.module actor_4_interact

.include "vm.i"
.include "data/game_globals.i"

.area _CODE_255


___bank_actor_4_interact = 255
.globl ___bank_actor_4_interact

_actor_4_interact::
        VM_LOCK

GBVM$actor_4_interact$66ba34f7_d5df_4404_bb51_fb6ab49ab1a0$d066371f_e6a9_47e8_8a59_7047b304183a$actor$b9fd705b_a0d5_4c96_a192_c90150128788$script = .
.globl GBVM$actor_4_interact$66ba34f7_d5df_4404_bb51_fb6ab49ab1a0$d066371f_e6a9_47e8_8a59_7047b304183a$actor$b9fd705b_a0d5_4c96_a192_c90150128788$script
        ; Text Dialogue
        VM_LOAD_TEXT            0
        .asciz "Spooky Temp TEXT!"
        VM_OVERLAY_CLEAR        0, 0, 20, 4, .UI_COLOR_WHITE, .UI_DRAW_FRAME
        VM_OVERLAY_MOVE_TO      0, 18, .OVERLAY_SPEED_INSTANT
        VM_OVERLAY_MOVE_TO      0, 14, .OVERLAY_IN_SPEED
        VM_OVERLAY_SET_SCROLL   1, 1, 18, 5, .UI_COLOR_WHITE
        VM_DISPLAY_TEXT
        VM_OVERLAY_WAIT         .UI_MODAL, ^/(.UI_WAIT_WINDOW | .UI_WAIT_TEXT | .UI_WAIT_BTN_ANY)/
        VM_OVERLAY_MOVE_TO      0, 18, .OVERLAY_OUT_SPEED
        VM_OVERLAY_WAIT         .UI_MODAL, ^/(.UI_WAIT_WINDOW | .UI_WAIT_TEXT)/

        ; Stop Script
        VM_STOP
