.module scene_9_init

.include "vm.i"
.include "data/game_globals.i"

.globl _fade_frames_per_step

.area _CODE_255


___bank_scene_9_init = 255
.globl ___bank_scene_9_init

_scene_9_init::
        VM_LOCK

GBVM$scene_9_init$eb25df35_0d3a_4e0a_898c_5972c5ee0d70$9722df94_3365_4fbe_92c2_788910f2c07e$scene$9722df94_3365_4fbe_92c2_788910f2c07e$script = .
.globl GBVM$scene_9_init$eb25df35_0d3a_4e0a_898c_5972c5ee0d70$9722df94_3365_4fbe_92c2_788910f2c07e$scene$9722df94_3365_4fbe_92c2_788910f2c07e$script
        ; Call Script: QuestMenu
        VM_CALL_FAR             ___bank_script_1, _script_1

GBVM$scene_9_init$e1f0c0ed_24f8_46f6_9f21_6e0c2cdae7d4$9722df94_3365_4fbe_92c2_788910f2c07e$scene$9722df94_3365_4fbe_92c2_788910f2c07e$script = .
.globl GBVM$scene_9_init$e1f0c0ed_24f8_46f6_9f21_6e0c2cdae7d4$9722df94_3365_4fbe_92c2_788910f2c07e$scene$9722df94_3365_4fbe_92c2_788910f2c07e$script
        ; Music Play
        VM_MUSIC_PLAY           ___bank_song_rulz_lightmood_Data, _song_rulz_lightmood_Data, .MUSIC_NO_LOOP

GBVM$scene_9_init$autofade$9722df94_3365_4fbe_92c2_788910f2c07e$scene$9722df94_3365_4fbe_92c2_788910f2c07e$script = .
.globl GBVM$scene_9_init$autofade$9722df94_3365_4fbe_92c2_788910f2c07e$scene$9722df94_3365_4fbe_92c2_788910f2c07e$script
        ; Wait 1 Frames
        VM_IDLE

        ; Fade In
        VM_SET_CONST_INT8       _fade_frames_per_step, 1
        VM_FADE_IN              1

        ; Stop Script
        VM_STOP
