#pragma bank 255

// Tileset: sprite_sign_tileset

#include "gbs_types.h"

BANKREF(sprite_sign_tileset)

const struct tileset_t sprite_sign_tileset = {
    .n_tiles = 2,
    .tiles = {
        0x00, 0x00, 0xFF, 0x00, 0xFF, 0xFE, 0xFF, 0x01, 0xFF, 0xFD, 0x07, 0xFD, 0xFF, 0x15, 0xFF, 0x55,
        0xFF, 0x05, 0xFF, 0xFD, 0xFF, 0xFD, 0xFD, 0x07, 0xFD, 0xFF, 0xFD, 0x07, 0xFD, 0xFF, 0xFF, 0xFF
    }
};
