.module scene_6_init

.include "vm.i"
.include "data/game_globals.i"

.globl _fade_frames_per_step

.area _CODE_255


___bank_scene_6_init = 255
.globl ___bank_scene_6_init

_scene_6_init::
        VM_LOCK

GBVM$scene_6_init$b38e576e_e806_42a6_b06d_5bbc894656fa$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$scene$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$script = .
.globl GBVM$scene_6_init$b38e576e_e806_42a6_b06d_5bbc894656fa$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$scene$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$script
        ; Call Script: QuestMenu
        VM_CALL_FAR             ___bank_script_1, _script_1

GBVM$scene_6_init$67f7a844_bef6_4cc7_9d48_328a17b14c24$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$scene$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$script = .
.globl GBVM$scene_6_init$67f7a844_bef6_4cc7_9d48_328a17b14c24$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$scene$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$script
        ; Music Play
        VM_MUSIC_PLAY           ___bank_song_rulz_lightmood_Data, _song_rulz_lightmood_Data, .MUSIC_NO_LOOP

GBVM$scene_6_init$autofade$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$scene$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$script = .
.globl GBVM$scene_6_init$autofade$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$scene$26de2c26_0446_4df8_bb8d_e96ec5fa8aa5$script
        ; Wait 1 Frames
        VM_IDLE

        ; Fade In
        VM_SET_CONST_INT8       _fade_frames_per_step, 1
        VM_FADE_IN              1

        ; Stop Script
        VM_STOP
