlay_set_submap_ex 00:0006 b_vm_overlay_setpos 00:0006 b_vm_overlay_show 00:0006 b_vm_overlay_wait 00:0006 b_vm_poll 00:0006 b_vm_replace_tile 00:0006 b_vm_replace_tile_xy 00:0006 b_vm_rumble 00:0006 b_vm_set_font 00:0006 b_vm_set_sprite_mode 00:0006 b_vm_set_sprites_visible 00:0006 b_vm_set_text_sound 00:0006 b_vm_sin_scale 00:0006 b_vm_switch_text_layer 00:0006 b_vm_timer_prepare 00:0006 b_vm_timer_reset 00:0006 b_vm_timer_set 00:0006 b_vm_timer_stop 00:0006 l__HEADER8 00:0007 ___bank_VM_CAMERA 00:0007 ___bank_VM_PALETTE 00:0007 ___bank_actor_0_interact 00:0007 ___bank_actor_5_interact 00:0007 ___bank_bg_cave_tilemap 00:0007 ___bank_bg_cave_tilemap_attr 00:0007 ___bank_bg_endscreen_cgb_tilese 00:0007 ___bank_bg_endscreen_tilemap 00:0007 ___bank_bg_endscreen_tilemap_at 00:0007 ___bank_bg_fate6housef2_tilemap 00:0007 ___bank_bg_fate6housef2_tilemap 00:0007 ___bank_bg_house_tileset 00:0007 ___bank_bg_house_wide_tilemap 00:0007 ___bank_bg_house_wide_tilemap_a 00:0007 ___bank_bg_house_wide_tileset 00:0007 ___bank_bg_lab1_tilemap 00:0007 ___bank_bg_lab1_tilemap_attr 00:0007 ___bank_scene_1_actors 00:0007 ___bank_scene_2_collisions 00:0007 ___bank_scene_4_collisions 00:0007 ___bank_scene_6_collisions 00:0007 ___bank_scene_8_collisions 00:0007 ___bank_script_1 00:0007 b___HandleCrash_banked 00:0007 b_atan2 00:0007 b_camera_shake_frames 00:0007 b_data_clear 00:0007 b_data_init 00:0007 b_data_load 00:0007 b_data_peek 00:0007 b_data_save 00:0007 b_fade_applypalettechange 00:0007 b_fade_in 00:0007 b_fade_in_modal 00:0007 b_fade_init 00:0007 b_fade_out 00:0007 b_fade_out_modal 00:0007 b_fade_setspeed 00:0007 b_fade_update 00:0007 b_gbprinter_detect 00:0007 b_gbprinter_print_overlay 00:0007 b_set_sgb_border 00:0007 b_trigger_activate_at 00:0007 b_trigger_activate_at_intersect 00:0007 b_trigger_at_intersection 00:0007 b_trigger_at_tile 00:0007 b_trigger_interact 00:0007 b_trigger_reset 00:0007 b_vm_camera_move_to 00:0007 b_vm_camera_set_pos 00:0007 b_vm_load_palette 00:0007 l__HEADER2 00:0008 ___bank_VM_LOAD_SAVE 00:0008 ___bank_VM_MUSIC 00:0008 ___bank_VM_PROJECTILE 00:0008 ___bank_VM_RTC 00:0008 ___bank_VM_SCENE 00:0008 ___bank_actor_14_interact 00:0008 ___bank_actor_15_interact 00:0008 ___bank_actor_1_interact 00:0008 ___bank_actor_2_interact 00:0008 ___bank_actor_3_interact 00:0008 ___bank_actor_8_interact 00:0008 ___bank_bg_house_tilemap 00:0008 ___bank_bg_house_tilemap_attr 00:0008 ___bank_bg_housef2_tilemap 00:0008 ___bank_bg_housef2_tilemap_attr 00:0008 ___bank_bg_logoscreen_tilemap 00:0008 ___bank_bg_logoscreen_tilemap_a 00:0008 ___bank_bg_questscreen_tilemap 00:0008 ___bank_bg_questscreen_tilemap_ 00:0008 ___bank_bg_slighhousef2_tilemap 00:0008 ___bank_bg_slighhousef2_tilemap 00:0008 ___bank_bg_titlescreen_tilemap 00:0008 ___bank_bg_titlescreen_tilemap_ 00:0008 ___bank_emote_love 00:0008 ___bank_frame_image 00:0008 ___bank_palette_0 00:0008 ___bank_palette_1 00:0008 ___bank_palette_10 00:0008 ___bank_palette_11 00:0008 ___bank_palette_12 00:0008 ___bank_palette_13 00:0008 ___bank_palette_2 00:0008 ___bank_palette_3 00:0008 ___bank_palette_4 00:0008 ___bank_palette_5 00:0008 ___bank_palette_6 00:0008 ___bank_palette_7 00:0008 ___bank_palette_8 00:0008 ___bank_palette_9 00:0008 ___bank_scene_10_collisions 00:0008 ___bank_scene_11_collisions 00:0008 ___bank_scene_12_collisions 00:0008 ___bank_scene_13_collisions 00:0008 ___bank_scene_14_collisions 00:0008 ___bank_scene_15_actors 00:0008 ___bank_scene_15_collisions 00:0008 ___bank_scene_15_init 00:0008 ___bank_scene_16_collisions 00:0008 ___bank_scene_1_triggers 00:0008 ___bank_scene_3_collisions 00:0008 ___bank_scene_5_collisions 00:0008 ___bank_scene_7_collisions 00:0008 ___bank_scene_8_actors 00:0008 ___bank_scene_9_collisions 00:0008 ___bank_sprite_actor_animated 00:0008 ___bank_sprite_actor_animated_b 00:0008 ___bank_sprite_actor_animated_t 00:0008 ___bank_sprite_charanimatedspri 00:0008 ___bank_sprite_charanimatedspri 00:0008 ___bank_sprite_charanimatedspri 00:0008 ___bank_sprite_npc001 00:0008 ___bank_sprite_npc001_bank2_til 00:0008 ___bank_sprite_npc001_tileset 00:0008 ___bank_sprite_npc002 00:0008 ___bank_sprite_npc002_bank2_til 00:0008 ___bank_sprite_npc002_tileset 00:0008 ___bank_sprite_npc005 00:0008 ___bank_sprite_npc005_bank2_til 00:0008 ___bank_sprite_npc005_tileset 00:0008 ___bank_sprite_player 00:0008 ___bank_sprite_player_bank2_til 00:0008 ___bank_sprite_player_tileset 00:0008 ___bank_tileset_default_frame 00:0008 ___bank_trigger_16_interact 00:0008 ___bank_trigger_23_interact 00:0008 ___bank_trigger_9_interact 00:0008 b_CGBZeroPalette 00:0008 b_erase_flash 00:0008 b_events_init 00:0008 b_itoa_fmt 00:0008 b_music_events_poll 00:0008 b_music_init_driver 00:0008 b_music_init_events 00:0008 b_palette_init 00:0008 b_restore_sram 00:0008 b_restore_sram_bank 00:0008 b_save_sram 00:0008 b_save_sram_banks 00:0008 b_scroll_rect 00:0008 b_timers_init 00:0008 b_vm_music_mute 00:0008 b_vm_music_play 00:0008 b_vm_music_routine 00:0008 b_vm_music_setpos 00:0008 b_vm_music_stop 00:0008 b_vm_projectile_launch 00:0008 b_vm_projectile_load_type 00:0008 b_vm_rtc_get 00:0008 b_vm_rtc_latch 00:0008 b_vm_rtc_set 00:0008 b_vm_rtc_start 00:0008 b_vm_save_clear 00:0008 b_vm_save_peek 00:0008 b_vm_scene_pop 00:0008 b_vm_scene_pop_all 00:0008 b_vm_scene_push 00:0008 b_vm_scene_stack_reset 00:0008 b_vm_sfx_play 00:0008 b_vm_sound_mastervol 00:0008 l__HEADER3 00:0009 ___bank_actor_10_interact 00:0009 ___bank_actor_11_interact 00:0009 ___bank_actor_12_interact 00:0009 ___bank_actor_13_interact 00:0009 ___bank_actor_4_interact 00:0009 ___bank_actor_6_interact 00:0009 ___bank_actor_9_interact 00:0009 ___bank_bg_cave 00:0009 ___bank_bg_endscreen 00:0009 ___bank_bg_fate6housef2 00:0009 ___bank_bg_house 00:0009 ___bank_bg_house_wide 00:0009 ___bank_bg_housef2 00:0009 ___bank_bg_lab1 00:0009 ___bank_bg_logoscreen 00:0009 ___bank_bg_outside 00:0009 ___bank_bg_overworld_test_1 00:0009 ___bank_bg_questscreen 00:0009 ___bank_bg_slighhousef2 