#pragma bank 255

// Tileset: sprite_sign_bank2_tileset

#include "gbs_types.h"

BANKREF(sprite_sign_bank2_tileset)

const struct tileset_t sprite_sign_bank2_tileset = {
    .n_tiles = 2,
    .tiles = {
        0x00, 0x00, 0xFF, 0x00, 0xFF, 0x7F, 0xFF, 0x80, 0xFF, 0xBF, 0xE0, 0xBF, 0xFF, 0xAD, 0xFF, 0xA5,
        0xFF, 0xA0, 0xFF, 0xBF, 0xFF, 0xBF, 0xBF, 0xE0, 0xBF, 0xFF, 0xBF, 0xE0, 0xBF, 0xFF, 0xFF, 0xFF
    }
};
