.module actor_1_interact

.include "vm.i"
.include "data/game_globals.i"

.area _CODE_255

.LOCAL_ACTOR = -4

___bank_actor_1_interact = 255
.globl ___bank_actor_1_interact

_actor_1_interact::
        VM_LOCK

        VM_RESERVE              4

GBVM$actor_1_interact$b7eb01cb_8814_4d65_810a_d563df03e776$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$actor$0d9583bb_358d_4b3a_b4f7_7d208c443d80$script = .
.globl GBVM$actor_1_interact$b7eb01cb_8814_4d65_810a_d563df03e776$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$actor$0d9583bb_358d_4b3a_b4f7_7d208c443d80$script
        ; Text Dialogue
        VM_LOAD_TEXT            0
        .asciz "Thank you\012ballincat43"
        VM_OVERLAY_CLEAR        0, 0, 20, 4, .UI_COLOR_WHITE, .UI_DRAW_FRAME
        VM_OVERLAY_MOVE_TO      0, 18, .OVERLAY_SPEED_INSTANT
        VM_OVERLAY_MOVE_TO      0, 14, .OVERLAY_IN_SPEED
        VM_OVERLAY_SET_SCROLL   1, 1, 18, 5, .UI_COLOR_WHITE
        VM_DISPLAY_TEXT
        VM_OVERLAY_WAIT         .UI_MODAL, ^/(.UI_WAIT_WINDOW | .UI_WAIT_TEXT | .UI_WAIT_BTN_ANY)/
        VM_LOAD_TEXT            0
        .asciz "oh! uh..\012skibidi gyaat!"
        VM_OVERLAY_CLEAR        0, 0, 20, 4, .UI_COLOR_WHITE, .UI_DRAW_FRAME
        VM_DISPLAY_TEXT
        VM_OVERLAY_WAIT         .UI_MODAL, ^/(.UI_WAIT_WINDOW | .UI_WAIT_TEXT | .UI_WAIT_BTN_ANY)/
        VM_OVERLAY_MOVE_TO      0, 18, .OVERLAY_OUT_SPEED
        VM_OVERLAY_WAIT         .UI_MODAL, ^/(.UI_WAIT_WINDOW | .UI_WAIT_TEXT)/

GBVM$actor_1_interact$9c774420_ae4f_431b_90d0_ec1a616256c0$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$actor$0d9583bb_358d_4b3a_b4f7_7d208c443d80$script = .
.globl GBVM$actor_1_interact$9c774420_ae4f_431b_90d0_ec1a616256c0$7bc0030f_222d_4ec1_9d1e_e82ce34b52b9$actor$0d9583bb_358d_4b3a_b4f7_7d208c443d80$script
        ; Actor Set Direction To
        VM_SET_CONST            .LOCAL_ACTOR, 1
        VM_ACTOR_SET_DIR        .LOCAL_ACTOR, .DIR_UP

        ; Stop Script
        VM_STOP
