#pragma bank 255

// Tileset: sprite_cat_bank2_tileset

#include "gbs_types.h"

BANKREF(sprite_cat_bank2_tileset)

const struct tileset_t sprite_cat_bank2_tileset = {
    .n_tiles = 2,
    .tiles = {
        0x00, 0x40, 0x40, 0xE0, 0x60, 0xFB, 0x5B, 0xFF, 0x7F, 0xFF, 0x3F, 0xEE, 0x7F, 0xEE, 0x7B, 0xFF,
        0x3F, 0x7F, 0x0E, 0x3F, 0x1F, 0x3F, 0x1F, 0x3F, 0x1F, 0x3F, 0x3F, 0x7F, 0x3F, 0x7F, 0x37, 0x7F
    }
};
