.module actor_7_interact

.include "vm.i"
.include "data/game_globals.i"

.area _CODE_255

.LOCAL_ACTOR = -4

___bank_actor_7_interact = 255
.globl ___bank_actor_7_interact

_actor_7_interact::
        VM_LOCK

        VM_RESERVE              4

GBVM$actor_7_interact$8ecf4253_4c05_4e5f_8fbf_d12e50f22bca$7cb69bbf_989e_4401_9f8b_38ddfae44607$actor$c4de8807_aba3_4065_b2fb_099baa9ea70b$script = .
.globl GBVM$actor_7_interact$8ecf4253_4c05_4e5f_8fbf_d12e50f22bca$7cb69bbf_989e_4401_9f8b_38ddfae44607$actor$c4de8807_aba3_4065_b2fb_099baa9ea70b$script
        ; Text Dialogue
        VM_LOAD_TEXT            0
        .asciz "They call me"
        VM_OVERLAY_CLEAR        0, 0, 20, 4, .UI_COLOR_WHITE, .UI_DRAW_FRAME
        VM_OVERLAY_MOVE_TO      0, 18, .OVERLAY_SPEED_INSTANT
        VM_OVERLAY_MOVE_TO      0, 14, .OVERLAY_IN_SPEED
        VM_OVERLAY_SET_SCROLL   1, 1, 18, 5, .UI_COLOR_WHITE
        VM_DISPLAY_TEXT
        VM_OVERLAY_WAIT         .UI_MODAL, ^/(.UI_WAIT_WINDOW | .UI_WAIT_TEXT | .UI_WAIT_BTN_ANY)/
        VM_LOAD_TEXT            0
        .asciz "The JuiceBox!"
        VM_OVERLAY_CLEAR        0, 0, 20, 4, .UI_COLOR_WHITE, .UI_DRAW_FRAME
        VM_DISPLAY_TEXT
        VM_OVERLAY_WAIT         .UI_MODAL, ^/(.UI_WAIT_WINDOW | .UI_WAIT_TEXT | .UI_WAIT_BTN_ANY)/
        VM_OVERLAY_MOVE_TO      0, 18, .OVERLAY_OUT_SPEED
        VM_OVERLAY_WAIT         .UI_MODAL, ^/(.UI_WAIT_WINDOW | .UI_WAIT_TEXT)/

GBVM$actor_7_interact$9a2c8224_4251_4caa_b373_56928968acf6$7cb69bbf_989e_4401_9f8b_38ddfae44607$actor$c4de8807_aba3_4065_b2fb_099baa9ea70b$script = .
.globl GBVM$actor_7_interact$9a2c8224_4251_4caa_b373_56928968acf6$7cb69bbf_989e_4401_9f8b_38ddfae44607$actor$c4de8807_aba3_4065_b2fb_099baa9ea70b$script
        ; Actor Set Direction To
        VM_SET_CONST            .LOCAL_ACTOR, 1
        VM_ACTOR_SET_DIR        .LOCAL_ACTOR, .DIR_UP

        ; Stop Script
        VM_STOP
