.module scene_17_init

.include "vm.i"
.include "data/game_globals.i"

.globl _fade_frames_per_step

.area _CODE_255


___bank_scene_17_init = 255
.globl ___bank_scene_17_init

_scene_17_init::
        VM_LOCK

GBVM$scene_17_init$3410b154_9bf8_4dce_ad64_1a05a50dc2cd$a1bfb5e1_0f44_49f4_8c94_62e2ab871548$scene$a1bfb5e1_0f44_49f4_8c94_62e2ab871548$script = .
.globl GBVM$scene_17_init$3410b154_9bf8_4dce_ad64_1a05a50dc2cd$a1bfb5e1_0f44_49f4_8c94_62e2ab871548$scene$a1bfb5e1_0f44_49f4_8c94_62e2ab871548$script
        ; Input Script Attach
        VM_CONTEXT_PREPARE      3, ___bank_script_input_5, _script_input_5
        VM_INPUT_ATTACH         32, ^/(3 | .OVERRIDE_DEFAULT)/

GBVM_END$scene_17_init$3410b154_9bf8_4dce_ad64_1a05a50dc2cd = .
.globl GBVM_END$scene_17_init$3410b154_9bf8_4dce_ad64_1a05a50dc2cd
GBVM$scene_17_init$autofade$a1bfb5e1_0f44_49f4_8c94_62e2ab871548$scene$a1bfb5e1_0f44_49f4_8c94_62e2ab871548$script = .
.globl GBVM$scene_17_init$autofade$a1bfb5e1_0f44_49f4_8c94_62e2ab871548$scene$a1bfb5e1_0f44_49f4_8c94_62e2ab871548$script
        ; Wait 1 Frames
        VM_IDLE

        ; Fade In
        VM_SET_CONST_INT8       _fade_frames_per_step, 1
        VM_FADE_IN              1

        ; Stop Script
        VM_STOP