00:0009 ___bank_bg_titlescreen 00:0009 ___bank_bootstrap_script 00:0009 ___bank_scene_10 00:0009 ___bank_scene_10_init 00:0009 ___bank_scene_11 00:0009 ___bank_scene_11_init 00:0009 ___bank_scene_12 00:0009 ___bank_scene_12_init 00:0009 ___bank_scene_13 00:0009 ___bank_scene_13_init 00:0009 ___bank_scene_14 00:0009 ___bank_scene_14_actors 00:0009 ___bank_scene_14_init 00:0009 ___bank_scene_14_triggers 00:0009 ___bank_scene_15 00:0009 ___bank_scene_15_sprites 00:0009 ___bank_scene_16 00:0009 ___bank_scene_16_init 00:0009 ___bank_scene_17 00:0009 ___bank_scene_17_actors 00:0009 ___bank_scene_17_init 00:0009 ___bank_scene_17_sprites 00:0009 ___bank_scene_17_triggers 00:0009 ___bank_scene_1_sprites 00:0009 ___bank_scene_2 00:0009 ___bank_scene_2_actors 00:0009 ___bank_scene_2_init 00:0009 ___bank_scene_2_sprites 00:0009 ___bank_scene_2_triggers 00:0009 ___bank_scene_3 00:0009 ___bank_scene_3_actors 00:0009 ___bank_scene_3_init 00:0009 ___bank_scene_3_sprites 00:0009 ___bank_scene_3_triggers 00:0009 ___bank_scene_4 00:0009 ___bank_scene_4_init 00:0009 ___bank_scene_4_triggers 00:0009 ___bank_scene_5 00:0009 ___bank_scene_5_actors 00:0009 ___bank_scene_5_init 00:0009 ___bank_scene_5_sprites 00:0009 ___bank_scene_5_triggers 00:0009 ___bank_scene_6 00:0009 ___bank_scene_6_actors 00:0009 ___bank_scene_6_init 00:0009 ___bank_scene_6_sprites 00:0009 ___bank_scene_6_triggers 00:0009 ___bank_scene_7 00:0009 ___bank_scene_7_actors 00:0009 ___bank_scene_7_init 00:0009 ___bank_scene_7_sprites 00:0009 ___bank_scene_7_triggers 00:0009 ___bank_scene_8 00:0009 ___bank_scene_8_init 00:0009 ___bank_scene_8_sprites 00:0009 ___bank_scene_8_triggers 00:0009 ___bank_scene_9 00:0009 ___bank_scene_9_init 00:0009 ___bank_scene_9_triggers 00:0009 ___bank_script_engine_init 00:0009 ___bank_script_input 00:0009 ___bank_script_input_4 00:0009 ___bank_script_input_6 00:0009 ___bank_sprite_cat 00:0009 ___bank_sprite_cat_bank2_tilese 00:0009 ___bank_sprite_cat_tileset 00:0009 ___bank_sprite_checkbox 00:0009 ___bank_sprite_checkbox_bank2_t 00:0009 ___bank_sprite_checkbox_tileset 00:0009 ___bank_sprite_dog 00:0009 ___bank_sprite_dog_bank2_tilese 00:0009 ___bank_sprite_dog_tileset 00:0009 ___bank_sprite_sign 00:0009 ___bank_sprite_sign_bank2_tiles 00:0009 ___bank_sprite_sign_tileset 00:0009 ___bank_spritesheet_none 00:0009 ___bank_trigger_0_interact 00:0009 ___bank_trigger_10_interact 00:0009 ___bank_trigger_11_interact 00:0009 ___bank_trigger_12_interact 00:0009 ___bank_trigger_13_interact 00:0009 ___bank_trigger_14_interact 00:0009 ___bank_trigger_15_interact 00:0009 ___bank_trigger_17_interact 00:0009 ___bank_trigger_18_interact 00:0009 ___bank_trigger_19_interact 00:0009 ___bank_trigger_1_interact 00:0009 ___bank_trigger_20_interact 00:0009 ___bank_trigger_21_interact 00:0009 ___bank_trigger_22_interact 00:0009 ___bank_trigger_24_interact 00:0009 ___bank_trigger_2_interact 00:0009 ___bank_trigger_3_interact 00:0009 ___bank_trigger_4_interact 00:0009 ___bank_trigger_5_interact 00:0009 ___bank_trigger_6_interact 00:0009 ___bank_trigger_7_interact 00:0009 ___bank_trigger_8_interact 00:0009 b_SIO_init 00:0009 b_camera_init 00:0009 b_input_init 00:0009 b_logo_init 00:0009 b_logo_update 00:0009 b_parallax_init 00:0009 b_remove_LCD_ISRs 00:000C __start_save 00:0018 l__INITIALIZED 00:0018 l__INITIALIZER 00:0027 l__GSINIT 00:0030 l__HEADER7 00:0060 l__HEADER4 00:00AB l__HEADER11 00:01CB l__CRASH_SCRATCH2 00:0200 s__CODE 00:0EB9 l__CODE 00:10B9 s__HOME 00:1130 l__CODE_9 00:1971 l__DATA 00:2000 _rROMB0 00:2D53 l__HOME 00:3000 _rROMB1 00:3E0C s__BASE 00:3E0C s__CODE_0 00:3E0C s__INITIALIZER 00:3E0C s__LIT 00:3E24 s__GSINIT 00:3E4B s__GSFINAL 00:3FFE l__CODE_5 00:3FFF l__CODE_2 00:3FFF l__CODE_3 00:3FFF l__CODE_8 00:4000 _RTC_SELECT_REG 00:4000 _rRAMB 00:4000 l__CODE_1 00:4000 l__CODE_4 00:4000 l__CODE_6 00:4000 l__CODE_7 00:6000 _RTC_LATCH_REG 00:8000 __VRAM 00:8000 __VRAM8000 00:8800 __VRAM8800 00:9000 __VRAM9000 00:9800 __SCRN0 00:9C00 __SCRN1 00:A000 _RTC_VALUE_REG 00:A000 __SRAM 00:C000 __RAM 00:C000 _shadow_OAM 00:C0A0 s__DATA 00:D000 __RAMBANK 00:DA11 s__BSS 00:DA11 s__INITIALIZED 00:DA29 s__HEAP 00:DA29 s__HEAP_END 00:DF00 .STACK 00:DF00 _shadow_OAM2 00:DFA0 _BkgPalette 00:DFE0 _vwf_tile_data 00:FE00 __OAMRAM 00:FF00 _P1_REG 00:FF00 __IO 00:FF01 _SB_REG 00:FF02 _SC_REG 00:FF04 _DIV_REG 00:FF05 _TIMA_REG 00:FF06 _TMA_REG 00:FF07 _TAC_REG 00:FF0F _IF_REG 00:FF10 _NR10_REG 00:FF11 _NR11_REG 00:FF12 _NR12_REG 00:FF13 _NR13_REG 00:FF14 _NR14_REG 00:FF16 _NR21_REG 00:FF17 _NR22_REG 00:FF18 _NR23_REG 00:FF19 _NR24_REG 00:FF1A _NR30_REG 00:FF1B _NR31_REG 00:FF1C _NR32_REG 00:FF1D _NR33_REG 00:FF1E _NR34_REG 00:FF20 _NR41_REG 00:FF21 _NR42_REG 00:FF22 _NR43_REG 00:FF23 _NR44_REG 00:FF24 _NR50_REG 00:FF25 _NR51_REG 00:FF26 _NR52_REG 00:FF30 _AUD3WAVE 00:FF30 _PCM_SAMPLE 00:FF30 __AUD3WAVERAM 00:FF40 _LCDC_REG 00:FF41 _STAT_REG 00:FF42 _SCY_REG 00:FF43 _SCX_REG 00:FF44 _LY_REG 00:FF45 _LYC_REG 00:FF46 _DMA_REG 00:FF47 _BGP_REG 00:FF48 _OBP0_REG 00:FF49 _OBP1_REG 00:FF4A _WY_REG 00:FF4B _WX_REG 00:FF4D _KEY1_REG 00:FF4F _VBK_REG 00:FF51 _HDMA1_REG 00:FF52 _HDMA2_REG 00:FF53 _HDMA3_REG 00:FF54 _HDMA4_REG 00:FF55 _HDMA5_REG 00:FF56 _RP_REG 00:FF68 _BCPS_REG 00:FF69 _BCPD_REG 00:FF6A _OCPS_REG 00:FF6B _OCPD_REG 00:FF70 _SVBK_REG 00:FF76 _PCM12_REG 00:FF77 _PCM34_REG 00:FF80 .refresh_OAM 00:FF80 __HRAM 00:FFFF _IE_REG 01:4000 s__CODE_1 02:4000 s__CODE_2 03:4000 s__CODE_3 04:4000 s__CODE_4 05:4000 s__CODE_5 06:4000 s__CODE_6 07:4000 s__CODE_7 08:4000 s__CODE_8 09:4000 s__CODE_9 00:0200 ___HandleCrash 00:020A _SIO_send_byte 00:021D _SIO_receive 00:022E _GetWinAddr 00:0236 _GetBkgAddr 00:0244 _state_init 00:0249 _state_update 00:026B _ui_time_masks 00:0273 _ui_print_shift_char 00:02F6 _ui_draw_frame_row 00:02FF .ui_draw_frame_row 00:0328 _script_cmds 00:0560 _save_signature 00:0564 _start_scene_x 00:0566 _start_scene_y 00:0568 _start_scene_dir 00:0569 _start_scene 00:056C _start_player_move_speed 00:056D _start_player_anim_tick 00:056E _ui_fonts 00:0571 _core_reset_hook 00:0579 _main 00:0581 _state_start_fns 00:0587 _state_update_fns 00:058D _hUGE_init 00:058F hUGE_init 00:05E5 _hUGE_mute_channel 00:05E7 hUGE_mute_channel 00:0835 _hUGE_set_position 00:0837 hUGE_set_position 00:09FC _hUGE_dosound 00:09FC hUGE_dosound 00:0D28 _get_vram_byte 00:0D30 _get_win_tile_xy 00:0D38 _get_bkg_tile_xy 00:0D5F _set_sprite_palette 00:0D64 _set_bkg_palette 00:0D67 .set_palette 00:0D86 _set_sprite_palette_entry 00:0D8B _set_bkg_palette_entry 00:0D8E .set_palette_entry 00:0DAA _hide_sprites_range 00:0DD9 __mulsuchar 00:0DDC __muluschar 00:0DE5 __mulschar 00:0DED __mulint 00:0E0C __muluchar 00:0E1E _set_vram_byte 00:0E27 _set_win_tile_xy 00:0E30 _set_bkg_tile_xy 00:0E5F .sgb_check 00:0E5F _sgb_check 00:0EA7 _sgb_transfer 00:0EAC .sgb_transfer 00:0EED .copy_vram 00:0EF3 _get_data 00:0EF3 _set_data 00:0EF3 _vmemcpy 00:0F41 ___move_metasprite 00:0F7E ___memcpy 00:0F7E _memcpy 00:0FB0 _cpu_slow 00:0FCB _cpu_fast 00:0FD2 __divsuchar 00:0FD8 __modsuchar 00:0FE1 __divuschar 00:0FEA __moduschar 00:0FF6 __divschar 00:0FFB __modschar 00:1002 __divsint 00:100B __modsint 00:1017 __divuchar 00:101C __moduchar 00:1023 __divuint 00:102C __moduint 00:1038 .div8 00:1038 .mod8 00:1040 .div16 00:1040 .mod16 00:1076 .divu8 00:1076 .modu8 00:1079 .divu16 00:1079 .modu16 00:0020 .call_hl 00:0028 .MemsetSmall 00:0030 .MemcpySmall 00:0080 .int 00:008F _wait_int_handler 00:009C __standard_VBL_handler 00:00AB _refresh_OAM 00:00CC _set_interrupts 00:0150 .reset 00:0150 _reset 00:0157 .code_start 00:01B9 _exit 00:01BD .wait_vbl_done 00:01BD _vsync 00:01BD _wait_vbl_done 00:01CD .remove_VBL 00:01CD _remove_VBL 00:01D0 .remove_int 00:01ED .add_VBL 00:01ED _add_VBL 00:01F0 .add_int 00:10B9 .memset_simple 00:10C2 .memcpy_simple 00:10DF .display_off 00:10DF _display_off 00:10F7 _actors_update 00:155D _SetBankedBkgData 00:1579 _SetBankedSpriteData 00:1595 _SetBankedBkgTiles 00:15B1 _SetBankedWinTiles 00:15CD _ReadBankedFarPtr 00:15EF _ReadBankedUWORD 00:1609 _MemcpyBanked 00:162B _MemcpyVRAMBanked 00:165A _IndexOfFarPtr 00:16DF _camera_update 00:1812 _load_animations 00:186B _events_update 00:193E _timers_update 00:19C7 _input_update 00:19EA .sio_ISR 00:1A44 .timer_ISR 00:1A59 _simple_LCD_isr 00:1AD8 _fullscreen_LCD_isr 00:1B04 _VBL_isr 00:1B4E _isqrt 00:1BAB _sine_wave 00:1CAB _dir_lookup 00:1CB3 _dir_angle_lookup 00:1CB7 _hUGETrackerRoutine 00:1CDE _music_events_update 00:1D60 _music_play_isr 00:1E01 _parallax_LCD_isr 00:1E3E _projectiles_update 00:22BF _projectiles_render 00:2414 _scroll_load_pending_row 00:249A _scroll_load_row 00:250F _scroll_load_col 00:2578 _scroll_load_pending_col 00:2600 _set_bkg_submap 00:2643 _set_xy_win_submap 00:2670 .set_xy_win_submap 00:2679 .set_xy_bkg_submap 00:2688 .set_xy_submap 00:26D4 _sfx_play_isr 00:27AD _on_SIO_receive 00:27EE _SIO_update 00:2855 _ui_update 00:298D _vm_sgb_transfer 00:29DA _vm_load_text 00:2C30 _vm_switch 00:2D61 _vm_beginthread 00:2E85 _vm_rpn 00:389D _vm_get_far 00:390B _vm_call_native 00:391E _VM_STEP 00:3988 _script_runner_update 00:3AED _fill_win_rect 00:3AFF _rand 00:3AFF _randw 00:3B2A _initrand 00:3B2C .initrand 00:3B35 _get_bkg_data 00:3B35 _get_win_data 00:3B82 _get_sprite_data 00:3BB5 _abs 00:3BC2 _set_win_tiles 00:3BD6 _set_tile_data 00:3BDB _set_bkg_data 00:3BDB _set_win_data 00:3BE3 _set_sprite_data 00:3C13 _reverse 00:3C47 ___call__banked 00:3C64 _to_far_ptr 00:3C9A .add_LCD 00:3C9A _add_LCD 00:3CA0 .remove_LCD 00:3CA0 _remove_LCD 00:3CA6 .fill_rect_wtt 00:3CAF .fill_rect_btt 00:3CFC _fill_bkg_rect 00:3D0E .padup 00:3D0E _waitpadup 00:3D1E .jpad 00:3D1E _joypad 00:3D46 _waitpad 00:3D47 .wait_pad 00:3D4E ___sdcc_call_hl 00:3D4F _memset 00:3D82 .set_xy_wtt 00:3D8B .set_xy_btt 00:3D9A .set_xy_tt 00:3DDE ___sdcc_bcall_ehl 00:3DF8 _set_bkg_tiles 00:3E24 gsinit 00:C0A0 __cpu 00:C0A1 __is_GBA 00:C0A2 .mode 00:C0A3 .sys_time 00:C0A3 _sys_time 00:C0A5 .int_0x40 00:C0B1 _actors 00:C4F5 _actors_active_head 00:C4F7 _actors_active_tail 00:C4F9 _actors_inactive_head 00:C4FB _screen_x 00:C4FC _screen_y 00:C4FD _invalid 00:C4FF _player_moving 00:C500 _player_iframes 00:C501 _player_collision_actor 00:C503 _emote_actor 00:C505 _emote_timer 00:C506 _allocated_sprite_tiles 00:C507 _allocated_hardware_sprites 00:C514 _camera_x 00:C516 _camera_y 00:C518 _camera_offset_x 00:C519 _camera_offset_y 00:C51A _camera_deadzone_x 00:C51B _camera_deadzone_y 00:C51C _camera_settings 00:C520 _current_scene 00:C523 _image_bank 00:C524 _image_ptr 00:C526 _image_attr_bank 00:C527 _image_attr_ptr 00:C529 _collision_bank 00:C52A _collision_ptr 00:C52C _image_tile_width 00:C52D _image_tile_height 00:C52E _image_width 00:C530 _image_height 00:C532 _sprites_len 00:C533 _actors_len 00:C534 _projectiles_len 00:C535 _player_sprite_len 00:C536 _scene_type 00:C537 _scene_LCD_type 00:C538 _scene_stack 00:C578 _scene_stack_ptr 00:C57A _scene_sprites_base_tiles 00:C5BA _input_events 00:C5E2 _input_slots 00:C5EA _timer_events 00:C5FE _timer_values 00:C606 _fade_running 00:C607 _fade_frames_per_step 00:C608 _fade_timer 00:C610 _joypads 00:C615 _frame_joy 00:C616 _last_joy 00:C617 _recent_joy 00:C618 _SIO_status 00:C619 _link_byte_sent 00:C61A _link_next_mode 00:C61B _save_blob_size 00:C61D _routine_queue 00:C621 _routine_queue_head 00:C622 _routine_queue_tail 00:C623 _music_events 00:C637 _music_current_track_bank 00:C638 _music_mute_mask 00:C639 _music_effective_mute 00:C63A _music_next_track 00:C63C _music_current_track 00:C63E _music_play_isr_counter 00:C63F _music_play_isr_pause 00:C640 _music_global_mute_mask 00:C641 _music_sfx_priority 00:C642 _DMG_palette 00:C645 _SprPalette 00:C685 _parallax_rows 00:C697 _parallax_row 00:C699 _projectiles 00:C752 _projectile_defs 00:C7C5 _projectiles_active_head 00:C7C7 _projectiles_inactive_head 00:C7CE _scroll_x 00:C7D0 _scroll_y 00:C7D2 _draw_scroll_x 00:C7D4 _draw_scroll_y 00:C7D6 _scroll_x_max 00:C7D8 _scroll_y_max 00:C7DA _scroll_offset_x 00:C7DB _scroll_offset_y 00:C7DC _pending_h_x 00:C7DD _pending_h_y 00:C7DE _pending_h_i 00:C7DF _pending_w_x 00:C7E0 _pending_w_y 00:C7E1 _pending_w_i 00:C7E2 _current_row 00:C7E4 _new_row 00:C7E6 _current_col 00:C7E8 _new_col 00:C7EA .image_tile_width 00:C7EB _sfx_play_bank 00:C7EC _sfx_play_sample 00:C7EE _sfx_frame_skip 00:C7EF _link_operation_mode 00:C7F0 _link_packet 00:C810 _link_packet_len 00:C811 _link_packet_ptr 00:C813 _link_packet_received 00:C814 _link_packet_snd_len 00:C815 _link_packet_snd_ptr 00:C817 _link_packet_sent 00:C818 __is_CGB 00:C819 __is_SGB 00:C81A __current_ram_bank 00:C81B _triggers 00:C913 _last_trigger_tx 00:C914 _last_trigger_ty 00:C915 _last_trigger 00:C916 _win_pos_x 00:C917 _win_dest_pos_x 00:C918 _win_pos_y 00:C919 _win_dest_pos_y 00:C91A _win_speed 00:C91B _text_drawn 00:C91C _current_text_speed 00:C91D _text_options 00:C91E _text_in_speed 00:C91F _text_out_speed 00:C920 _text_draw_speed 00:C921 _text_ff_joypad 00:C922 _text_ff 00:C923 _text_bkg_fill 00:C924 _ui_text_data 00:CA2E _vwf_current_mask 00:CA2F _vwf_current_rotate 00:CA30 _vwf_inverse_map 00:CA31 _vwf_direction 00:CA32 _vwf_current_font_desc 00:CA3A _vwf_current_font_bank 00:CA3B _vwf_current_font_idx 00:CA3C _text_render_base_addr 00:CA3E _text_scroll_addr 00:CA40 _text_scroll_width 00:CA41 _text_scroll_height 00:CA42 _text_scroll_fill 00:CA43 _text_sound_mask 00:CA44 _text_sound_bank 00:CA45 _text_sound_data 00:CA47 _overlay_priority 00:CA48 _text_palette 00:CA4F __itoa_fmt_len 00:CA50 .itoa_fmt_buf 00:CA53 _CTXS 00:CB83 _first_ctx 00:CB85 _free_ctxs 00:CB87 _old_executing_ctx 00:CB89 _executing_ctx 00:CB8B _vm_lock_state 00:CB8C _vm_loaded_state 00:CB8D _vm_exception_code 00:CB8E _vm_exception_params_length 00:CB8F _vm_exception_params_bank 00:CB90 _vm_exception_params_offset 00:CB94 _script_memory 00:D99A _topdown_grid 00:D99B ___rand_seed 00:D9B9 _hUGE_current_wave 00:D9B9 hUGE_current_wave 00:D9BA _hUGE_mute_mask 00:DA01 ___call_banked_addr 00:DA01 ___call_banked_ptr 00:DA03 ___call_banked_bank 00:DA05 .int_0x48 00:DA0D ___current_metasprite 00:DA0F ___current_base_tile 00:DA10 ___current_base_prop 00:DA11 _fade_style 00:DA12 _game_time 00:DA13 _PRN_PKT_START 00:DA21 _hide_sprites 00:DA22 _show_actors_on_overlay 00:DA23 _overlay_cut_scanline 00:DA24 __submap_tile_offset 00:DA25 _triggers_len 00:DA26 _exchange_state 00:DA27 ___render_shadow_OAM 00:DA28 __map_tile_offset 00:FF90 __current_bank 00:FF92 __shadow_OAM_base 03:4000 ___func_ACTOR 03:4000 _actors_init 03:403A _emote_offsets 03:4049 _emote_metasprite 03:4055 _player_init 03:407B _deactivate_actor 03:41DC _activate_actor 03:431B _activate_actors_in_row 03:4412 _activate_actors_in_col 03:4563 _actor_set_frames 03:45B9 _actor_set_frame_offset 03:45F4 _actor_get_frame_offset 03:4606 _actor_set_anim_idle 03:4634 _actor_set_anim_moving 03:4665 _actor_set_dir 03:46CA _actor_at_tile 03:479E _actor_in_front_of_player 03:4852 _actor_overlapping_player 03:4A61 _actor_overlapping_bb 03:4CDF _actors_handle_player_collision 03:4D6B _check_collision_in_direction 03:5589 _projectiles_init 03:55B8 _projectile_launch 03:59B2 ___func_bg_outside_cgb_tileset 03:59B2 _bg_outside_cgb_tileset 03:6944 ___func_scene_1_collisions 03:6944 _scene_1_collisions 03:7FC4 ___func_scene_1 03:7FC4 _scene_1 09:4000 _bootstrap_script 09:400B _camera_init 09:4031 _input_init 09:4057 _remove_LCD_ISRs 09:4072 _parallax_init 09:4092 _SIO_init 09:40BB _actor_10_interact 09:40BC GBVM$actor_10_interact$40c24373 09:40F0 _actor_11_interact 09:40F1 GBVM$actor_11_interact$456de86c 09:4125 _actor_12_interact 09:4126 GBVM$actor_12_interact$fc3d2f59 09:4158 _actor_13_interact 09:4159 GBVM$actor_13_interact$aea1309f 09:418C _actor_4_interact 09:418D GBVM$actor_4_interact$66ba34f7_ 09:41C4 _actor_6_interact 09:41C5 GBVM$actor_6_interact$3a7a7459_ 09:41FD _actor_9_interact 09:41FE GBVM$actor_9_interact$a251238e_ 09:4228 ___func_bg_cave 09:4228 _bg_cave 09:4236 ___func_bg_endscreen 09:4236 _bg_endscreen 09:4244 ___func_bg_fate6housef2 09:4244 _bg_fate6housef2 09:4252 ___func_bg_house_wide 09:4252 _bg_house_wide 09:4260 ___func_bg_house 09:4260 _bg_house 09:426E ___func_bg_housef2 09:426E _bg_housef2 09:427C ___func_bg_lab1 09:427C _bg_lab1 09:428A ___func_bg_logoscreen 09:428A _bg_logoscreen 09:4298 ___func_bg_outside 09:4298 _bg_outside 09:42A6 ___func_bg_overworld_test_1 09:42A6 _bg_overworld_test_1 09:42B4 ___func_bg_questscreen 09:42B4 _bg_questscreen 09:42C2 ___func_bg_slighhousef2 09:42C2 _bg_slighhousef2 09:42D0 ___func_bg_titlescreen 09:42D0 _bg_titlescreen 09:42DE ___func_scene_1_sprites 09:42DE _scene_1_sprites 09:42E4 _scene_10_init 09:42E5 GBVM$scene_10_init$autofade$a2e 09:42F1 ___func_scene_10 09:42F1 _scene_10 09:432C _scene_11_init 09:432D GBVM$scene_11_init$18f66311_1d2 09:4331 GBVM$scene_11_init$55e2f8e8_c3d 09:4335 GBVM$scene_11_init$autofade$9df 09:4341 ___func_scene_11 09:4341 _scene_11 09:437C _scene_12_init 09:437D GBVM$scene_12_init$e54106ac_22c 09:4388 GBVM$scene_12_init$00b1d631_23e 09:4390 GBVM_END$scene_12_init$00b1d631 09:4391 ___func_scene_12 09:4391 _scene_12 09:43CC _scene_13_init 09:43CD GBVM$scene_13_init$5629f726_847 09:43D5 GBVM$scene_13_init$autofade$80b 09:43D5 GBVM_END$scene_13_init$5629f726 09:43E1 ___func_scene_13 09:43E1 _scene_13 09:441C ___func_scene_14_actors 09:441C _scene_14_actors 09:4450 _scene_14_init 09:4451 GBVM$scene_14_init$8bc3a7b3_146 09:4455 GBVM$scene_14_init$8ed90e1e_1d2 09:4459 GBVM$scene_14_init$autofade$7cb 09:4465 ___func_scene_14_triggers 09:4465 _scene_14_triggers 09:446D ___func_scene_14 09:446D _scene_14 09:44A8 ___func_scene_15_sprites 09:44A8 _scene_15_sprites 09:44AB ___func_scene_15 09:44AB _scene_15 09:44E6 _scene_16_init 09:44E9 GBVM$scene_16_init$044790ae_56a 09:44F1 GBVM$scene_16_init$278aa91b_072 09:44F5 GBVM$scene_16_init$autofade$59d 09:4501 ___func_scene_16 09:4501 _scene_16 09:453C ___func_scene_17_actors 09:453C _scene_17_actors 09:4570 _scene_17_init 09:4571 GBVM$scene_17_init$3410b154_9bf 09:4579 GBVM$scene_17_init$autofade$a1b 09:4579 GBVM_END$scene_17_init$3410b154 09:4585 ___func_scene_17_sprites 09:4585 _scene_17_sprites 09:4588 ___func_scene_17_triggers 09:4588 _scene_17_triggers 09:4590 ___func_scene_17 09:4590 _scene_17 09:45CB ___func_scene_2_actors 09:45CB _scene_2_actors 09:45FF _scene_2_init 09:4600 GBVM$scene_2_init$7f8cfc5c_64c4 09:4604 GBVM$scene_2_init$139e6760_d53c 09:4608 GBVM$scene_2_init$autofade$921a 09:4614 ___func_scene_2_sprites 09:4614 _scene_2_sprites 09:4617 ___func_scene_2_triggers 09:4617 _scene_2_triggers 09:4627 ___func_scene_2 09:4627 _scene_2 09:4662 ___func_scene_3_actors 09:4662 _scene_3_actors 09:4696 _scene_3_init 09:4697 GBVM$scene_3_init$e22d6e45_c2d9 09:469B GBVM$scene_3_init$28dd4168_d4f4 09:469F GBVM$scene_3_init$autofade$7bc0 09:46AB ___func_scene_3_sprites 09:46AB _scene_3_sprites 09:46AE ___func_scene_3_triggers 09:46AE _scene_3_triggers 09:46B6 ___func_scene_3 09:46B6 _scene_3 09:46F1 _scene_4_init 09:46F2 GBVM$scene_4_init$b5a81f5f_a2ad 09:46F6 GBVM$scene_4_init$d5d47b9d_feef 09:46FA GBVM$scene_4_init$autofade$bae8 09:4706 ___func_scene_4_triggers 09:4706 _scene_4_triggers 09:471E ___func_scene_4 09:471E _scene_4 09:4759 ___func_scene_5_actors 09:4759 _scene_5_actors 09:478D _scene_5_init 09:478E GBVM$scene_5_init$94e5b63b_0b3b 09:4792 GBVM$scene_5_init$d9181b4d_e7be 09:4796 GBVM$scene_5_init$autofade$ad0d 09:47A2 ___func_scene_5_sprites 09:47A2 _scene_5_sprites 09:47A5 ___func_scene_5_triggers 09:47A5 _scene_5_triggers 09:47AD ___func_scene_5 09:47AD _scene_5 09:47E8 ___func_scene_6_actors 09:47E8 _scene_6_actors 09:481C _scene_6_init 09:481D GBVM$scene_6_init$b38e576e_e806 09:4821 GBVM$scene_6_init$67f7a844_bef6 09:4825 GBVM$scene_6_init$autofade$26de 09:4831 ___func_scene_6_sprites 09:4831 _scene_6_sprites 09:4834 ___func_scene_6_triggers 09:4834 _scene_6_triggers 09:483C ___func_scene_6 09:483C _scene_6 09:4877 ___func_scene_7_actors 09:4877 _scene_7_actors 09:48AB _scene_7_init 09:48AC GBVM$scene_7_init$e1732ea6_42d6 09:48B0 GBVM$scene_7_init$3975b612_ea6a 09:48B4 GBVM$scene_7_init$autofade$5690 09:48C0 ___func_scene_7_sprites 09:48C0 _scene_7_sprites 09:48C3 ___func_scene_7_triggers 09:48C3 _scene_7_triggers 09:48CB ___func_scene_7 09:48CB _scene_7 09:4906 _scene_8_init 09:4907 GBVM$scene_8_init$60700987_6934 09:490B GBVM$scene_8_init$329fbc56_4c91 09:490F GBVM$scene_8_init$autofade$d066 09:491B ___func_scene_8_sprites 09:491B _scene_8_sprites 09:4921 ___func_scene_8_triggers 09:4921 _scene_8_triggers 09:4931 ___func_scene_8 09:4931 _scene_8 09:496C _scene_9_init 09:496D GBVM$scene_9_init$eb25df35_0d3a 09:4971 GBVM$scene_9_init$e1f0c0ed_24f8 09:4975 GBVM$scene_9_init$autofade$9722 09:4981 ___func_scene_9_triggers 09:4981 _scene_9_triggers 09:4989 ___func_scene_9 09:4989 _scene_9 09:49C4 _script_engine_init 09:49D8 _script_input_4 09:49DA GBVM$script_input_4$5202b387_b3 09:4A0C GBVM$script_input_4$987cb2c9_e6 09:4A14 GBVM_END$script_input_4$987cb2c 09:4A15 _script_input_6 09:4A17 GBVM$script_input_6$9ffc3716_9d 09:4A4A _script_input 09:4A4C GBVM$script_input$7521920b_846a 09:4A4D GBVM$script_input$0b41a76f_f0b9 09:4A80 ___func_sprite_cat_bank2_tilese 09:4A80 _sprite_cat_bank2_tileset 09:4AA2 ___func_sprite_cat_tileset 09:4AA2 _sprite_cat_tileset 09:4AC4 ___func_sprite_cat 09:4AC4 _sprite_cat_metasprite_0 09:4AD0 _sprite_cat_metasprites 09:4AD2 _sprite_cat_animations 09:4AE2 _sprite_cat_animations_lookup 09:4AE4 _sprite_cat 09:4AF7 ___func_sprite_checkbox_bank2_t 09:4AF7 _sprite_checkbox_bank2_tileset 09:4B19 ___func_sprite_checkbox_tileset 09:4B19 _sprite_checkbox_tileset 09:4B3B ___func_sprite_checkbox 09:4B3B _sprite_checkbox_metasprite_0 09:4B43 _sprite_checkbox_metasprite_1 09:4B4B _sprite_checkbox_metasprites 09:4B4F _sprite_checkbox_animations 09:4B5F _sprite_checkbox_animations_loo 09:4B61 _sprite_checkbox 09:4B74 ___func_sprite_dog_bank2_tilese 09:4B74 _sprite_dog_bank2_tileset 09:4B96 ___func_sprite_dog_tileset 09:4B96 _sprite_dog_tileset 09:4BB8 ___func_sprite_dog 09:4BB8 _sprite_dog_metasprite_0 09:4BC4 _sprite_dog_metasprites 09:4BC6 _sprite_dog_animations 09:4BD6 _sprite_dog_animations_lookup 09:4BD8 _sprite_dog 09:4BEB ___func_sprite_sign_bank2_tiles 09:4BEB _sprite_sign_bank2_tileset 09:4C0D ___func_sprite_sign_tileset 09:4C0D _sprite_sign_tileset 09:4C2F ___func_sprite_sign 09:4C2F _sprite_sign_metasprite_0 09:4C3B _sprite_sign_metasprites 09:4C3D _sprite_sign_animations 09:4C4D _sprite_sign_animations_lookup 09:4C4F _sprite_sign 09:4C62 _spritesheet_none_metasprite 09:4C66 _spritesheet_none_metasprites 09:4C68 _spritesheet_none 09:4C7B _trigger_0_interact 09:4C7E GBVM$trigger_0_interact$07bf8d6 09:4CB1 _trigger_1_interact 09:4CB4 GBVM$trigger_1_interact$0fa8d5b 09:4CE7 _trigger_10_interact 09:4CEA GBVM$trigger_10_interact$810b27 09:4D1D _trigger_11_interact 09:4D20 GBVM$trigger_11_interact$0c4892 09:4D53 _trigger_12_interact 09:4D56 GBVM$trigger_12_interact$d99278 09:4D89 _trigger_13_interact 09:4D8C GBVM$trigger_13_interact$6044fe 09:4DBF _trigger_14_interact 09:4DC2 GBVM$trigger_14_interact$e2c16b 09:4DF5 _trigger_15_interact 09:4DF8 GBVM$trigger_15_interact$fb757d 09:4E2B _trigger_17_interact 09:4E2E GBVM$trigger_17_interact$6ebaa0 09:4E61 _trigger_18_interact 09:4E64 GBVM$trigger_18_interact$4466f8 09:4E97 _trigger_19_interact 09:4E9A GBVM$trigger_19_interact$75eeb6 09:4ECD _trigger_2_interact 09:4ED0 GBVM$trigger_2_interact$0fe0fc3 09:4F03 _trigger_20_interact 09:4F06 GBVM$trigger_20_interact$e838ec 09:4F39 _trigger_21_interact 09:4F3C GBVM$trigger_21_interact$46acf3 09:4F6F _trigger_22_interact 09:4F72 GBVM$trigger_22_interact$4a9471 09:4FA5 _trigger_24_interact 09:4FA8 GBVM$trigger_24_interact$f18251 09:4FDB _trigger_3_interact 09:4FDE GBVM$trigger_3_interact$d52daab 09:5011 _trigger_4_interact 09:5014 GBVM$trigger_4_interact$4aaedc5 09:5047 _trigger_5_interact 09:504A GBVM$trigger_5_interact$c420a82 09:507D _trigger_6_interact 09:5080 GBVM$trigger_6_interact$9ed4421 09:50B3 _trigger_7_interact 09:50B6 GBVM$trigger_7_interact$d4cd17b 09:50E9 _trigger_8_interact 09:50EC GBVM$trigger_8_interact$f579846 09:511F _logo_init 09:512F _logo_update 06:4000 _core_reset 06:4075 _process_VM 06:42F3 _core_run 06:43CF _scroll_init 06:43F9 _scroll_reset 06:4419 _scroll_update 06:4550 _scroll_viewport 06:49E9 _scroll_repaint 06:49F9 _scroll_render_rows 06:4A8F _scroll_queue_row 06:4AB1 _scroll_queue_col 06:4AFC ___func_VM_GAMEBOY 06:4AFC _vm_set_sprites_visible 06:4B13 _vm_input_wait 06:4B3C _vm_context_prepare 06:4B67 _vm_input_attach 06:4B7D _vm_input_detach 06:4B91 _vm_input_get 06:4BC5 _vm_fade 06:4BF5 _vm_timer_prepare 06:4C20 _vm_timer_set 06:4C3B _vm_timer_stop 06:4C4F _vm_timer_reset 06:4C66 _vm_get_tile_xy 06:4D3C _vm_replace_tile 06:4DE7 _vm_poll 06:4EB9 _vm_set_sprite_mode 06:4ECD _vm_replace_tile_xy 06:50AD _vm_rumble 06:50CD _vm_load_tileset 06:519E ___func_VM_MATH 06:519E _vm_sin_scale 06:523A _vm_cos_scale 06:52D8 ___func_VM_UI 06:52D8 _vm_display_text 06:5341 _vm_switch_text_layer 06:535B _vm_overlay_setpos 06:5375 _vm_overlay_wait 06:5405 _vm_overlay_move_to 06:5449 _vm_overlay_set_scroll 06:5482 _vm_overlay_clear 06:5554 _vm_overlay_show 06:55A2 _vm_choice 06:56BD _vm_set_font 06:56EC _vm_overlay_scroll 06:574D _vm_overlay_set_submap 06:57B9 _vm_overlay_set_submap_ex 06:58BA _vm_overlay_set_map 06:5A19 _vm_set_text_sound 06:5A32 ___func_bg_fate6housef2_tileset 06:5A32 _bg_fate6housef2_tileset 06:5E34 ___func_bg_housef2_tileset 06:5E34 _bg_housef2_tileset 06:6236 ___func_bg_outside_tilemap_attr 06:6236 _bg_outside_tilemap_attr 06:6636 ___func_bg_outside_tilemap 06:6636 _bg_outside_tilemap 06:6A36 ___func_bg_overworld_test_1_til 06:6A36 _bg_overworld_test_1_tileset 06:7128 ___func_bg_slighhousef2_tileset 06:7128 _bg_slighhousef2_tileset 06:752A ___func_cursor_image 06:752A _cursor_image 06:753A ___func_scene_17_collisions 06:753A _scene_17_collisions 06:793A _topdown_init 06:79D6 _topdown_update 07:4000 ___HandleCrash_banked 07:4368 _CGBFadeToWhiteStep 07:43A1 _CGBFadeToBlackStep 07:43DC _ApplyPaletteChangeColor 07:4419 _fade_speeds 07:4420 _DMGFadeToWhiteStep 07:4441 _DMGFadeToBlackStep 07:4464 _ApplyPaletteChangeDMG 07:44BA _fade_init 07:44DB _fade_in 07:4513 _fade_out 07:454C _fade_update 07:459F _fade_applypalettechange 07:45B1 _fade_setspeed 07:45C1 _fade_in_modal 07:45DB _fade_out_modal 07:45F5 _printer_send_receive 07:462B _printer_send_byte 07:463E _printer_send_command 07:4661 _printer_print_tile 07:46F2 _printer_wait 07:4724 _gbprinter_detect 07:473E _gbprinter_print_overlay 07:490B _data_init 07:4956 _save_points 07:49B6 _data_slot_address 07:4A2E _data_save 07:4AEF _data_load 07:4C03 _data_clear 07:4C30 _data_peek 07:4CD1 _atan2 07:4E6A _atan2_table 07:4FD2 _set_sgb_border 07:51BC _trigger_reset 07:51CC _trigger_interact 07:520B _trigger_activate_at 07:5256 _trigger_at_intersection 07:537D _trigger_activate_at_intersecti 07:54BE _trigger_at_tile 07:554F ___func_VM_CAMERA 07:554F _vm_camera_move_to 07:57A2 _vm_camera_set_pos 07:57E9 _camera_shake_frames 07:5918 ___func_VM_PALETTE 07:5918 _vm_load_palette 07:5AC1 _actor_0_interact 07:5AC4 GBVM$actor_0_interact$473d560c_ 07:5AD0 GBVM$actor_0_interact$1f0f62a7_ 07:5AD5 GBVM$actor_0_interact$99d2e956_ 07:5B04 GBVM$actor_0_interact$9496b732_ 07:5B0F GBVM$actor_0_interact$b0d5b211_ 07:5B0F GBVM_END$actor_0_interact$473d5 07:5B18 GBVM$actor_0_interact$fb76c03c_ 07:5B21 GBVM$actor_0_interact$1faccab1_ 07:5B2D GBVM$actor_0_interact$679f315d_ 07:5BD3 GBVM$actor_0_interact$5103d5e5_ 07:5BD8 GBVM$actor_0_interact$3a42fdaf_ 07:5BDD GBVM_END$actor_0_interact$1facc 07:5BE0 GBVM_END$actor_0_interact$fb76c 07:5BE3 GBVM$actor_0_interact$e2992086_ 07:5C7D GBVM_END$actor_0_interact$b0d5b 07:5C7E _actor_5_interact 07:5C81 GBVM$actor_5_interact$f32bb834_ 07:5CE8 GBVM$actor_5_interact$0b32cb13_ 07:5CED GBVM$actor_5_interact$19fb6aa5_ 07:5D20 ___func_bg_cave_tilemap_attr 07:5D20 _bg_cave_tilemap_attr 07:5E88 ___func_bg_cave_tilemap 07:5E88 _bg_cave_tilemap 07:5FF0 ___func_bg_endscreen_cgb_tilese 07:5FF0 _bg_endscreen_cgb_tileset 07:61B2 ___func_bg_endscreen_tilemap_at 07:61B2 _bg_endscreen_tilemap_attr 07:631A ___func_bg_endscreen_tilemap 07:631A _bg_endscreen_tilemap 07:6482 ___func_bg_fate6housef2_tilemap 07:6482 _bg_fate6housef2_tilemap_attr 07:65EA ___func_bg_fate6housef2_tilemap 07:65EA _bg_fate6housef2_tilemap 07:6752 ___func_bg_house_tileset 07:6752 _bg_house_tileset 07:6A24 ___func_bg_house_wide_tilemap_a 07:6A24 _bg_house_wide_tilemap_attr 07:6C64 ___func_bg_house_wide_tilemap 07:6C64 _bg_house_wide_tilemap 07:6EA4 ___func_bg_house_wide_tileset 07:6EA4 _bg_house_wide_tileset 07:71F6 ___func_bg_lab1_tilemap_attr 07:71F6 _bg_lab1_tilemap_attr 07:73D6 ___func_bg_lab1_tilemap 07:73D6 _bg_lab1_tilemap 07:75B6 ___func_scene_1_actors 07:75B6 _scene_1_actors 07:7756 ___func_scene_2_collisions 07:7756 _scene_2_collisions 07:7996 ___func_scene_4_collisions 07:7996 _scene_4_collisions 07:7BD6 ___func_scene_6_collisions 07:7BD6 _scene_6_collisions 07:7DB6 ___func_scene_8_collisions 07:7DB6 _scene_8_collisions 07:7FF6 GBVM$script_1$d7c90f6e_4dc3_41f 07:7FF6 _script_1 07:7FFE GBVM_END$script_1$d7c90f6e_4dc3 05:4000 _load_init 05:4013 _spritesheet_none_far 05:4016 _load_bkg_tileset 05:40F3 _load_background 05:41B9 _load_sprite 05:428F _load_bounds 05:42AC _do_load_palette 05:4331 _load_scene 05:4991 _load_player 05:49DA _load_emote 05:49F3 ___func_VM_SIO 05:49F3 _vm_sio_set_mode 05:4A05 _vm_sio_exchange 05:4CE7 ___func_bg_endscreen_tileset 05:4CE7 _bg_endscreen_tileset 05:54E9 ___func_bg_questscreen_tileset 05:54E9 _bg_questscreen_tileset 05:5C6B ___func_font_gbs_mono 05:6A1B _font_gbs_mono 05:74FA _song_rulz_outside_0_Data 05:7FE6 _song_rulz_spaceemergency_0_Dat 05:7FFB ___func_scene_14_sprites 05:7FFB _scene_14_sprites 08:4000 _events_init 08:4040 _timers_init 08:40E8 _save_sram_banks 08:4170 _erase_flash 08:4186 _restore_sram_bank 08:41BC _restore_sram 08:41D2 _save_sram 08:41FE _music_init_driver 08:425A _music_init_events 08:4296 _music_events_poll 08:42BE _music_pause 08:42E0 _palette_init 08:4317 _CGBZeroPalette 08:432C _scroll_rect 08:4369 ___func_VM_LOAD_SAVE 08:4369 _vm_save_clear 08:4378 _vm_save_peek 08:43FA ___func_VM_MUSIC 08:43FA _vm_music_play 08:4447 _vm_music_stop 08:4469 _vm_music_mute 08:44A7 _vm_music_routine 08:44CE _vm_music_setpos 08:44D4 _vm_sound_mastervol 08:44DA _vm_sfx_play 08:454D ___func_VM_PROJECTILE 08:454D _vm_projectile_launch 08:458E _vm_projectile_load_type 08:4620 ___func_VM_RTC 08:4620 _vm_rtc_latch 08:4628 _vm_rtc_get 08:468F _vm_rtc_set 08:46ED _vm_rtc_start 08:4710 ___func_VM_SCENE 08:4710 _vm_scene_push 08:4786 _vm_scene_pop 08:4794 _vm_scene_pop_all 08:479F _vm_scene_stack_reset 08:47A8 _itoa_fmt 08:47DC .utoa_fmt 08:4886 _actor_1_interact 08:4889 GBVM$actor_1_interact$b7eb01cb_ 08:48EA GBVM$actor_1_interact$9c774420_ 08:48F4 _actor_14_interact 08:48F5 GBVM$actor_14_interact$70022942 08:4924 _actor_15_interact 08:4925 GBVM$actor_15_interact$31177c6a 08:497E _actor_2_interact 08:497F GBVM$actor_2_interact$049a13b7_ 08:4988 GBVM$actor_2_interact$ad1b9670_ 08:4A2D GBVM$actor_2_interact$4783a794_ 08:4A32 GBVM$actor_2_interact$b4a8e402_ 08:4A3A GBVM$actor_2_interact$cc3a5ed3_ 08:4A69 GBVM_END$actor_2_interact$049a1 08:4A6A _actor_3_interact 08:4A6D GBVM$actor_3_interact$fc2374b0_ 08:4AA8 GBVM$actor_3_interact$38029e79_ 08:4AB2 _actor_8_interact 08:4AB3 GBVM$actor_8_interact$f5e8edd7_ 08:4AFE ___func_bg_house_tilemap_attr 08:4AFE _bg_house_tilemap_attr 08:4C66 ___func_bg_house_tilemap 08:4C66 _bg_house_tilemap 08:4DCE ___func_bg_housef2_tilemap_attr 08:4DCE _bg_housef2_tilemap_attr 08:4F36 ___func_bg_housef2_tilemap 08:4F36 _bg_housef2_tilemap 08:509E ___func_bg_logoscreen_tilemap_a 08:509E _bg_logoscreen_tilemap_attr 08:5206 ___func_bg_logoscreen_tilemap 08:5206 _bg_logoscreen_tilemap 08:536E ___func_bg_questscreen_tilemap_ 08:536E _bg_questscreen_tilemap_attr 08:54D6 ___func_bg_questscreen_tilemap 08:54D6 _bg_questscreen_tilemap 08:563E ___func_bg_slighhousef2_tilemap 08:563E _bg_slighhousef2_tilemap_attr 08:57A6 ___func_bg_slighhousef2_tilemap 08:57A6 _bg_slighhousef2_tilemap 08:590E ___func_bg_titlescreen_tilemap_ 08:590E _bg_titlescreen_tilemap_attr 08:5A76 ___func_bg_titlescreen_tilemap 08:5A76 _bg_titlescreen_tilemap 08:5BDE ___func_emote_love 08:5BDE _emote_love 08:5C1E ___func_frame_image 08:5C1E _frame_image 08:5CAE ___func_palette_0 08:5CAE _palette_0 08:5CF1 ___func_palette_1 08:5CF1 _palette_1 08:5D34 ___func_palette_10 08:5D34 _palette_10 08:5D77 ___func_palette_11 08:5D77 _palette_11 08:5DBA ___func_palette_12 08:5DBA _palette_12 08:5DFD ___func_palette_13 08:5DFD _palette_13 08:5E40 ___func_palette_2 08:5E40 _palette_2 08:5E83 ___func_palette_3 08:5E83 _palette_3 08:5EC6 ___func_palette_4 08:5EC6 _palette_4 08:5F09 ___func_palette_5 08:5F09 _palette_5 08:5F4C ___func_palette_6 08:5F4C _palette_6 08:5F8F ___func_palette_7 08:5F8F _palette_7 08:5FD2 ___func_palette_8 08:5FD2 _palette_8 08:6015 ___func_palette_9 08:6015 _palette_9 08:6058 ___func_scene_1_triggers 08:6058 _scene_1_triggers 08:60A8 ___func_scene_10_collisions 08:60A8 _scene_10_collisions 08:6210 ___func_scene_11_collisions 08:6210 _scene_11_collisions 08:6378 ___func_scene_12_collisions 08:6378 _scene_12_collisions 08:64E0 ___func_scene_13_collisions 08:64E0 _scene_13_collisions 08:6648 ___func_scene_14_collisions 08:6648 _scene_14_collisions 08:67B0 ___func_scene_15_actors 08:67B0 _scene_15_actors 08:68B4 ___func_scene_15_collisions 08:68B4 _scene_15_collisions 08:6A1C _scene_15_init 08:6A1F GBVM$scene_15_init$4bfb9fac_2e5 08:6A2B GBVM$scene_15_init$65d99d36_1d0 08:6A3B GBVM$scene_15_init$b67ee083_007 08:6A3B GBVM_END$scene_15_init$4bfb9fac 08:6A47 GBVM$scene_15_init$601f1694_945 08:6A57 GBVM$scene_15_init$f9d5db74_72e 08:6A57 GBVM_END$scene_15_init$b67ee083 08:6A63 GBVM$scene_15_init$df05fefa_c52 08:6A73 GBVM$scene_15_init$f7e57e29_d7f 08:6A73 GBVM_END$scene_15_init$f9d5db74 08:6A7F GBVM$scene_15_init$226800ab_912 08:6A8F GBVM$scene_15_init$2de5d8ba_b81 08:6A8F GBVM_END$scene_15_init$f7e57e29 08:6A9B GBVM$scene_15_init$20af8478_1fe 08:6AAB GBVM$scene_15_init$2a9f033b_75a 08:6AAB GBVM_END$scene_15_init$2de5d8ba 08:6AB3 GBVM$scene_15_init$autofade$cdd 08:6ABE GBVM$scene_15_init$8b6f5629_ff7 08:6AC0 GBVM$scene_15_init$52f12785_e59 08:6AD5 ___func_scene_16_collisions 08:6AD5 _scene_16_collisions 08:6C3D ___func_scene_3_collisions 08:6C3D _scene_3_collisions 08:6DA5 ___func_scene_5_collisions 08:6DA5 _scene_5_collisions 08:6F0D ___func_scene_7_collisions 08:6F0D _scene_7_collisions 08:7075 ___func_scene_8_actors 08:7075 _scene_8_actors 08:70DD ___func_scene_9_collisions 08:70DD _scene_9_collisions 08:7245 ___func_sprite_actor_animated_b 08:7245 _sprite_actor_animated_bank2_ti 08:72E7 ___func_sprite_actor_animated_t 08:72E7 _sprite_actor_animated_tileset 08:7389 ___func_sprite_actor_animated 08:7389 _sprite_actor_animated_metaspri 08:7395 _sprite_actor_animated_metaspri 08:73A1 _sprite_actor_animated_metaspri 08:73AD _sprite_actor_animated_metaspri 08:73B9 _sprite_actor_animated_metaspri 08:73C5 _sprite_actor_animated_metaspri 08:73D1 _sprite_actor_animated_metaspri 08:73DD _sprite_actor_animated_metaspri 08:73E9 _sprite_actor_animated_metaspri 08:7401 _sprite_actor_animated_animatio 08:7411 _sprite_actor_animated_animatio 08:7413 _sprite_actor_animated 08:7426 ___func_sprite_charanimatedspri 08:7426 _sprite_charanimatedsprite_bank 08:74E8 ___func_sprite_charanimatedspri 08:74E8 _sprite_charanimatedsprite_tile 08:75AA ___func_sprite_charanimatedspri 08:75AA _sprite_charanimatedsprite_meta 08:75B6 _sprite_charanimatedsprite_meta 08:75C2 _sprite_charanimatedsprite_meta 08:75CE _sprite_charanimatedsprite_meta 08:75DA _sprite_charanimatedsprite_meta 08:75E6 _sprite_charanimatedsprite_meta 08:75F2 _sprite_charanimatedsprite_meta 08:75FE _sprite_charanimatedsprite_meta 08:760A _sprite_charanimatedsprite_meta 08:7622 _sprite_charanimatedsprite_anim 