Compare commits
9 commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 0b1021f031 | |||
| 1df3a3c322 | |||
| 866afed153 | |||
| 857309d216 | |||
| 9fd5447f7c | |||
| 1bf58c1f82 | |||
| d05dee8a97 | |||
|
|
10d245ed1b | ||
|
|
73c10e018a |
3 changed files with 18 additions and 20 deletions
|
|
@ -1,13 +1,13 @@
|
||||||
 
|

|
||||||
|
|
||||||

|

|
||||||
|
|
||||||
This action builds the godot project in your `$GITHUB_WORKSPACE`, so that you can easily automate builds.
|
This action builds the godot project in your `$GITHUB_WORKSPACE`, so that you can easily automate builds.
|
||||||
|
|
||||||
Table of Contents:
|
Table of Contents:
|
||||||
- [Quickstart](#Quickstart)
|
|
||||||
- [Usage](#Usage)
|
- [Quickstart](#quickstart)
|
||||||
- [Contributors](Contributors.md)
|
- [Usage](#usage)
|
||||||
|
|
||||||
## Quickstart
|
## Quickstart
|
||||||
|
|
||||||
|
|
@ -42,7 +42,7 @@ jobs:
|
||||||
lfs: true
|
lfs: true
|
||||||
- name: Build
|
- name: Build
|
||||||
id: build
|
id: build
|
||||||
uses: manleydev/build-godot-action@v1.4.1
|
uses: felix-schindler/build-godot-action@v2.0.0
|
||||||
with:
|
with:
|
||||||
name: example
|
name: example
|
||||||
preset: ${{ matrix.platform }}
|
preset: ${{ matrix.platform }}
|
||||||
|
|
@ -60,6 +60,7 @@ This workflow has three steps:
|
||||||
- **Checkout**: The Checkout step clones the project on the GitHub actions runner.
|
- **Checkout**: The Checkout step clones the project on the GitHub actions runner.
|
||||||
- **Build**: This step uses this action to build the Godot project.
|
- **Build**: This step uses this action to build the Godot project.
|
||||||
- **Upload Artifact**: The Upload Artifact step uploads the output from the build step.
|
- **Upload Artifact**: The Upload Artifact step uploads the output from the build step.
|
||||||
|
> You could also use something like [softprops/action-gh-release](https://github.com/softprops/action-gh-release) to create automated releases of your game, instead of just uploading it as a artifact.
|
||||||
|
|
||||||
**Matrix Explaination**: The matrix object runs the job for EACH possible value. So in this job, we are using a `platform` matrix to automatically run our workflow for the values `linux`, `windows`, and `mac`.
|
**Matrix Explaination**: The matrix object runs the job for EACH possible value. So in this job, we are using a `platform` matrix to automatically run our workflow for the values `linux`, `windows`, and `mac`.
|
||||||
|
|
||||||
|
|
@ -82,7 +83,7 @@ Additionally if you are not using a matrix, you can set the export preset as the
|
||||||
```yaml
|
```yaml
|
||||||
- name: Build
|
- name: Build
|
||||||
id: build
|
id: build
|
||||||
uses: manleydev/build-godot-action@v1.4.1
|
uses: felix-schindler/build-godot-action@v2.0.0
|
||||||
with:
|
with:
|
||||||
name: example
|
name: example
|
||||||
preset: win32
|
preset: win32
|
||||||
|
|
@ -95,7 +96,7 @@ To change the export name, you can the `name` parameter to whatever you want you
|
||||||
```yaml
|
```yaml
|
||||||
- name: Build
|
- name: Build
|
||||||
id: build
|
id: build
|
||||||
uses: manleydev/build-godot-action@v1.4.1
|
uses: felix-schindler/build-godot-action@v2.0.0
|
||||||
with:
|
with:
|
||||||
name: test # This project will export with the name "test"
|
name: test # This project will export with the name "test"
|
||||||
```
|
```
|
||||||
|
|
@ -107,7 +108,7 @@ This example is set to build with debug mode enable. To disable debug, either se
|
||||||
```yaml
|
```yaml
|
||||||
- name: Build
|
- name: Build
|
||||||
id: build
|
id: build
|
||||||
uses: manleydev/build-godot-action@v1.4.1
|
uses: felix-schindler/build-godot-action@v2.0.0
|
||||||
with:
|
with:
|
||||||
name: example
|
name: example
|
||||||
preset: ${{ matrix.platform }}
|
