.module actor_3_interact

.include "vm.i"
.include "data/game_globals.i"

.area _CODE_255

.LOCAL_ACTOR = -4

___bank_actor_3_interact = 255
.globl ___bank_actor_3_interact

_actor_3_interact::
        VM_LOCK

        VM_RESERVE              4

GBVM$actor_3_interact$fc2374b0_dc83_4b05_b383_618bb3b818cc$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$actor$74b6298a_418b_4910_bc95_b697840e11b2$script = .
.globl GBVM$actor_3_interact$fc2374b0_dc83_4b05_b383_618bb3b818cc$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$actor$74b6298a_418b_4910_bc95_b697840e11b2$script
        ; Text Dialogue
        VM_LOAD_TEXT            0
        .asciz "shh im trying to\012draw!"
        VM_OVERLAY_CLEAR        0, 0, 20, 4, .UI_COLOR_WHITE, .UI_DRAW_FRAME
        VM_OVERLAY_MOVE_TO      0, 18, .OVERLAY_SPEED_INSTANT
        VM_OVERLAY_MOVE_TO      0, 14, .OVERLAY_IN_SPEED
        VM_OVERLAY_SET_SCROLL   1, 1, 18, 5, .UI_COLOR_WHITE
        VM_DISPLAY_TEXT
        VM_OVERLAY_WAIT         .UI_MODAL, ^/(.UI_WAIT_WINDOW | .UI_WAIT_TEXT | .UI_WAIT_BTN_ANY)/
        VM_OVERLAY_MOVE_TO      0, 18, .OVERLAY_OUT_SPEED
        VM_OVERLAY_WAIT         .UI_MODAL, ^/(.UI_WAIT_WINDOW | .UI_WAIT_TEXT)/

GBVM$actor_3_interact$38029e79_c31b_4ab8_87cd_c62873c3ec24$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$actor$74b6298a_418b_4910_bc95_b697840e11b2$script = .
.globl GBVM$actor_3_interact$38029e79_c31b_4ab8_87cd_c62873c3ec24$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$actor$74b6298a_418b_4910_bc95_b697840e11b2$script
        ; Actor Set Direction To
        VM_SET_CONST            .LOCAL_ACTOR, 1
        VM_ACTOR_SET_DIR        .LOCAL_ACTOR, .DIR_DOWN

        ; Stop Script
        VM_STOP
