.module trigger_2_interact

.include "vm.i"
.include "data/game_globals.i"
.include "macro.i"

.globl _fade_frames_per_step, _camera_settings, ___bank_scene_3, _scene_3

.area _CODE_255

.LOCAL_ACTOR = -4

___bank_trigger_2_interact = 255
.globl ___bank_trigger_2_interact

_trigger_2_interact::
        VM_LOCK

        VM_RESERVE              4

GBVM$trigger_2_interact$0fe0fc32_0063_41b0_a0f3_0de75d16cec5$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$6490e16f_1653_4b4b_a314_19828e814f10$script = .
.globl GBVM$trigger_2_interact$0fe0fc32_0063_41b0_a0f3_0de75d16cec5$aae81f2f_404d_41db_a9fd_32c62d07c37e$trigger$6490e16f_1653_4b4b_a314_19828e814f10$script
        ; Load Scene
        VM_SET_CONST_INT8       _fade_frames_per_step, 3
        VM_FADE_OUT             1
        ; -- Calculate coordinate values
        VM_RPN
            .R_INT16    1664
            .R_REF_SET  ^/(.LOCAL_ACTOR + 1)/
            .R_INT16    2048
            .R_REF_SET  ^/(.LOCAL_ACTOR + 2)/
            .R_STOP
        VM_SET_CONST            .LOCAL_ACTOR, 0
        VM_ACTOR_SET_POS        .LOCAL_ACTOR
        VM_ACTOR_SET_DIR        .LOCAL_ACTOR, .DIR_UP
        VM_SET_CONST_INT8       _camera_settings, .CAMERA_LOCK
        VM_RAISE                EXCEPTION_CHANGE_SCENE, 3
            IMPORT_FAR_PTR_DATA _scene_3

        ; Stop Script
        VM_STOP
