.module scene_14_init

.include "vm.i"
.include "data/game_globals.i"

.globl _fade_frames_per_step

.area _CODE_255


___bank_scene_14_init = 255
.globl ___bank_scene_14_init

_scene_14_init::
        VM_LOCK

GBVM$scene_14_init$8bc3a7b3_146c_4705_915d_dc13b8e1dabb$7cb69bbf_989e_4401_9f8b_38ddfae44607$scene$7cb69bbf_989e_4401_9f8b_38ddfae44607$script = .
.globl GBVM$scene_14_init$8bc3a7b3_146c_4705_915d_dc13b8e1dabb$7cb69bbf_989e_4401_9f8b_38ddfae44607$scene$7cb69bbf_989e_4401_9f8b_38ddfae44607$script
        ; Call Script: QuestMenu
        VM_CALL_FAR             ___bank_script_1, _script_1

GBVM$scene_14_init$8ed90e1e_1d2a_4eba_a2e2_4f3bbf090161$7cb69bbf_989e_4401_9f8b_38ddfae44607$scene$7cb69bbf_989e_4401_9f8b_38ddfae44607$script = .
.globl GBVM$scene_14_init$8ed90e1e_1d2a_4eba_a2e2_4f3bbf090161$7cb69bbf_989e_4401_9f8b_38ddfae44607$scene$7cb69bbf_989e_4401_9f8b_38ddfae44607$script
        ; Music Play
        VM_MUSIC_PLAY           ___bank_song_rulz_lightmood_Data, _song_rulz_lightmood_Data, .MUSIC_NO_LOOP

GBVM$scene_14_init$autofade$7cb69bbf_989e_4401_9f8b_38ddfae44607$scene$7cb69bbf_989e_4401_9f8b_38ddfae44607$script = .
.globl GBVM$scene_14_init$autofade$7cb69bbf_989e_4401_9f8b_38ddfae44607$scene$7cb69bbf_989e_4401_9f8b_38ddfae44607$script
        ; Wait 1 Frames
        VM_IDLE

        ; Fade In
        VM_SET_CONST_INT8       _fade_frames_per_step, 1
        VM_FADE_IN              1

        ; Stop Script
        VM_STOP
