Update and rename ReadMe.md to README.md
- Update action namespace in example - Remove `subdirectory` option
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README.md
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README.md
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This action builds the godot project in your `$GITHUB_WORKSPACE`, so that you can easily automate builds.
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Table of Contents:
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- [Quickstart](#quickstart)
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- [Usage](#usage)
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## Quickstart
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### Step 1: Configure Export Presets
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In Godot create export templates for `linux`, `windows`, and `mac`.
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The name of the Windows export would be of type `Windows Desktop` and have the name `windows`. For Mac, the name would `mac` and type `Mac OSX`. Then for linux, `Linux/X11`
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Once you verify that `export_presets.cfg` is located in the same directory as your `project.godot` file, you can push your changes.
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### Step 2: Setup Worfklow on GitHub
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Add the following workflow file to your repository. An example file name would be `.github/workflows/build.yml`
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```yaml
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name: Build Godot Project
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on:
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push: {}
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pull_request: {}
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jobs:
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Godot:
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runs-on: ubuntu-latest
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strategy:
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matrix:
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platform: [linux, windows, mac]
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steps:
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- uses: actions/checkout@v2
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with:
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lfs: true
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- name: Build
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id: build
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uses: felix-schindler/build-godot-action@v2.0.0
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with:
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name: example
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preset: ${{ matrix.platform }}
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debugMode: "true"
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- name: Upload Artifact
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uses: actions/upload-artifact@v2
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with:
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name: Client - ${{ matrix.platform }}
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path: ${{ github.workspace }}/${{ steps.build.outputs.build }}
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```
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#### Workflow Explaination
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This workflow has three steps:
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- **Checkout**: The Checkout step clones the project on the GitHub actions runner.
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- **Build**: This step uses this action to build the Godot project.
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- **Upload Artifact**: The Upload Artifact step uploads the output from the build step.
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> You could also use something like [softprops/action-gh-release](https://github.com/softprops/action-gh-release) to create automated releases of your game, instead of just uploading it as a artifact.
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**Matrix Explaination**: The matrix object runs the job for EACH possible value. So in this job, we are using a `platform` matrix to automatically run our workflow for the values `linux`, `windows`, and `mac`.
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#### Simple Changes
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##### Change Exports
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In this workflow, since it's using a matrix you can just add or remove export names from the `platform` matrix. The value being passed MUST have the same name as the preset.
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```yaml
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Godot:
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runs-on: ubuntu-latest
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strategy:
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matrix:
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platform: [win32, win64] # This project will only export using the export presets `win32` and `win64`
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```
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Additionally if you are not using a matrix, you can set the export preset as the parameter `preset`:
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```yaml
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- name: Build
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id: build
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uses: felix-schindler/build-godot-action@v2.0.0
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with:
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name: example
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preset: win32
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```
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##### Change Project Name
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To change the export name, you can the `name` parameter to whatever you want your project to export as.
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```yaml
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- name: Build
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id: build
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uses: felix-schindler/build-godot-action@v2.0.0
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with:
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name: test # This project will export with the name "test"
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```
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##### Disable Debug Mode
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This example is set to build with debug mode enable. To disable debug, either set `debugMode` to `false` or remove the field entirely.
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```yaml
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- name: Build
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id: build
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uses: felix-schindler/build-godot-action@v2.0.0
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with:
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name: example
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preset: ${{ matrix.platform }}
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debugMode: "false" # This project will not build in debug mode
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```
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##### Change Project Directory
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If your project is located in a subdirectory, you can use the `projectDir` to change build directories.
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```yaml
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- name: Build
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id: build
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uses: felix-schindler/build-godot-action@v2.0.0
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with:
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name: example
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preset: ${{ matrix.platform }}
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projectDir: "test" # The project in the `test` directory will be built
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```
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### Step 3: Test your workflow!
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Now, whenever you make a push or pull request in that repository, GitHub Actions will build . You see and download your project in the `Actions` tab of your repository.
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## Usage
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This action will create a `build` folder an outputed build. You must have the export preset configured for the target platform to successfully export.
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Example:
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```yaml
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steps:
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- uses: felix-schindler/build-godot-action@[VERSION]
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with:
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name: godot-project
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preset: HTML5
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```
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### Inputs
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#### name **required**
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The name of the exported package/binary
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#### preset **required**
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The name of the preset found in `export_presets.cfg` you would like to build.
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#### package
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*Optional*
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Boolean value, when set to true, builds artficat zip file.
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#### projectDir
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*Optional*
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Directory in workspace containing your godot project.
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#### debugMode
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*Optional*
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Boolean value, when set to true, runs export in debug mode.
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### Outputs
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#### build
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The location the outputed build is placed relative to GitHub Workspace.
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#### artifact
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The location the outputed artifact is placed relative to GitHub Workspace.
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