.module scene_11_init

.include "vm.i"
.include "data/game_globals.i"

.globl _fade_frames_per_step

.area _CODE_255


___bank_scene_11_init = 255
.globl ___bank_scene_11_init

_scene_11_init::
        VM_LOCK

GBVM$scene_11_init$18f66311_1d25_4939_89d0_1a2f8d2b0ede$9df635c6_1e51_4cdf_8f04_367786d748ae$scene$9df635c6_1e51_4cdf_8f04_367786d748ae$script = .
.globl GBVM$scene_11_init$18f66311_1d25_4939_89d0_1a2f8d2b0ede$9df635c6_1e51_4cdf_8f04_367786d748ae$scene$9df635c6_1e51_4cdf_8f04_367786d748ae$script
        ; Call Script: QuestMenu
        VM_CALL_FAR             ___bank_script_1, _script_1

GBVM$scene_11_init$55e2f8e8_c3d1_4436_a6bd_426fda728eb5$9df635c6_1e51_4cdf_8f04_367786d748ae$scene$9df635c6_1e51_4cdf_8f04_367786d748ae$script = .
.globl GBVM$scene_11_init$55e2f8e8_c3d1_4436_a6bd_426fda728eb5$9df635c6_1e51_4cdf_8f04_367786d748ae$scene$9df635c6_1e51_4cdf_8f04_367786d748ae$script
        ; Music Play
        VM_MUSIC_PLAY           ___bank_song_rulz_lightmood_Data, _song_rulz_lightmood_Data, .MUSIC_NO_LOOP

GBVM$scene_11_init$autofade$9df635c6_1e51_4cdf_8f04_367786d748ae$scene$9df635c6_1e51_4cdf_8f04_367786d748ae$script = .
.globl GBVM$scene_11_init$autofade$9df635c6_1e51_4cdf_8f04_367786d748ae$scene$9df635c6_1e51_4cdf_8f04_367786d748ae$script
        ; Wait 1 Frames
        VM_IDLE

        ; Fade In
        VM_SET_CONST_INT8       _fade_frames_per_step, 1
        VM_FADE_IN              1

        ; Stop Script
        VM_STOP
