.module actor_2_interact

.include "vm.i"
.include "data/game_globals.i"

.area _CODE_255


___bank_actor_2_interact = 255
.globl ___bank_actor_2_interact

_actor_2_interact::
        VM_LOCK

GBVM$actor_2_interact$049a13b7_6749_46ce_85c9_113f1025d94a$921aae93_e5d5_4664_b838_f38008dd14a7$actor$d00aa658_d2d7_47ff_8c12_ccc2efe4477f$script = .
.globl GBVM$actor_2_interact$049a13b7_6749_46ce_85c9_113f1025d94a$921aae93_e5d5_4664_b838_f38008dd14a7$actor$d00aa658_d2d7_47ff_8c12_ccc2efe4477f$script
        ; If
        ; -- If Truthy
        VM_IF_CONST             .NE, VAR_EEVEECHAT_0, 0, 1$, 0
GBVM$actor_2_interact$ad1b9670_0b38_41f6_836d_d66428234134$921aae93_e5d5_4664_b838_f38008dd14a7$actor$d00aa658_d2d7_47ff_8c12_ccc2efe4477f$script = .
.globl GBVM$actor_2_interact$ad1b9670_0b38_41f6_836d_d66428234134$921aae93_e5d5_4664_b838_f38008dd14a7$actor$d00aa658_d2d7_47ff_8c12_ccc2efe4477f$script
        ; Text Dialogue
        VM_LOAD_TEXT            0
        .asciz "fate6 isn't here \012right meow."
        VM_OVERLAY_CLEAR        0, 0, 20, 4, .UI_COLOR_WHITE, .UI_DRAW_FRAME
        VM_OVERLAY_MOVE_TO      0, 18, .OVERLAY_SPEED_INSTANT
        VM_OVERLAY_MOVE_TO      0, 14, .OVERLAY_IN_SPEED
        VM_OVERLAY_SET_SCROLL   1, 1, 18, 5, .UI_COLOR_WHITE
        VM_DISPLAY_TEXT
        VM_OVERLAY_WAIT         .UI_MODAL, ^/(.UI_WAIT_WINDOW | .UI_WAIT_TEXT | .UI_WAIT_BTN_ANY)/
        VM_LOAD_TEXT            0
        .asciz "Kuma was looking \012for you over by"
        VM_OVERLAY_CLEAR        0, 0, 20, 4, .UI_COLOR_WHITE, .UI_DRAW_FRAME
        VM_DISPLAY_TEXT
        VM_OVERLAY_WAIT         .UI_MODAL, ^/(.UI_WAIT_WINDOW | .UI_WAIT_TEXT | .UI_WAIT_BTN_ANY)/
        VM_LOAD_TEXT            0
        .asciz "the park on the\012west side of town."
        VM_OVERLAY_CLEAR        0, 0, 20, 4, .UI_COLOR_WHITE, .UI_DRAW_FRAME
        VM_DISPLAY_TEXT
        VM_OVERLAY_WAIT         .UI_MODAL, ^/(.UI_WAIT_WINDOW | .UI_WAIT_TEXT | .UI_WAIT_BTN_ANY)/
        VM_OVERLAY_MOVE_TO      0, 18, .OVERLAY_OUT_SPEED
        VM_OVERLAY_WAIT         .UI_MODAL, ^/(.UI_WAIT_WINDOW | .UI_WAIT_TEXT)/

GBVM$actor_2_interact$4783a794_d82b_42f1_acba_028785e24292$921aae93_e5d5_4664_b838_f38008dd14a7$actor$d00aa658_d2d7_47ff_8c12_ccc2efe4477f$script = .
.globl GBVM$actor_2_interact$4783a794_d82b_42f1_acba_028785e24292$921aae93_e5d5_4664_b838_f38008dd14a7$actor$d00aa658_d2d7_47ff_8c12_ccc2efe4477f$script
        ; Variable Set To
        VM_SET_CONST            VAR_QUEST1, 1

GBVM$actor_2_interact$b4a8e402_8c4a_41c6_b963_b2e41920e625$921aae93_e5d5_4664_b838_f38008dd14a7$actor$d00aa658_d2d7_47ff_8c12_ccc2efe4477f$script = .
.globl GBVM$actor_2_interact$b4a8e402_8c4a_41c6_b963_b2e41920e625$921aae93_e5d5_4664_b838_f38008dd14a7$actor$d00aa658_d2d7_47ff_8c12_ccc2efe4477f$script
        ; Variable Set To
        VM_SET_CONST            VAR_KUMATEXTFIX, 0

        VM_JUMP                 2$
1$:
GBVM$actor_2_interact$cc3a5ed3_8c94_45cd_923e_22def1450b4a$921aae93_e5d5_4664_b838_f38008dd14a7$actor$d00aa658_d2d7_47ff_8c12_ccc2efe4477f$script = .
.globl GBVM$actor_2_interact$cc3a5ed3_8c94_45cd_923e_22def1450b4a$921aae93_e5d5_4664_b838_f38008dd14a7$actor$d00aa658_d2d7_47ff_8c12_ccc2efe4477f$script
        ; Text Dialogue
        VM_LOAD_TEXT            0
        .asciz "Meow Meow!"
        VM_OVERLAY_CLEAR        0, 0, 20, 4, .UI_COLOR_WHITE, .UI_DRAW_FRAME
        VM_OVERLAY_MOVE_TO      0, 18, .OVERLAY_SPEED_INSTANT
        VM_OVERLAY_MOVE_TO      0, 14, .OVERLAY_IN_SPEED
        VM_OVERLAY_SET_SCROLL   1, 1, 18, 5, .UI_COLOR_WHITE
        VM_DISPLAY_TEXT
        VM_OVERLAY_WAIT         .UI_MODAL, ^/(.UI_WAIT_WINDOW | .UI_WAIT_TEXT | .UI_WAIT_BTN_ANY)/
        VM_OVERLAY_MOVE_TO      0, 18, .OVERLAY_OUT_SPEED
        VM_OVERLAY_WAIT         .UI_MODAL, ^/(.UI_WAIT_WINDOW | .UI_WAIT_TEXT)/

2$:

GBVM_END$actor_2_interact$049a13b7_6749_46ce_85c9_113f1025d94a = .
.globl GBVM_END$actor_2_interact$049a13b7_6749_46ce_85c9_113f1025d94a
        ; Stop Script
        VM_STOP