preset: ${{ matrix.platform }}
|
||||||
|
|
@ -121,7 +122,7 @@ If your project is located in a subdirectory, you can use the `projectDir` to ch
|
||||||
```yaml
|
```yaml
|
||||||
- name: Build
|
- name: Build
|
||||||
id: build
|
id: build
|
||||||
uses: manleydev/build-godot-action@v1.4.1
|
uses: felix-schindler/build-godot-action@v2.0.0
|
||||||
with:
|
with:
|
||||||
name: example
|
name: example
|
||||||
preset: ${{ matrix.platform }}
|
preset: ${{ matrix.platform }}
|
||||||
|
|
@ -142,7 +143,7 @@ Example:
|
||||||
|
|
||||||
```yaml
|
```yaml
|
||||||
steps:
|
steps:
|
||||||
- uses: manleydev/build-godot-action@[VERSION]
|
- uses: felix-schindler/build-godot-action@[VERSION]
|
||||||
with:
|
with:
|
||||||
name: godot-project
|
name: godot-project
|
||||||
preset: HTML5
|
preset: HTML5
|
||||||
|
|
@ -158,12 +159,6 @@ steps:
|
||||||
|
|
||||||
The name of the preset found in `export_presets.cfg` you would like to build.
|
The name of the preset found in `export_presets.cfg` you would like to build.
|
||||||
|
|
||||||
#### subdirectory
|
|
||||||
|
|
||||||
*Optional*
|
|
||||||
|
|
||||||
The subdirectory in the `build` folder to output build to, can be useful for self packaging.
|
|
||||||
|
|
||||||
#### package
|
#### package
|
||||||
|
|
||||||
*Optional*
|
*Optional*
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
name: "Build Godot"
|
name: "Build Godot Games"
|
||||||
description: "Build a Godot project for multiple platforms"
|
description: "Build a Godot project for multiple platforms"
|
||||||
author: josephbmanley
|
author: josephbmanley
|
||||||
inputs:
|
inputs:
|
||||||
|
|
@ -9,7 +9,7 @@ inputs:
|
||||||
description: 'Name of the preset in `export_presets.cfg` to use'
|
description: 'Name of the preset in `export_presets.cfg` to use'
|
||||||
required: true
|
required: true
|
||||||
subdirectory:
|
subdirectory:
|
||||||
description: 'Optional name of the subdirectory to put exported project in'
|
description: 'This has been removed, please do not use.'
|
||||||
default: ""
|
default: ""
|
||||||
package:
|
package:
|
||||||
description: 'Set true to output an artifact zip file'
|
description: 'Set true to output an artifact zip file'
|
||||||
|
|
|
||||||
|
|
@ -3,7 +3,8 @@ set -e
|
||||||
|
|
||||||
# Move godot templates already installed from the docker image to home
|
# Move godot templates already installed from the docker image to home
|
||||||
mkdir -v -p ~/.local/share/godot/export_templates
|
mkdir -v -p ~/.local/share/godot/export_templates
|
||||||
cp -a /root/.local/share/godot/export_templates/. ~/.local/share/godot/export_templates/
|
mkdir ./Builds
|
||||||
|
# cp -a -f /root/.local/share/godot/export_templates/. ~/.local/share/godot/export_templates/
|
||||||
|
|
||||||
|
|
||||||
if [ "$3" != "" ]
|
if [ "$3" != "" ]
|
||||||
|
|
@ -25,6 +26,8 @@ cd "$GITHUB_WORKSPACE/$5"
|
||||||
godot ./project.godot --headless --${mode} "$2"
|
godot ./project.godot --headless --${mode} "$2"
|
||||||
echo "Build Done"
|
echo "Build Done"
|
||||||
|
|
||||||
|
ls -la ./Builds
|
||||||
|
|
||||||
if [ "$5" != "" ]
|
if [ "$5" != "" ]
|
||||||
then
|
then
|
||||||
BUILD_PATH="$GITHUB_WORKSPACE/$5/build/"
|
BUILD_PATH="$GITHUB_WORKSPACE/$5/build/"
|
||||||
|
|
@ -38,7 +41,7 @@ if [ "$4" = "true" ]
|
||||||
then
|
then
|
||||||
echo "Packing Build"
|
echo "Packing Build"
|
||||||
mkdir -p $GITHUB_WORKSPACE/package
|
mkdir -p $GITHUB_WORKSPACE/package
|
||||||
cd $BUILD_PATH
|
cd ./Builds
|
||||||
zip $GITHUB_WORKSPACE/package/artifact.zip . -r
|
zip $GITHUB_WORKSPACE/package/artifact.zip . -r
|
||||||
echo artifact=package/artifact.zip >> $GITHUB_OUTPUT
|
echo artifact=package/artifact.zip >> $GITHUB_OUTPUT
|
||||||
echo "Done"
|
echo "Done"
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue