.module scene_5_init

.include "vm.i"
.include "data/game_globals.i"

.globl _fade_frames_per_step

.area _CODE_255


___bank_scene_5_init = 255
.globl ___bank_scene_5_init

_scene_5_init::
        VM_LOCK

GBVM$scene_5_init$94e5b63b_0b3b_4f29_8ce4_098f4936c039$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$scene$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$script = .
.globl GBVM$scene_5_init$94e5b63b_0b3b_4f29_8ce4_098f4936c039$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$scene$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$script
        ; Call Script: QuestMenu
        VM_CALL_FAR             ___bank_script_1, _script_1

GBVM$scene_5_init$d9181b4d_e7be_4bdc_9a84_06ab08198ebf$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$scene$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$script = .
.globl GBVM$scene_5_init$d9181b4d_e7be_4bdc_9a84_06ab08198ebf$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$scene$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$script
        ; Music Play
        VM_MUSIC_PLAY           ___bank_song_rulz_undergroundcave_Data, _song_rulz_undergroundcave_Data, .MUSIC_NO_LOOP

GBVM$scene_5_init$autofade$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$scene$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$script = .
.globl GBVM$scene_5_init$autofade$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$scene$ad0d9790_0584_4c0f_b00b_0028b4fc3de9$script
        ; Wait 1 Frames
        VM_IDLE

        ; Fade In
        VM_SET_CONST_INT8       _fade_frames_per_step, 1
        VM_FADE_IN              1

        ; Stop Script
        VM_STOP
