.module actor_9_interact

.include "vm.i"
.include "data/game_globals.i"

.area _CODE_255


___bank_actor_9_interact = 255
.globl ___bank_actor_9_interact

_actor_9_interact::
        VM_LOCK

GBVM$actor_9_interact$a251238e_2259_45e5_8e4f_067404a8307f$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$actor$86d3719a_f588_49d1_ba39_8a1fb89358ac$script = .
.globl GBVM$actor_9_interact$a251238e_2259_45e5_8e4f_067404a8307f$569043a6_e0fa_49c6_8a7f_c7ad900fac6d$actor$86d3719a_f588_49d1_ba39_8a1fb89358ac$script
        ; Text Dialogue
        VM_LOAD_TEXT            0
        .asciz "GUH!"
        VM_OVERLAY_CLEAR        0, 0, 20, 4, .UI_COLOR_WHITE, .UI_DRAW_FRAME
        VM_OVERLAY_MOVE_TO      0, 18, .OVERLAY_SPEED_INSTANT
        VM_OVERLAY_MOVE_TO      0, 14, .OVERLAY_IN_SPEED
        VM_OVERLAY_SET_SCROLL   1, 1, 18, 5, .UI_COLOR_WHITE
        VM_DISPLAY_TEXT
        VM_OVERLAY_WAIT         .UI_MODAL, ^/(.UI_WAIT_WINDOW | .UI_WAIT_TEXT | .UI_WAIT_BTN_ANY)/
        VM_OVERLAY_MOVE_TO      0, 18, .OVERLAY_OUT_SPEED
        VM_OVERLAY_WAIT         .UI_MODAL, ^/(.UI_WAIT_WINDOW | .UI_WAIT_TEXT)/

        ; Stop Script
        VM_STOP