08:7632 _sprite_charanimatedsprite_anim 08:7634 _sprite_charanimatedsprite 08:7647 ___func_sprite_npc001_bank2_til 08:7647 _sprite_npc001_bank2_tileset 08:76A9 ___func_sprite_npc001_tileset 08:76A9 _sprite_npc001_tileset 08:770B ___func_sprite_npc001 08:770B _sprite_npc001_metasprite_0 08:7717 _sprite_npc001_metasprite_1 08:7723 _sprite_npc001_metasprite_2 08:772F _sprite_npc001_metasprite_3 08:773B _sprite_npc001_metasprites 08:7743 _sprite_npc001_animations 08:7753 _sprite_npc001_animations_looku 08:7755 _sprite_npc001 08:7768 ___func_sprite_npc002_bank2_til 08:7768 _sprite_npc002_bank2_tileset 08:77CA ___func_sprite_npc002_tileset 08:77CA _sprite_npc002_tileset 08:782C ___func_sprite_npc002 08:782C _sprite_npc002_metasprite_0 08:7838 _sprite_npc002_metasprite_1 08:7844 _sprite_npc002_metasprite_2 08:7850 _sprite_npc002_metasprite_3 08:785C _sprite_npc002_metasprites 08:7864 _sprite_npc002_animations 08:7874 _sprite_npc002_animations_looku 08:7876 _sprite_npc002 08:7889 ___func_sprite_npc005_bank2_til 08:7889 _sprite_npc005_bank2_tileset 08:794B ___func_sprite_npc005_tileset 08:794B _sprite_npc005_tileset 08:7A0D ___func_sprite_npc005 08:7A0D _sprite_npc005_metasprite_0 08:7A19 _sprite_npc005_metasprite_1 08:7A25 _sprite_npc005_metasprite_2 08:7A31 _sprite_npc005_metasprite_3 08:7A3D _sprite_npc005_metasprite_4 08:7A49 _sprite_npc005_metasprite_5 08:7A55 _sprite_npc005_metasprite_6 08:7A61 _sprite_npc005_metasprite_7 08:7A6D _sprite_npc005_metasprites 08:7A85 _sprite_npc005_animations 08:7A95 _sprite_npc005_animations_looku 08:7A97 _sprite_npc005 08:7AAA ___func_sprite_player_bank2_til 08:7AAA _sprite_player_bank2_tileset 08:7B6C ___func_sprite_player_tileset 08:7B6C _sprite_player_tileset 08:7C2E ___func_sprite_player 08:7C2E _sprite_player_metasprite_0 08:7C3A _sprite_player_metasprite_1 08:7C46 _sprite_player_metasprite_2 08:7C52 _sprite_player_metasprite_3 08:7C5E _sprite_player_metasprite_4 08:7C6A _sprite_player_metasprite_5 08:7C76 _sprite_player_metasprite_6 08:7C82 _sprite_player_metasprite_7 08:7C8E _sprite_player_metasprites 08:7CA6 _sprite_player_animations 08:7CB6 _sprite_player_animations_looku 08:7CB8 _sprite_player 08:7CCB ___func_tileset_default_frame 08:7CCB _tileset_default_frame 08:7D5D _trigger_16_interact 08:7D60 GBVM$trigger_16_interact$541b06 08:7D69 GBVM$trigger_16_interact$ff7f5f 08:7DEE GBVM$trigger_16_interact$965bcb 08:7DF3 GBVM$trigger_16_interact$03be24 08:7E25 GBVM_END$trigger_16_interact$54 08:7E26 _trigger_23_interact 08:7E27 GBVM$trigger_23_interact$ceeeb0 08:7E30 GBVM$trigger_23_interact$b3fed1 08:7E98 GBVM$trigger_23_interact$21fc8d 08:7E9D GBVM$trigger_23_interact$ef932d 08:7EA5 GBVM_END$trigger_23_interact$ce 08:7EA6 _trigger_9_interact 08:7EA7 GBVM$trigger_9_interact$2db95ed 08:7EB0 GBVM$trigger_9_interact$580d2cb 08:7EB9 GBVM$trigger_9_interact$934ed60 08:7F12 GBVM$trigger_9_interact$36ddffc 08:7F91 GBVM$trigger_9_interact$e3cc04f 08:7F96 GBVM$trigger_9_interact$03f750d 08:7F9B GBVM$trigger_9_interact$1d03073 08:7FA0 GBVM$trigger_9_interact$f4d06c0 08:7FA5 GBVM_END$trigger_9_interact$580 08:7FA8 GBVM$trigger_9_interact$f6c48e2 08:7FFE GBVM_END$trigger_9_interact$2db 01:4000 _ui_swap_tiles 01:404A _ui_print_make_mask_lr 01:4066 _ui_print_make_mask_rl 01:4082 _ui_init 01:4153 _ui_load_tiles 01:41AA _ui_draw_frame 01:4244 _ui_print_reset 01:4295 _ui_set_start_tile 01:42C1 _ui_print_render 01:4557 _ui_draw_text_buffer_char 01:4A41 _ui_run_menu 01:4C18 _ui_run_modal 01:4CD2 ___func_VM_SGB 01:4CD2 ___func_bg_cave_tileset 01:4CD2 _bg_cave_tileset 01:4E54 ___func_bg_lab1_tileset 01:4E54 _bg_lab1_tileset 01:52E6 ___func_bg_logoscreen_tileset 01:52E6 _bg_logoscreen_tileset 01:6968 ___func_bg_titlescreen_tileset 01:6968 _bg_titlescreen_tileset 01:7FEA _scene_1_init 01:7FEB GBVM$scene_1_init$38d0cb6d_5eaf 01:7FEF GBVM$scene_1_init$32511cd3_b92a 01:7FF3 GBVM$scene_1_init$autofade$aae8 01:7FFF _script_input_5 04:4000 ___func_VM_ACTOR 04:4000 _vm_actor_move_to 04:4A46 _vm_actor_move_cancel 04:4A7C _vm_actor_activate 04:4ACD _vm_actor_deactivate 04:4B1E _vm_actor_begin_update 04:4BA5 _vm_actor_terminate_update 04:4BEC _vm_actor_set_dir 04:4C35 _vm_actor_set_anim 04:4CC3 _vm_actor_set_pos 04:4D3D _vm_actor_get_pos 04:4DAC _vm_actor_get_dir 04:4E26 _vm_actor_get_angle 04:4EA7 _vm_actor_emote 04:4F6B _vm_actor_set_bounds 04:4FC9 _vm_actor_set_spritesheet 04:5093 _vm_actor_replace_tile 04:50FE _vm_actor_set_anim_tick 04:513C _vm_actor_set_move_speed 04:517A _vm_actor_set_anim_frame 04:51BE _vm_actor_get_anim_frame 04:5208 _vm_actor_set_anim_set 04:5290 _vm_actor_set_spritesheet_by_re 04:539D _vm_actor_set_flags 04:544B ___func_VM_GBPRINTER 04:544B _vm_print_detect 04:549A _vm_print_overlay 04:54EF ___func_VM_MAIN 04:54EF _vm_call 04:5531 _vm_ret 04:5591 _vm_call_far 04:5610 _vm_ret_far 04:5688 _vm_push 04:56B3 _vm_pop 04:56EE _vm_loop 04:5779 _vm_jump 04:5785 _wait_frames 04:57F2 _vm_invoke 04:591F _vm_join 04:5981 _vm_terminate 04:59AE _vm_if 04:5AF3 _vm_if_const 04:5C08 _vm_push_value 04:5C5A _vm_push_value_ind 04:5CCF _vm_push_reference 04:5D26 _vm_reserve 04:5D54 _vm_set 04:5DB5 _vm_set_const 04:5DE1 _vm_get_tlocal 04:5E6E _vm_test_terminate 04:5E79 _vm_idle 04:5E85 _vm_init_rng 04:5EB1 _vm_rand 04:5EF3 _vm_lock 04:5F02 _vm_unlock 04:5F15 _vm_raise 04:5F57 _vm_set_indirect 04:5FD2 _vm_get_indirect 04:604D _vm_poll_loaded 04:607D _vm_memset 04:60B7 _vm_memcpy 04:6134 _script_runner_init 04:61EB _script_execute 04:6351 _script_terminate 04:63B6 _script_detach_hthread 04:63F2 ___func_bg_outside_tileset 04:63F2 _bg_outside_tileset 04:7FE3 _song_rulz_undergroundcave_Data 04:7FF8 ___func_scene_11_triggers 04:7FF8 _scene_11_triggers 02:4000 _actor_7_interact 02:4003 GBVM$actor_7_interact$8ecf4253_ 02:4051 GBVM$actor_7_interact$9a2c8224_ 02:405B ___func_bg_overworld_test_1_til 02:405B _bg_overworld_test_1_tilemap_at 02:56DB ___func_bg_overworld_test_1_til 02:56DB _bg_overworld_test_1_tilemap 02:7FEA _song_rulz_lightmood_Data