#pragma bank 255

// Tileset: sprite_dog_bank2_tileset

#include "gbs_types.h"

BANKREF(sprite_dog_bank2_tileset)

const struct tileset_t sprite_dog_bank2_tileset = {
    .n_tiles = 2,
    .tiles = {
        0x00, 0x00, 0x1C, 0x1C, 0x37, 0x2F, 0x28, 0x3F, 0x3B, 0x3E, 0x30, 0x3F, 0x13, 0x1F, 0x1F, 0x11,
        0x0E, 0x09, 0x0F, 0x0F, 0x1F, 0x18, 0x17, 0x1C, 0x17, 0x1C, 0x17, 0x1C, 0x3F, 0x22, 0x3F, 0x3F
    }
};
