.module scene_1_init

.include "vm.i"
.include "data/game_globals.i"

.globl _fade_frames_per_step

.area _CODE_255


___bank_scene_1_init = 255
.globl ___bank_scene_1_init

_scene_1_init::
        VM_LOCK

GBVM$scene_1_init$38d0cb6d_5eaf_4d69_b887_35fd24d513ff$aae81f2f_404d_41db_a9fd_32c62d07c37e$scene$aae81f2f_404d_41db_a9fd_32c62d07c37e$script = .
.globl GBVM$scene_1_init$38d0cb6d_5eaf_4d69_b887_35fd24d513ff$aae81f2f_404d_41db_a9fd_32c62d07c37e$scene$aae81f2f_404d_41db_a9fd_32c62d07c37e$script
        ; Call Script: QuestMenu
        VM_CALL_FAR             ___bank_script_1, _script_1

GBVM$scene_1_init$32511cd3_b92a_4ab0_b0f1_8d1352eaf8a1$aae81f2f_404d_41db_a9fd_32c62d07c37e$scene$aae81f2f_404d_41db_a9fd_32c62d07c37e$script = .
.globl GBVM$scene_1_init$32511cd3_b92a_4ab0_b0f1_8d1352eaf8a1$aae81f2f_404d_41db_a9fd_32c62d07c37e$scene$aae81f2f_404d_41db_a9fd_32c62d07c37e$script
        ; Music Play
        VM_MUSIC_PLAY           ___bank_song_rulz_outside_0_Data, _song_rulz_outside_0_Data, .MUSIC_NO_LOOP

GBVM$scene_1_init$autofade$aae81f2f_404d_41db_a9fd_32c62d07c37e$scene$aae81f2f_404d_41db_a9fd_32c62d07c37e$script = .
.globl GBVM$scene_1_init$autofade$aae81f2f_404d_41db_a9fd_32c62d07c37e$scene$aae81f2f_404d_41db_a9fd_32c62d07c37e$script
        ; Wait 1 Frames
        VM_IDLE

        ; Fade In
        VM_SET_CONST_INT8       _fade_frames_per_step, 1
        VM_FADE_IN              1

        ; Stop Script
        VM_STOP
