.module scene_4_init

.include "vm.i"
.include "data/game_globals.i"

.globl _fade_frames_per_step

.area _CODE_255


___bank_scene_4_init = 255
.globl ___bank_scene_4_init

_scene_4_init::
        VM_LOCK

GBVM$scene_4_init$b5a81f5f_a2ad_46f5_b083_b50d7198386b$bae8f25c_fef2_46c0_ac97_024c3b883b83$scene$bae8f25c_fef2_46c0_ac97_024c3b883b83$script = .
.globl GBVM$scene_4_init$b5a81f5f_a2ad_46f5_b083_b50d7198386b$bae8f25c_fef2_46c0_ac97_024c3b883b83$scene$bae8f25c_fef2_46c0_ac97_024c3b883b83$script
        ; Call Script: QuestMenu
        VM_CALL_FAR             ___bank_script_1, _script_1

GBVM$scene_4_init$d5d47b9d_feef_401d_8bc8_7f9d9e8db649$bae8f25c_fef2_46c0_ac97_024c3b883b83$scene$bae8f25c_fef2_46c0_ac97_024c3b883b83$script = .
.globl GBVM$scene_4_init$d5d47b9d_feef_401d_8bc8_7f9d9e8db649$bae8f25c_fef2_46c0_ac97_024c3b883b83$scene$bae8f25c_fef2_46c0_ac97_024c3b883b83$script
        ; Music Play
        VM_MUSIC_PLAY           ___bank_song_rulz_lightmood_Data, _song_rulz_lightmood_Data, .MUSIC_NO_LOOP

GBVM$scene_4_init$autofade$bae8f25c_fef2_46c0_ac97_024c3b883b83$scene$bae8f25c_fef2_46c0_ac97_024c3b883b83$script = .
.globl GBVM$scene_4_init$autofade$bae8f25c_fef2_46c0_ac97_024c3b883b83$scene$bae8f25c_fef2_46c0_ac97_024c3b883b83$script
        ; Wait 1 Frames
        VM_IDLE

        ; Fade In
        VM_SET_CONST_INT8       _fade_frames_per_step, 1
        VM_FADE_IN              1

        ; Stop Script
        VM_STOP
