.module scene_16_init

.include "vm.i"
.include "data/game_globals.i"

.globl _fade_frames_per_step

.area _CODE_255

.LOCAL_ACTOR = -4

___bank_scene_16_init = 255
.globl ___bank_scene_16_init

_scene_16_init::
        VM_LOCK

        VM_RESERVE              4

GBVM$scene_16_init$044790ae_56ab_4675_9bf6_75abcb3c62a7$59d0b5cf_e06d_4bd5_842d_53db6061f1e9$scene$59d0b5cf_e06d_4bd5_842d_53db6061f1e9$script = .
.globl GBVM$scene_16_init$044790ae_56ab_4675_9bf6_75abcb3c62a7$59d0b5cf_e06d_4bd5_842d_53db6061f1e9$scene$59d0b5cf_e06d_4bd5_842d_53db6061f1e9$script
        ; Actor Deactivate
        VM_SET_CONST            .LOCAL_ACTOR, 0
        VM_ACTOR_DEACTIVATE     .LOCAL_ACTOR

GBVM$scene_16_init$278aa91b_0725_4191_b768_1599d86a7462$59d0b5cf_e06d_4bd5_842d_53db6061f1e9$scene$59d0b5cf_e06d_4bd5_842d_53db6061f1e9$script = .
.globl GBVM$scene_16_init$278aa91b_0725_4191_b768_1599d86a7462$59d0b5cf_e06d_4bd5_842d_53db6061f1e9$scene$59d0b5cf_e06d_4bd5_842d_53db6061f1e9$script
        ; Music Play
        VM_MUSIC_PLAY           ___bank_song_rulz_spaceemergency_0_Data, _song_rulz_spaceemergency_0_Data, .MUSIC_NO_LOOP

GBVM$scene_16_init$autofade$59d0b5cf_e06d_4bd5_842d_53db6061f1e9$scene$59d0b5cf_e06d_4bd5_842d_53db6061f1e9$script = .
.globl GBVM$scene_16_init$autofade$59d0b5cf_e06d_4bd5_842d_53db6061f1e9$scene$59d0b5cf_e06d_4bd5_842d_53db6061f1e9$script
        ; Wait 1 Frames
        VM_IDLE

        ; Fade In
        VM_SET_CONST_INT8       _fade_frames_per_step, 1
        VM_FADE_IN              1

        ; Stop Script
        VM_STOP
