.module scene_12_init

.include "vm.i"
.include "data/game_globals.i"

.globl _fade_frames_per_step

.area _CODE_255


___bank_scene_12_init = 255
.globl ___bank_scene_12_init

_scene_12_init::
        VM_LOCK

GBVM$scene_12_init$e54106ac_22c4_4e25_8a7a_43ddeb299e0f$961b9a60_e2d2_4dc4_a52b_577e08d087e1$scene$961b9a60_e2d2_4dc4_a52b_577e08d087e1$script = .
.globl GBVM$scene_12_init$e54106ac_22c4_4e25_8a7a_43ddeb299e0f$961b9a60_e2d2_4dc4_a52b_577e08d087e1$scene$961b9a60_e2d2_4dc4_a52b_577e08d087e1$script
        ; Wait 1 Frames
        VM_IDLE

        ; Fade In
        VM_SET_CONST_INT8       _fade_frames_per_step, 1
        VM_FADE_IN              1

GBVM$scene_12_init$00b1d631_23ed_45ba_9da3_358ec58d202b$961b9a60_e2d2_4dc4_a52b_577e08d087e1$scene$961b9a60_e2d2_4dc4_a52b_577e08d087e1$script = .
.globl GBVM$scene_12_init$00b1d631_23ed_45ba_9da3_358ec58d202b$961b9a60_e2d2_4dc4_a52b_577e08d087e1$scene$961b9a60_e2d2_4dc4_a52b_577e08d087e1$script
        ; Input Script Attach
        VM_CONTEXT_PREPARE      1, ___bank_script_input_4, _script_input_4
        VM_INPUT_ATTACH         144, ^/(1 | .OVERRIDE_DEFAULT)/

GBVM_END$scene_12_init$00b1d631_23ed_45ba_9da3_358ec58d202b = .
.globl GBVM_END$scene_12_init$00b1d631_23ed_45ba_9da3_358ec58d202b
        ; Stop Script
        VM_STOP
