Compare commits

..

9 commits

Author SHA1 Message Date
0b1021f031 Update entrypoint.sh 2024-12-29 20:51:40 +00:00
1df3a3c322 Update entrypoint.sh 2024-12-29 20:38:31 +00:00
866afed153 revert 857309d216
revert Debug Text To build action
2024-12-29 20:34:00 +00:00
857309d216 Debug Text To build action 2024-12-29 20:09:55 +00:00
9fd5447f7c Update entrypoint.sh 2024-12-29 19:43:59 +00:00
1bf58c1f82 Update entrypoint.sh 2024-12-29 19:20:59 +00:00
d05dee8a97 Update entrypoint.sh 2024-12-29 19:14:44 +00:00
Felix
10d245ed1b
Update action.yml name and option description 2024-11-22 16:33:13 +01:00
Felix
73c10e018a
Update and rename ReadMe.md to README.md
- Update action namespace in example
- Remove `subdirectory` option
2024-11-22 16:30:17 +01:00
3 changed files with 18 additions and 20 deletions

View file

@ -1,13 +1,13 @@
![Release Version](https://img.shields.io/github/v/release/josephbmanley/build-godot-action) ![Test Action](https://github.com/josephbmanley/build-godot-action/workflows/Test%20Action/badge.svg)
![Release Version](https://img.shields.io/github/v/release/felix-schindler/build-godot-action)
![Build Godot Project](logo.png)
This action builds the godot project in your `$GITHUB_WORKSPACE`, so that you can easily automate builds.
Table of Contents:
- [Quickstart](#Quickstart)
- [Usage](#Usage)
- [Contributors](Contributors.md)
- [Quickstart](#quickstart)
- [Usage](#usage)
## Quickstart
@ -42,7 +42,7 @@ jobs:
lfs: true
- name: Build
id: build
uses: manleydev/build-godot-action@v1.4.1
uses: felix-schindler/build-godot-action@v2.0.0
with:
name: example
preset: ${{ matrix.platform }}
@ -60,6 +60,7 @@ This workflow has three steps:
- **Checkout**: The Checkout step clones the project on the GitHub actions runner.
- **Build**: This step uses this action to build the Godot project.
- **Upload Artifact**: The Upload Artifact step uploads the output from the build step.
> You could also use something like [softprops/action-gh-release](https://github.com/softprops/action-gh-release) to create automated releases of your game, instead of just uploading it as a artifact.
**Matrix Explaination**: The matrix object runs the job for EACH possible value. So in this job, we are using a `platform` matrix to automatically run our workflow for the values `linux`, `windows`, and `mac`.
@ -82,7 +83,7 @@ Additionally if you are not using a matrix, you can set the export preset as the
```yaml
- name: Build
id: build
uses: manleydev/build-godot-action@v1.4.1
uses: felix-schindler/build-godot-action@v2.0.0
with:
name: example
preset: win32
@ -95,7 +96,7 @@ To change the export name, you can the `name` parameter to whatever you want you
```yaml
- name: Build
id: build
uses: manleydev/build-godot-action@v1.4.1
uses: felix-schindler/build-godot-action@v2.0.0
with:
name: test # This project will export with the name "test"
```
@ -107,7 +108,7 @@ This example is set to build with debug mode enable. To disable debug, either se
```yaml
- name: Build
id: build
uses: manleydev/build-godot-action@v1.4.1
uses: felix-schindler/build-godot-action@v2.0.0
with:
name: example
preset: ${{ matrix.platform }}
@ -121,7 +122,7 @@ If your project is located in a subdirectory, you can use the `projectDir` to ch
```yaml
- name: Build
id: build
uses: manleydev/build-godot-action@v1.4.1
uses: felix-schindler/build-godot-action@v2.0.0
with:
name: example
preset: ${{ matrix.platform }}
@ -142,7 +143,7 @@ Example:
```yaml
steps:
- uses: manleydev/build-godot-action@[VERSION]
- uses: felix-schindler/build-godot-action@[VERSION]
with:
name: godot-project
preset: HTML5
@ -158,12 +159,6 @@ steps:
The name of the preset found in `export_presets.cfg` you would like to build.
#### subdirectory
*Optional*
The subdirectory in the `build` folder to output build to, can be useful for self packaging.
#### package
*Optional*

View file

@ -1,4 +1,4 @@
name: "Build Godot"
name: "Build Godot Games"
description: "Build a Godot project for multiple platforms"
author: josephbmanley
inputs:
@ -9,7 +9,7 @@ inputs:
description: 'Name of the preset in `export_presets.cfg` to use'
required: true
subdirectory:
description: 'Optional name of the subdirectory to put exported project in'
description: 'This has been removed, please do not use.'
default: ""
package:
description: 'Set true to output an artifact zip file'

View file

@ -3,7 +3,8 @@ set -e
# Move godot templates already installed from the docker image to home
mkdir -v -p ~/.local/share/godot/export_templates
cp -a /root/.local/share/godot/export_templates/. ~/.local/share/godot/export_templates/
mkdir ./Builds
# cp -a -f /root/.local/share/godot/export_templates/. ~/.local/share/godot/export_templates/
if [ "$3" != "" ]
@ -25,6 +26,8 @@ cd "$GITHUB_WORKSPACE/$5"
godot ./project.godot --headless --${mode} "$2"
echo "Build Done"
ls -la ./Builds
if [ "$5" != "" ]
then
BUILD_PATH="$GITHUB_WORKSPACE/$5/build/"
@ -38,7 +41,7 @@ if [ "$4" = "true" ]
then
echo "Packing Build"
mkdir -p $GITHUB_WORKSPACE/package
cd $BUILD_PATH
cd ./Builds
zip $GITHUB_WORKSPACE/package/artifact.zip . -r
echo artifact=package/artifact.zip >> $GITHUB_OUTPUT
echo "Done"