.module scene_13_init

.include "vm.i"
.include "data/game_globals.i"

.globl _fade_frames_per_step

.area _CODE_255


___bank_scene_13_init = 255
.globl ___bank_scene_13_init

_scene_13_init::
        VM_LOCK

GBVM$scene_13_init$5629f726_8477_4a0e_a96f_6e19decd5959$80bdf4ec_1fcb_48d8_9633_5d55cbbd72b7$scene$80bdf4ec_1fcb_48d8_9633_5d55cbbd72b7$script = .
.globl GBVM$scene_13_init$5629f726_8477_4a0e_a96f_6e19decd5959$80bdf4ec_1fcb_48d8_9633_5d55cbbd72b7$scene$80bdf4ec_1fcb_48d8_9633_5d55cbbd72b7$script
        ; Input Script Attach
        VM_CONTEXT_PREPARE      1, ___bank_script_input_6, _script_input_6
        VM_INPUT_ATTACH         144, ^/(1 | .OVERRIDE_DEFAULT)/

GBVM_END$scene_13_init$5629f726_8477_4a0e_a96f_6e19decd5959 = .
.globl GBVM_END$scene_13_init$5629f726_8477_4a0e_a96f_6e19decd5959
GBVM$scene_13_init$autofade$80bdf4ec_1fcb_48d8_9633_5d55cbbd72b7$scene$80bdf4ec_1fcb_48d8_9633_5d55cbbd72b7$script = .
.globl GBVM$scene_13_init$autofade$80bdf4ec_1fcb_48d8_9633_5d55cbbd72b7$scene$80bdf4ec_1fcb_48d8_9633_5d55cbbd72b7$script
        ; Wait 1 Frames
        VM_IDLE

        ; Fade In
        VM_SET_CONST_INT8       _fade_frames_per_step, 1
        VM_FADE_IN              1

        ; Stop Script
        VM_STOP
