.module scene_2_init

.include "vm.i"
.include "data/game_globals.i"

.globl _fade_frames_per_step

.area _CODE_255


___bank_scene_2_init = 255
.globl ___bank_scene_2_init

_scene_2_init::
        VM_LOCK

GBVM$scene_2_init$7f8cfc5c_64c4_45f9_a36f_d226ab2c3501$921aae93_e5d5_4664_b838_f38008dd14a7$scene$921aae93_e5d5_4664_b838_f38008dd14a7$script = .
.globl GBVM$scene_2_init$7f8cfc5c_64c4_45f9_a36f_d226ab2c3501$921aae93_e5d5_4664_b838_f38008dd14a7$scene$921aae93_e5d5_4664_b838_f38008dd14a7$script
        ; Call Script: QuestMenu
        VM_CALL_FAR             ___bank_script_1, _script_1

GBVM$scene_2_init$139e6760_d53c_45a4_8b03_8c7feed79266$921aae93_e5d5_4664_b838_f38008dd14a7$scene$921aae93_e5d5_4664_b838_f38008dd14a7$script = .
.globl GBVM$scene_2_init$139e6760_d53c_45a4_8b03_8c7feed79266$921aae93_e5d5_4664_b838_f38008dd14a7$scene$921aae93_e5d5_4664_b838_f38008dd14a7$script
        ; Music Play
        VM_MUSIC_PLAY           ___bank_song_rulz_lightmood_Data, _song_rulz_lightmood_Data, .MUSIC_NO_LOOP

GBVM$scene_2_init$autofade$921aae93_e5d5_4664_b838_f38008dd14a7$scene$921aae93_e5d5_4664_b838_f38008dd14a7$script = .
.globl GBVM$scene_2_init$autofade$921aae93_e5d5_4664_b838_f38008dd14a7$scene$921aae93_e5d5_4664_b838_f38008dd14a7$script
        ; Wait 1 Frames
        VM_IDLE

        ; Fade In
        VM_SET_CONST_INT8       _fade_frames_per_step, 1
        VM_FADE_IN              1

        ; Stop Script
        VM_STOP
