.module scene_8_init

.include "vm.i"
.include "data/game_globals.i"

.globl _fade_frames_per_step

.area _CODE_255


___bank_scene_8_init = 255
.globl ___bank_scene_8_init

_scene_8_init::
        VM_LOCK

GBVM$scene_8_init$60700987_6934_48c4_ba85_2081f52db1c0$d066371f_e6a9_47e8_8a59_7047b304183a$scene$d066371f_e6a9_47e8_8a59_7047b304183a$script = .
.globl GBVM$scene_8_init$60700987_6934_48c4_ba85_2081f52db1c0$d066371f_e6a9_47e8_8a59_7047b304183a$scene$d066371f_e6a9_47e8_8a59_7047b304183a$script
        ; Call Script: QuestMenu
        VM_CALL_FAR             ___bank_script_1, _script_1

GBVM$scene_8_init$329fbc56_4c91_4fcc_838d_80096720e2a5$d066371f_e6a9_47e8_8a59_7047b304183a$scene$d066371f_e6a9_47e8_8a59_7047b304183a$script = .
.globl GBVM$scene_8_init$329fbc56_4c91_4fcc_838d_80096720e2a5$d066371f_e6a9_47e8_8a59_7047b304183a$scene$d066371f_e6a9_47e8_8a59_7047b304183a$script
        ; Music Play
        VM_MUSIC_PLAY           ___bank_song_rulz_lightmood_Data, _song_rulz_lightmood_Data, .MUSIC_NO_LOOP

GBVM$scene_8_init$autofade$d066371f_e6a9_47e8_8a59_7047b304183a$scene$d066371f_e6a9_47e8_8a59_7047b304183a$script = .
.globl GBVM$scene_8_init$autofade$d066371f_e6a9_47e8_8a59_7047b304183a$scene$d066371f_e6a9_47e8_8a59_7047b304183a$script
        ; Wait 1 Frames
        VM_IDLE

        ; Fade In
        VM_SET_CONST_INT8       _fade_frames_per_step, 1
        VM_FADE_IN              1

        ; Stop Script
        VM_STOP
