.module scene_7_init

.include "vm.i"
.include "data/game_globals.i"

.globl _fade_frames_per_step

.area _CODE_255


___bank_scene_7_init = 255
.globl ___bank_scene_7_init

_scene_7_init::
        VM_LOCK

GBVM$scene_7_init$e1732ea6_42d6_44e2_bba5_e0e7bf6f1f80$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$scene$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$script = .
.globl GBVM$scene_7_init$e1732ea6_42d6_44e2_bba5_e0e7bf6f1f80$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$scene$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$script
        ; Call Script: QuestMenu
        VM_CALL_FAR             ___bank_script_1, _script_1

GBVM$scene_7_init$3975b612_ea6a_4cf2_a8ed_4c6ff23ac87e$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$scene$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$script = .
.globl GBVM$scene_7_init$3975b612_ea6a_4cf2_a8ed_4c6ff23ac87e$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$scene$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$script
        ; Music Play
        VM_MUSIC_PLAY           ___bank_song_rulz_lightmood_Data, _song_rulz_lightmood_Data, .MUSIC_NO_LOOP

GBVM$scene_7_init$autofade$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$scene$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$script = .
.globl GBVM$scene_7_init$autofade$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$scene$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$script
        ; Wait 1 Frames
        VM_IDLE

        ; Fade In
        VM_SET_CONST_INT8       _fade_frames_per_step, 1
        VM_FADE_IN              1

        ; Stop Script
        VM_STOP
