.module scene_3_init

.include "vm.i"
.include "data/game_globals.i"

.globl _fade_frames_per_step

.area _CODE_255


___bank_scene_3_init = 255
.globl ___bank_scene_3_init

_scene_3_init::
        VM_LOCK

GBVM$scene_3_init$e22d6e45_c2d9_4258_8593_70aeed1f8f6c$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$scene$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$script = .
.globl GBVM$scene_3_init$e22d6e45_c2d9_4258_8593_70aeed1f8f6c$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$scene$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$script
        ; Call Script: QuestMenu
        VM_CALL_FAR             ___bank_script_1, _script_1

GBVM$scene_3_init$28dd4168_d4f4_4b8e_a5d0_ddc791ab2008$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$scene$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$script = .
.globl GBVM$scene_3_init$28dd4168_d4f4_4b8e_a5d0_ddc791ab2008$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$scene$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$script
        ; Music Play
        VM_MUSIC_PLAY           ___bank_song_rulz_lightmood_Data, _song_rulz_lightmood_Data, .MUSIC_NO_LOOP

GBVM$scene_3_init$autofade$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$scene$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$script = .
.globl GBVM$scene_3_init$autofade$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$scene$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$script
        ; Wait 1 Frames
        VM_IDLE

        ; Fade In
        VM_SET_CONST_INT8       _fade_frames_per_step, 1
        VM_FADE_IN              1

        ; Stop Script
        VM_STOP
